JSONSceneImporter.cpp 33 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <rapidjson/document.h>
  8. #include <rapidjson/stringbuffer.h>
  9. #include <rapidjson/prettywriter.h>
  10. #include <Atomic/IO/Log.h>
  11. #include <Atomic/IO/File.h>
  12. #include "JSONSceneImporter.h"
  13. using namespace rapidjson;
  14. namespace ToolCore
  15. {
  16. static unsigned char alphabet[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
  17. static int _base64Decode(const unsigned char *input, unsigned int input_len, unsigned char *output, unsigned int *output_len )
  18. {
  19. static char inalphabet[256], decoder[256];
  20. int i, bits, c = 0, char_count, errors = 0;
  21. unsigned int input_idx = 0;
  22. unsigned int output_idx = 0;
  23. for (i = (sizeof alphabet) - 1; i >= 0 ; i--) {
  24. inalphabet[alphabet[i]] = 1;
  25. decoder[alphabet[i]] = i;
  26. }
  27. char_count = 0;
  28. bits = 0;
  29. for( input_idx=0; input_idx < input_len ; input_idx++ ) {
  30. c = input[ input_idx ];
  31. if (c == '=')
  32. break;
  33. if (c > 255 || ! inalphabet[c])
  34. continue;
  35. bits += decoder[c];
  36. char_count++;
  37. if (char_count == 4) {
  38. output[ output_idx++ ] = (bits >> 16);
  39. output[ output_idx++ ] = ((bits >> 8) & 0xff);
  40. output[ output_idx++ ] = ( bits & 0xff);
  41. bits = 0;
  42. char_count = 0;
  43. } else {
  44. bits <<= 6;
  45. }
  46. }
  47. if( c == '=' ) {
  48. switch (char_count) {
  49. case 1:
  50. errors++;
  51. break;
  52. case 2:
  53. output[ output_idx++ ] = ( bits >> 10 );
  54. break;
  55. case 3:
  56. output[ output_idx++ ] = ( bits >> 16 );
  57. output[ output_idx++ ] = (( bits >> 8 ) & 0xff);
  58. break;
  59. }
  60. } else if ( input_idx < input_len ) {
  61. if (char_count) {
  62. errors++;
  63. }
  64. }
  65. *output_len = output_idx;
  66. return errors;
  67. }
  68. bool JSONComponent::Parse(const rapidjson::Value& value)
  69. {
  70. for (Value::ConstMemberIterator oitr = value.MemberBegin();
  71. oitr != value.MemberEnd(); ++oitr)
  72. {
  73. if (!strcmp(oitr->name.GetString(), "enabled"))
  74. {
  75. enabled_ = oitr->value.IsTrue();
  76. }
  77. }
  78. return true;
  79. }
  80. JSONTransform::JSONTransform(JSONSceneImporter* importer, const rapidjson::Value& value) :
  81. JSONComponent(importer, "Transform")
  82. {
  83. JSONComponent::Parse(value);
  84. for (Value::ConstMemberIterator oitr = value.MemberBegin();
  85. oitr != value.MemberEnd(); ++oitr)
  86. {
  87. if (!strcmp(oitr->name.GetString(), "localPosition"))
  88. {
  89. importer->ReadVector3FromArray(oitr->value, localPosition_);
  90. }
  91. else if (!strcmp(oitr->name.GetString(), "localScale"))
  92. {
  93. importer->ReadVector3FromArray(oitr->value, localScale_);
  94. }
  95. else if (!strcmp(oitr->name.GetString(), "localRotation"))
  96. {
  97. importer->ReadQuaternionFromArray(oitr->value, localRotation_);
  98. }
  99. }
  100. }
  101. JSONMeshRenderer::JSONMeshRenderer(JSONSceneImporter* importer, const rapidjson::Value& value, const char* type) :
  102. JSONComponent(importer, type)
  103. , mesh_(0)
  104. , castShadows_(false)
  105. , receiveShadows_(false)
  106. , lightmapIndex_(-1)
  107. {
  108. JSONComponent::Parse(value);
  109. for (Value::ConstMemberIterator oitr = value.MemberBegin();
  110. oitr != value.MemberEnd(); ++oitr)
  111. {
  112. if (!strcmp(oitr->name.GetString(), "mesh"))
  113. {
  114. mesh_ = importer->GetMesh(oitr->value.GetString());
  115. }
  116. else if (!strcmp(oitr->name.GetString(), "castShadows"))
  117. {
  118. castShadows_ = oitr->value.IsTrue();
  119. }
  120. else if (!strcmp(oitr->name.GetString(), "receiveShadows"))
