| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #pragma once
- #include <Atomic/Core/Object.h>
- #include "BuildBase.h"
- #include "../Platform/Platform.h"
- using namespace Atomic;
- namespace ToolCore
- {
- class BuildSystem : public Object
- {
- OBJECT(BuildSystem);
- public:
- /// Construct.
- BuildSystem(Context* context);
- /// Destruct.
- virtual ~BuildSystem();
- void SetBuildPath(const String& path) { buildPath_ = path; }
- const String& GetBuildPath() const { return buildPath_; }
- void QueueBuild(BuildBase* buildBase);
- bool StartNextBuild();
- void BuildComplete(PlatformID platform, const String& buildFolder, bool success = true, const String& buildMessage = String::EMPTY);
- private:
- String buildPath_;
- List<SharedPtr<BuildBase>> queuedBuilds_;
- SharedPtr<BuildBase> currentBuild_;
- };
- }
|