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- //
- // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved
- // Copyright (c) 2011-2017, The Game Engine Company LLC (Apache License 2.0)
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../UIWidget.h"
- namespace Atomic
- {
- typedef int AtomicWebViewHandle;
- static const int UI_PLATFORM_WEBVIEW_INVALID_HANDLE = 0;
- // A platform WebView which always displays on top of other UIWidgets as it is, by necessity, a platform window
- class ATOMIC_API UIPlatformWebView : public UIWidget
- {
- ATOMIC_OBJECT(UIPlatformWebView, UIWidget)
- public:
- UIPlatformWebView(Context* context, bool createWidget = true);
- virtual ~UIPlatformWebView();
- /// Load the specified url into the main frame of the browser
- void LoadURL(const String& url);
- /// Reload the current page
- void Reload();
- /// Attempt to go back in the WebView associated with the specified handle. Returns false if there is nothing to go back to.
- bool GoBack();
- /// Attempt to go forward in the WebView associated with the specified handle. Returns false if there is nothing to go forward to.
- bool GoForward();
- /// Returns false if there is nothing to go back to. True otherwise.
- bool CanGoBack() const;
- /// Returns true if there is nothing to go back to. True otherwise.
- bool CanGoForward() const;
- /// Removes all listeners and stops interacting with WebViews on platforms that require it (iOS).
- static void PauseAll();
- /// Resumes normal operation of WebViews after pausing.
- static void ResumeAll();
- void OnRequestSent(const String& request);
- void OnError(const String& request);
- void OnFocusChanged(bool focused);
- private:
- void HandleEndFrame(StringHash eventType, VariantMap& eventData);
- void PlatformShowWebView(bool visible = true);
- void PlatformHideWebView() { PlatformShowWebView(false); }
- bool PlatformCreateWebView();
- void PlatformDestroyWebView();
- void PlatformPositionWebView();
- AtomicWebViewHandle webViewHandle_;
- static HashMap<AtomicWebViewHandle, WeakPtr<UIPlatformWebView>> webViewLookup_;
- static AtomicWebViewHandle webViewHandleCounter_;
- static void DestroyAll();
- String queuedRequest_;
- };
- }
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