  121. {
  122. receiveShadows_ = oitr->value.IsTrue();
  123. }
  124. else if (!strcmp(oitr->name.GetString(), "lightmapIndex"))
  125. {
  126. lightmapIndex_ = oitr->value.GetInt();
  127. }
  128. else if (!strcmp(oitr->name.GetString(), "lightmapTilingOffset"))
  129. {
  130. importer->ReadVector4FromArray(oitr->value, lightmapTilingOffset_);
  131. }
  132. else if (!strcmp(oitr->name.GetString(), "materials"))
  133. {
  134. for (Value::ConstValueIterator mitr = oitr->value.Begin(); mitr != oitr->value.End(); mitr++)
  135. {
  136. JSONMaterial* material = importer->GetMaterial((*mitr).GetString());
  137. assert(material);
  138. materials_.Push(material);
  139. }
  140. }
  141. }
  142. }
  143. JSONSkinnedMeshRenderer::JSONSkinnedMeshRenderer(JSONSceneImporter* importer, const rapidjson::Value& value) :
  144. JSONMeshRenderer(importer, value, "SkinnedMeshRenderer")
  145. {
  146. }
  147. JSONAnimation::JSONAnimation(JSONSceneImporter* importer, const rapidjson::Value& value) :
  148. JSONComponent(importer, "Animation")
  149. {
  150. JSONComponent::Parse(value);
  151. const Value::Member* jclips = value.FindMember("clips");
  152. assert(jclips);
  153. for (Value::ConstValueIterator clipitr = jclips->value.Begin(); clipitr != jclips->value.End(); clipitr++)
  154. {
  155. const Value::Member* clipname = clipitr->FindMember("name");
  156. const Value::Member* clipnodes = clipitr->FindMember("nodes");
  157. AnimationClip* aclip = new AnimationClip();
  158. aclip->name_ = clipname->value.GetString();
  159. for (Value::ConstValueIterator nodeitr = clipnodes->value.Begin(); nodeitr != clipnodes->value.End(); nodeitr++)
  160. {
  161. AnimationNode* node = new AnimationNode();
  162. const Value::Member* nodename = nodeitr->FindMember("name");
  163. const Value::Member* keyframes = nodeitr->FindMember("keyframes");
  164. node->name_ = nodename->value.GetString();
  165. for (Value::ConstValueIterator keyitr = keyframes->value.Begin(); keyitr != keyframes->value.End(); keyitr++)
  166. {
  167. Keyframe* keyframe = new Keyframe();
  168. const Value::Member* jpos = keyitr->FindMember("pos");
  169. const Value::Member* jscale = keyitr->FindMember("scale");
  170. const Value::Member* jrot = keyitr->FindMember("rot");
  171. const Value::Member* jtime = keyitr->FindMember("time");
  172. keyframe->time_ = (float) jtime->value.GetDouble();
  173. importer_->ReadVector3FromArray(jpos->value, keyframe->pos_);
  174. importer_->ReadVector3FromArray(jscale->value, keyframe->scale_);
  175. importer_->ReadQuaternionFromArray(jrot->value, keyframe->rot_);
  176. node->keyframes_.Push(keyframe);
  177. }
  178. aclip->nodes_.Push(node);
  179. }
  180. clips_.Push(aclip);
  181. }
  182. }
  183. JSONTimeOfDay::JSONTimeOfDay(JSONSceneImporter* importer, const rapidjson::Value& value) :
  184. JSONComponent(importer, "TimeOfDay"),
  185. timeOn_(0),
  186. timeOff_(0)
  187. {
  188. JSONComponent::Parse(value);
  189. const Value::Member* jtimeOn = value.FindMember("timeOn");
  190. if (jtimeOn)
  191. timeOn_ = (float) jtimeOn->value.GetDouble();
  192. const Value::Member* jtimeOff = value.FindMember("timeOff");
  193. if (jtimeOff)
  194. timeOff_ = (float) jtimeOff->value.GetDouble();
  195. }
  196. JSONLight::JSONLight(JSONSceneImporter* importer, const rapidjson::Value& value) :
  197. JSONComponent(importer, "Light"),
  198. lightType_("Point"),
  199. range_(10),
  200. color_(1, 1, 1, 1),
  201. castsShadows_(false),
  202. realtime_(false)
  203. {
  204. JSONComponent::Parse(value);
  205. const Value::Member* jlightType = value.FindMember("lightType");
  206. if (jlightType)
