BuildSystem.h 1.0 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #pragma once
  8. #include <Atomic/Core/Object.h>
  9. #include "BuildBase.h"
  10. #include "../Platform/Platform.h"
  11. using namespace Atomic;
  12. namespace ToolCore
  13. {
  14. class BuildSystem : public Object
  15. {
  16. OBJECT(BuildSystem);
  17. public:
  18. /// Construct.
  19. BuildSystem(Context* context);
  20. /// Destruct.
  21. virtual ~BuildSystem();
  22. void SetBuildPath(const String& path) { buildPath_ = path; }
  23. const String& GetBuildPath() const { return buildPath_; }
  24. void QueueBuild(BuildBase* buildBase);
  25. bool StartNextBuild();
  26. void BuildComplete(PlatformID platform, const String& buildFolder, bool success = true, const String& buildMessage = String::EMPTY);
  27. private:
  28. String buildPath_;
  29. List<SharedPtr<BuildBase>> queuedBuilds_;
  30. SharedPtr<BuildBase> currentBuild_;
  31. };
  32. }