| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #pragma once
- #include "AssetImporter.h"
- namespace ToolCore
- {
- class SceneImporter : public AssetImporter
- {
- OBJECT(SceneImporter);
- public:
- /// Construct.
- SceneImporter(Context* context, Asset *asset);
- virtual ~SceneImporter();
- virtual void SetDefaults();
- /// Set the scene camera's rotation
- void SetSceneCamRotation(const Quaternion& rotation) { sceneCamRotation_ = rotation; }
- /// Set the scene camera's position
- void SetSceneCamPosition(const Vector3& position) { sceneCamPosition_ = position; }
- /// Get the scene camera's rotation
- const Quaternion& GetSceneCamRotation() const { return sceneCamRotation_; }
- /// Get the scene camera's position
- const Vector3& GetSceneCamPosition() const { return sceneCamPosition_; }
- protected:
- bool Import();
- virtual bool LoadSettingsInternal(JSONValue& jsonRoot);
- virtual bool SaveSettingsInternal(JSONValue& jsonRoot);
- Quaternion sceneCamRotation_;
- Vector3 sceneCamPosition_;
- };
- }
|