  207. lightType_ = jlightType->value.GetString();
  208. const Value::Member* jrange = value.FindMember("range");
  209. if (jrange)
  210. range_ = (float) jrange->value.GetDouble();
  211. const Value::Member* jcolor = value.FindMember("color");
  212. if (jcolor)
  213. importer->ReadColorFromArray(jcolor->value, color_);
  214. const Value::Member* jcastsShadows = value.FindMember("castsShadows");
  215. if (jcastsShadows)
  216. castsShadows_ = jcastsShadows->value.GetBool();
  217. const Value::Member* jrealtime = value.FindMember("realtime");
  218. if (jrealtime)
  219. realtime_ = jrealtime->value.GetBool();
  220. }
  221. JSONRigidBody::JSONRigidBody(JSONSceneImporter* importer, const rapidjson::Value& value) :
  222. JSONComponent(importer, "RigidBody"),
  223. mass_(0)
  224. {
  225. JSONComponent::Parse(value);
  226. const Value::Member* jmass = value.FindMember("mass");
  227. if (jmass)
  228. mass_ = (float) jmass->value.GetDouble();
  229. }
  230. JSONMeshCollider::JSONMeshCollider(JSONSceneImporter* importer, const rapidjson::Value& value) :
  231. JSONComponent(importer, "MeshCollider")
  232. {
  233. JSONComponent::Parse(value);
  234. }
  235. JSONBoxCollider::JSONBoxCollider(JSONSceneImporter* importer, const rapidjson::Value& value) :
  236. JSONComponent(importer, "BoxCollider")
  237. {
  238. JSONComponent::Parse(value);
  239. const Value::Member* jcenter= value.FindMember("center");
  240. if (jcenter)
  241. importer->ReadVector3FromArray(jcenter->value, center_);
  242. const Value::Member* jsize= value.FindMember("size");
  243. if (jsize)
  244. importer->ReadVector3FromArray(jsize->value, size_);
  245. }
  246. JSONTerrain::JSONTerrain(JSONSceneImporter* importer, const rapidjson::Value& value) :
  247. JSONComponent(importer, "Terrain")
  248. , heightmapHeight_(0)
  249. , heightmapWidth_(0)
  250. , heightmapResolution_(0)
  251. , alphamapWidth_(0)
  252. , alphamapHeight_(0)
  253. , alphamapLayers_(0)
  254. , alphaMapLength_(0)
  255. , heightMapLength_(0)
  256. {
  257. JSONComponent::Parse(value);
  258. String base64Height;
  259. String base64Alpha;
  260. for (Value::ConstMemberIterator oitr = value.MemberBegin();
  261. oitr != value.MemberEnd(); ++oitr)
  262. {
  263. if (!strcmp(oitr->name.GetString(), "heightmapHeight"))
  264. {
  265. heightmapHeight_ = oitr->value.GetInt();
  266. }
  267. else if (!strcmp(oitr->name.GetString(), "heightmapWidth"))
  268. {
  269. heightmapWidth_ = oitr->value.GetInt();
  270. }
  271. else if (!strcmp(oitr->name.GetString(), "heightmapResolution"))
  272. {
  273. heightmapResolution_ = oitr->value.GetInt();
  274. }
  275. else if (!strcmp(oitr->name.GetString(), "alphamapWidth"))
  276. {
  277. alphamapWidth_ = oitr->value.GetInt();
  278. }
  279. else if (!strcmp(oitr->name.GetString(), "alphamapHeight"))
  280. {
  281. alphamapHeight_ = oitr->value.GetInt();
  282. }
  283. else if (!strcmp(oitr->name.GetString(), "alphamapLayers"))
  284. {
  285. alphamapLayers_ = oitr->value.GetInt();
  286. }
  287. else if (!strcmp(oitr->name.GetString(), "base64HeightLength"))
  288. {
  289. heightMapLength_ = oitr->value.GetInt();
  290. }
  291. else if (!strcmp(oitr->name.GetString(), "base64AlphaLength"))
  292. {
  293. alphaMapLength_ = oitr->value.GetInt();
  294. }
  295. else if (!strcmp(oitr->name.GetString(), "base64Height"))
  296. {
  297. base64Height = oitr->value.GetString();
  298. }
  299. else if (!strcmp(oitr->name.GetString(), "base64Alpha"))
  300. {
  301. base64Alpha = oitr->value.GetString();
  302. }
  303. else if (!strcmp(oitr->name.GetString(), "heightmapScale"))
  304. {
  305. importer->ReadVector3FromArray(oitr->value, heightmapScale_);
  306. }
  307. else if (!strcmp(oitr->name.GetString(), "size"))
  308. {
  309. importer->ReadVector3FromArray(oitr->value, size_);
  310. }
  311. }
  312. heightMap_ = new float[heightMapLength_];
  313. alphaMap_ = new float[alphaMapLength_];
  314. unsigned int length = 0;
  315. int errors;
  316. errors = _base64Decode((const unsigned char*)base64Height.CString(), base64Height.Length(), (unsigned char*) heightMap_.Get(), &length);
  317. assert(!errors);
  318. assert(length == heightMapLength_);
  319. length = 0;
  320. errors = _base64Decode((const unsigned char*)base64Alpha.CString(), base64Alpha.Length(), (unsigned char*) alphaMap_.Get(), &length);
  321. assert(!errors);
  322. assert(length == alphaMapLength_);
  323. }
  324. JSONCamera::JSONCamera(JSONSceneImporter* importer, const rapidjson::Value& value) :
  325. JSONComponent(importer, "Camera")
  326. {
  327. JSONComponent::Parse(value);
  328. }
  329. JSONNode::JSONNode(JSONSceneImporter* importer, const rapidjson::Value& value) : importer_(importer)
  330. {
  331. for (Value::ConstMemberIterator oitr = value.MemberBegin();
  332. oitr != value.MemberEnd(); ++oitr)
  333. {
  334. if (!strcmp(oitr->name.GetString(), "name"))
  335. {
  336. name_ = oitr->value.GetString();
  337. }
  338. else if (!strcmp(oitr->name.GetString(), "children"))
  339. {
  340. for (Value::ConstValueIterator citr = oitr->value.Begin(); citr != oitr->value.End(); citr++)
  341. {
  342. if (!(*citr).IsObject())
  343. continue;
  344. AddChild(new JSONNode(importer, *citr));
  345. }
  346. }
  347. else if (!strcmp(oitr->name.GetString(), "components"))
  348. {
  349. for (Value::ConstValueIterator citr = oitr->value.Begin(); citr != oitr->value.End(); citr++)
  350. {
  351. if (!(*citr).IsObject())
  352. continue;
  353. const Value::Member* jtype = citr->FindMember("type");
  354. if (!jtype)
  355. continue;
  356. String type = jtype->value.GetString();
  357. if (type == "Transform")
  358. {
  359. components_.Push(new JSONTransform(importer_, *citr));
  360. }
  361. else if (type == "MeshRenderer")
  362. {
  363. components_.Push(new JSONMeshRenderer(importer_, *citr));
  364. }
  365. else if (type == "SkinnedMeshRenderer")
  366. {
  367. components_.Push(new JSONSkinnedMeshRenderer(importer_, *citr));
  368. }
  369. else if (type == "Animation")
  370. {
  371. components_.Push(new JSONAnimation(importer_, *citr));
  372. }
  373. else if (type == "Camera")
  374. {
  375. components_.Push(new JSONCamera(importer_, *citr));
  376. }
  377. else if (type == "Terrain")
  378. {
  379. components_.Push(new JSONTerrain(importer_, *citr));
  380. }
  381. else if (type == "RigidBody")
  382. {
  383. components_.Push(new JSONRigidBody(importer_, *citr));
  384. }
  385. else if (type == "MeshCollider")
  386. {
  387. components_.Push(new JSONMeshCollider(importer_, *citr));
  388. }
  389. else if (type == "BoxCollider")
  390. {
  391. components_.Push(new JSONBoxCollider(importer_, *citr));
  392. }
  393. else if (type == "Light")
  394. {
  395. components_.Push(new JSONLight(importer_, *citr));
  396. }
  397. else if (type == "TimeOfDay")
  398. {
  399. components_.Push(new JSONTimeOfDay(importer_, *citr));
  400. }
  401. }
  402. }
  403. }
  404. }
  405. JSONSceneImporter::JSONSceneImporter(Context* context) : Importer(context)
  406. , document_(new Document())
  407. {
  408. }
  409. void JSONSceneImporter::ReadColorFromArray(const rapidjson::Value& value, Color& color)
  410. {
  411. if (!value.IsArray() || (value.Size() < 3 || value.Size() > 4))
  412. return;
  413. color.r_ = color.g_ = color.b_ = color.a_ = 1.0f;
  414. color.r_ = (float) value[SizeType(0)].GetDouble();
  415. color.g_ = (float) value[SizeType(1)].GetDouble();
  416. color.b_ = (float) value[SizeType(2)].GetDouble();
  417. if (value.Size() == 4)
  418. color.a_ = (float) value[SizeType(3)].GetDouble();
  419. }
  420. void JSONSceneImporter::ReadVector2FromArray(const rapidjson::Value& value, Vector2& v)
  421. {
  422. if (!value.IsArray() || value.Size() != 2)
  423. return;
  424. v.x_ = (float) value[SizeType(0)].GetDouble();
  425. v.y_ = (float) value[SizeType(1)].GetDouble();
  426. }
  427. void JSONSceneImporter::ReadVector3FromArray(const rapidjson::Value& value, Vector3& v)
  428. {
  429. if (!value.IsArray() || value.Size() != 3)
  430. return;
  431. v.x_ = (float) value[SizeType(0)].GetDouble();
  432. v.y_ = (float) value[SizeType(1)].GetDouble();
  433. v.z_ = (float) value[SizeType(2)].GetDouble();
  434. }
  435. void JSONSceneImporter::ReadVector4FromArray(const rapidjson::Value& value, Vector4& v)
  436. {
  437. if (!value.IsArray() || value.Size() != 4)
  438. return;
  439. v.x_ = (float) value[SizeType(0)].GetDouble();
  440. v.y_ = (float) value[SizeType(1)].GetDouble();
  441. v.z_ = (float) value[SizeType(2)].GetDouble();
  442. v.w_ = (float) value[SizeType(3)].GetDouble();
  443. }
  444. void JSONSceneImporter::ReadQuaternionFromArray(const rapidjson::Value& value, Quaternion& q)
  445. {
  446. if (!value.IsArray() || value.Size() != 4)
  447. return;
  448. q.x_ = (float) value[SizeType(0)].GetDouble();
  449. q.y_ = (float) value[SizeType(1)].GetDouble();
  450. q.z_ = (float) value[SizeType(2)].GetDouble();
  451. q.w_ = (float) value[SizeType(3)].GetDouble();
  452. }
  453. void JSONSceneImporter::ReadMatrix4FromArray(const rapidjson::Value& value, Matrix4& m)
  454. {
  455. if (!value.IsArray() || value.Size() != 16)
  456. return;
  457. float mf[16];
  458. for (SizeType i = 0; i < 16; i++)
  459. mf[i] = (float) value[i].GetDouble();
  460. m = Matrix4(mf);
  461. }
  462. bool JSONSceneImporter::ParseMaterials(const rapidjson::Value& value)
  463. {
  464. const Value::Member* jmaterials = value.FindMember("materials");
  465. if (jmaterials && jmaterials->value.IsArray())
  466. {
  467. for (Value::ConstValueIterator itr = jmaterials->value.Begin(); itr != jmaterials->value.End(); itr++)
  468. {
  469. if ((*itr).IsObject())
  470. {
  471. String name = "Anonymous Material";
  472. String shader;
  473. String mainTexture;
  474. Vector2 mainTextureOffset(0.0f, 0.0f);
  475. Vector2 mainTextureScale(1.0f, 1.0f);
  476. int passCount = 1;
  477. int renderQueue = 0;
  478. Color color(1, 1, 1, 1);
  479. for (Value::ConstMemberIterator oitr = (*itr).MemberBegin();
  480. oitr != (*itr).MemberEnd(); ++oitr)
  481. {
  482. if (!strcmp(oitr->name.GetString(), "name"))
  483. {
  484. name = oitr->value.GetString();
  485. }
  486. else if (!strcmp(oitr->name.GetString(), "shader"))
  487. {
  488. shader = oitr->value.GetString();
  489. shader.Replace("Legacy Shaders/", "");
  490. }
  491. else if (!strcmp(oitr->name.GetString(), "mainTexture"))
  492. {
  493. mainTexture = oitr->value.GetString();
  494. }
  495. else if (!strcmp(oitr->name.GetString(), "mainTextureOffset"))
  496. {
  497. ReadVector2FromArray(oitr->value, mainTextureOffset);
  498. }
  499. else if (!strcmp(oitr->name.GetString(), "mainTextureScale"))
  500. {
  501. ReadVector2FromArray(oitr->value, mainTextureScale);
  502. }
  503. else if (!strcmp(oitr->name.GetString(), "renderQueue"))
  504. {
  505. renderQueue = oitr->value.GetInt();
  506. }
  507. else if (!strcmp(oitr->name.GetString(), "passCount"))
  508. {
  509. passCount = oitr->value.GetInt();
  510. }
  511. else if (!strcmp(oitr->name.GetString(), "color"))
  512. {
  513. ReadColorFromArray(oitr->value, color);
  514. }
  515. }
  516. JSONMaterial* material = new JSONMaterial(name);
  517. material->SetColor(color);
  518. material->SetMainTexture(mainTexture);
  519. material->SetMainTextureOffset(mainTextureOffset);
  520. material->SetMainTextureScale(mainTextureScale);
  521. material->SetPassCount(passCount);
  522. material->SetRenderQueue(renderQueue);
  523. material->SetShader(shader);
  524. AddMaterial(material);
  525. }
  526. }
  527. }
  528. return true;
  529. }
  530. bool JSONSceneImporter::ParseMeshes(const rapidjson::Value& value)
  531. {
  532. const Value::Member* jmeshes = value.FindMember("meshes");
  533. if (jmeshes && jmeshes->value.IsArray())
  534. {
  535. for (Value::ConstValueIterator itr = jmeshes->value.Begin(); itr != jmeshes->value.End(); itr++)
  536. {
  537. if ((*itr).IsObject())
  538. {
  539. JSONMesh* mesh = new JSONMesh("Anonymous Mesh");
  540. for (Value::ConstMemberIterator oitr = (*itr).MemberBegin();
  541. oitr != (*itr).MemberEnd(); ++oitr)
  542. {
  543. if (!strcmp(oitr->name.GetString(), "name"))
  544. {
  545. mesh->SetName(oitr->value.GetString());
  546. }
  547. else if (!strcmp(oitr->name.GetString(), "triangles"))
  548. {
  549. if (oitr->value.IsArray())
  550. {
  551. for (Value::ConstValueIterator triangleArrayItr = oitr->value.Begin();
  552. triangleArrayItr != oitr->value.End(); triangleArrayItr++)
  553. {
  554. PODVector<int>& triangles = mesh->AddSubMesh();
  555. for (Value::ConstValueIterator vertexItr = triangleArrayItr->Begin();
  556. vertexItr != triangleArrayItr->End(); vertexItr++)
  557. {
  558. triangles.Push((*vertexItr).GetInt());
  559. }
  560. }
  561. }
  562. }
  563. else if (!strcmp(oitr->name.GetString(), "vertexPositions"))
  564. {
  565. Vector3 pos;
  566. PODVector<Vector3>& vpos = mesh->GetVertexPositions();
  567. for (Value::ConstValueIterator vertexItr = oitr->value.Begin();
  568. vertexItr != oitr->value.End(); vertexItr++)
  569. {
  570. ReadVector3FromArray(*vertexItr, pos);
  571. vpos.Push(pos);
  572. }
  573. }
  574. else if (!strcmp(oitr->name.GetString(), "vertexNormals"))
  575. {
  576. Vector3 pos;
  577. PODVector<Vector3>& vnorm = mesh->GetVertexNormals();
  578. for (Value::ConstValueIterator vertexItr = oitr->value.Begin();
  579. vertexItr != oitr->value.End(); vertexItr++)
  580. {
  581. ReadVector3FromArray(*vertexItr, pos);
  582. vnorm.Push(pos);
  583. }
  584. }
  585. else if (!strcmp(oitr->name.GetString(), "vertexTangents"))
  586. {
  587. Vector4 tangent;
  588. PODVector<Vector4>& vtangents = mesh->GetVertexTangents();
  589. for (Value::ConstValueIterator vertexItr = oitr->value.Begin();
  590. vertexItr != oitr->value.End(); vertexItr++)
  591. {
  592. ReadVector4FromArray(*vertexItr, tangent);
  593. vtangents.Push(tangent);
  594. }
  595. }
  596. else if (!strcmp(oitr->name.GetString(), "boneWeights"))
  597. {
  598. PODVector<JSONMesh::BoneWeight>& boneWeights = mesh->GetBoneWeights();
  599. for (Value::ConstValueIterator bitr = oitr->value.Begin();
  600. bitr != oitr->value.End(); bitr++)
  601. {
  602. JSONMesh::BoneWeight bw;
  603. const Value::Member* indexes = bitr->FindMember("indexes");
  604. const Value::Member* weights = bitr->FindMember("weights");
  605. for (int i = 0; i < 4; i++)
  606. {
  607. bw.indexes_[i] = indexes->value[SizeType(i)].GetInt();
  608. bw.weights_[i] = (float) weights->value[SizeType(i)].GetDouble();
  609. }
  610. boneWeights.Push(bw);
  611. }
  612. }
  613. else if (!strcmp(oitr->name.GetString(), "rootBone"))
  614. {
  615. mesh->SetRootBone(oitr->value.GetString());
  616. }
  617. else if (!strcmp(oitr->name.GetString(), "bindPoses"))
  618. {
  619. Vector<Matrix4>& bindPoses = mesh->GetBindPoses();
  620. for (Value::ConstValueIterator bitr = oitr->value.Begin();
  621. bitr != oitr->value.End(); bitr++)
  622. {
  623. Matrix4 m;
  624. ReadMatrix4FromArray(*bitr, m);
  625. bindPoses.Push(m);
  626. }
  627. }
  628. else if (!strcmp(oitr->name.GetString(), "bones"))
  629. {
  630. Vector<JSONMesh::Bone>& bones = mesh->GetBones();
  631. if (!oitr->value.IsNull())
  632. {
  633. for (Value::ConstValueIterator bitr = oitr->value.Begin();
  634. bitr != oitr->value.End(); bitr++)
  635. {
  636. const Value::Member* pos = bitr->FindMember("localPosition");
  637. const Value::Member* rot = bitr->FindMember("localRotation");
  638. const Value::Member* scale = bitr->FindMember("localScale");
  639. const Value::Member* name = bitr->FindMember("name");
  640. const Value::Member* parentName = bitr->FindMember("parentName");
  641. JSONMesh::Bone bone;
  642. ReadVector3FromArray(pos->value, bone.pos_);
  643. ReadVector3FromArray(scale->value, bone.scale_);
  644. ReadQuaternionFromArray(rot->value, bone.rot_);
  645. bone.name_ = name->value.GetString();
  646. bone.parentName_ = parentName->value.GetString();
  647. bones.Push(bone);
  648. }
  649. }
  650. }
  651. else if (!strcmp(oitr->name.GetString(), "vertexUV") ||
  652. !strcmp(oitr->name.GetString(), "vertexUV2"))
  653. {
  654. Vector2 uv;
  655. PODVector<Vector2>& uvs = !strcmp(oitr->name.GetString(), "vertexUV") ?
  656. mesh->GetUVSet(0) : mesh->GetUVSet(1);
  657. for (Value::ConstValueIterator uvItr = oitr->value.Begin();
  658. uvItr != oitr->value.End(); uvItr++)
  659. {
  660. ReadVector2FromArray(*uvItr, uv);
  661. uvs.Push(uv);
  662. }
  663. }
  664. }
  665. AddMesh(mesh);
  666. }
  667. }
  668. }
  669. return true;
  670. }
  671. bool JSONSceneImporter::ParseShaders(const rapidjson::Value& value)
  672. {
  673. const Value::Member* jshaders = value.FindMember("shaders");
  674. if (jshaders && jshaders->value.IsArray())
  675. {
  676. for (Value::ConstValueIterator itr = jshaders->value.Begin(); itr != jshaders->value.End(); itr++)
  677. {
  678. if ((*itr).IsObject())
  679. {
  680. String name = "Anonymous Shader";
  681. int renderQueue = 0;
  682. for (Value::ConstMemberIterator oitr = (*itr).MemberBegin();
  683. oitr != (*itr).MemberEnd(); ++oitr)
  684. {
  685. if (!strcmp(oitr->name.GetString(), "name"))
  686. {
  687. name = oitr->value.GetString();
  688. }
  689. else if (!strcmp(oitr->name.GetString(), "renderQueue"))
  690. {
  691. renderQueue = oitr->value.GetInt();
  692. }
  693. }
  694. AddShader(new JSONShader(name, renderQueue));
  695. }
  696. }
  697. }
  698. return true;
  699. }
  700. bool JSONSceneImporter::ParseTextures(const rapidjson::Value& value)
  701. {
  702. const Value::Member* jtextures = value.FindMember("textures");
  703. if (jtextures && jtextures->value.IsArray())
  704. {
  705. for (Value::ConstValueIterator itr = jtextures->value.Begin(); itr != jtextures->value.End(); itr++)
  706. {
  707. String name;
  708. String base64PNG;
  709. int base64PNGLength = 0;
  710. if ((*itr).IsObject())
  711. {
  712. const Value::Member* jname = (*itr).FindMember("name");
  713. if (jname && jname->value.IsString())
  714. {
  715. name = jname->value.GetString();
  716. }
  717. const Value::Member* jbase64PNG = (*itr).FindMember("base64PNG");
  718. if (jbase64PNG)
  719. {
  720. base64PNG = jbase64PNG->value.GetString();
  721. }
  722. const Value::Member* jbase64PNGLength = (*itr).FindMember("base64PNGLength");
  723. if (jbase64PNGLength)
  724. {
  725. base64PNGLength = jbase64PNGLength->value.GetInt();
  726. }
  727. }
  728. SharedArrayPtr<unsigned char> pngPixels;
  729. pngPixels = new unsigned char[base64PNGLength];
  730. unsigned int length = 0;
  731. int errors = _base64Decode((const unsigned char*)base64PNG.CString(), base64PNG.Length(), pngPixels.Get(), &length);
  732. assert(!errors);
  733. assert(length == base64PNGLength);
  734. JSONTexture* texture = new JSONTexture(name);
  735. texture->SetPNGPixels(pngPixels, base64PNGLength);
  736. AddTexture(texture);
  737. }
  738. }
  739. return true;
  740. }
  741. bool JSONSceneImporter::ParseLightmaps(const rapidjson::Value& value)
  742. {
  743. const Value::Member* jlightmaps = value.FindMember("lightmaps");
  744. if (jlightmaps && jlightmaps->value.IsArray())
  745. {
  746. for (Value::ConstValueIterator itr = jlightmaps->value.Begin(); itr != jlightmaps->value.End(); itr++)
  747. {
  748. String name;
  749. String base64PNG;
  750. int base64PNGLength = 0;
  751. if ((*itr).IsObject())
  752. {
  753. const Value::Member* jname = (*itr).FindMember("filename");
  754. if (jname && jname->value.IsString())
  755. {
  756. name = jname->value.GetString();
  757. }
  758. const Value::Member* jbase64PNG = (*itr).FindMember("base64PNG");
  759. if (jbase64PNG)
  760. {
  761. base64PNG = jbase64PNG->value.GetString();
  762. }
  763. const Value::Member* jbase64PNGLength = (*itr).FindMember("base64PNGLength");
  764. if (jbase64PNGLength)
  765. {
  766. base64PNGLength = jbase64PNGLength->value.GetInt();
  767. }
  768. }
  769. SharedArrayPtr<unsigned char> pngPixels;
  770. pngPixels = new unsigned char[base64PNGLength];
  771. unsigned int length = 0;
  772. int errors = _base64Decode((const unsigned char*)base64PNG.CString(), base64PNG.Length(), pngPixels.Get(), &length);
  773. assert(!errors);
  774. assert(length == base64PNGLength);
  775. JSONLightmap* lightmap = new JSONLightmap(name);
  776. lightmap->SetPNGPixels(pngPixels, base64PNGLength);
  777. AddLightmap(lightmap);
  778. }
  779. }
  780. return true;
  781. }
  782. bool JSONSceneImporter::ParseResources(const rapidjson::Value& value)
  783. {
  784. ParseTextures(value);
  785. ParseLightmaps(value);
  786. ParseShaders(value);
  787. ParseMaterials(value);
  788. ParseMeshes(value);
  789. return true;
  790. }
  791. bool JSONSceneImporter::ParseHierarchy(const rapidjson::Value& value)
  792. {
  793. for (Value::ConstValueIterator itr = value.Begin(); itr != value.End(); itr++)
  794. {
  795. if ((*itr).IsObject())
  796. {
  797. hierarchy_.Push(new JSONNode(this, *itr));
  798. }
  799. }
  800. return true;
  801. }
  802. bool JSONSceneImporter::Import(const String& path)
  803. {
  804. File jsonFile(context_, path);
  805. String json;
  806. jsonFile.ReadText(json);
  807. if (document_->Parse<0>(json.CString()).HasParseError())
  808. {
  809. LOGERRORF("Could not parse JSON data from %s", path.CString());
  810. return false;
  811. }
  812. const Value::Member* name = document_->FindMember("name");
  813. if (name)
  814. sceneName_ = name->value.GetString();
  815. const Value::Member* jresources = document_->FindMember("resources");
  816. if (jresources)
  817. ParseResources(jresources->value);
  818. const Value::Member* jhierarchy = document_->FindMember("hierarchy");
  819. if (jhierarchy)
  820. ParseHierarchy(jhierarchy->value);
  821. return true;
  822. }
  823. JSONSceneImporter::~JSONSceneImporter()
  824. {
  825. if (document_)
  826. delete document_;
  827. }
  828. }