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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include <Atomic/Core/Object.h>
- #include "BuildBase.h"
- #include "../Platform/Platform.h"
- using namespace Atomic;
- namespace ToolCore
- {
- class BuildSystem : public Object
- {
- OBJECT(BuildSystem);
- public:
- /// Construct.
- BuildSystem(Context* context);
- /// Destruct.
- virtual ~BuildSystem();
- void SetBuildPath(const String& path) { buildPath_ = path; }
- const String& GetBuildPath() const { return buildPath_; }
- void QueueBuild(BuildBase* buildBase);
- bool StartNextBuild();
- void BuildComplete(PlatformID platform, const String& buildFolder, bool success = true, bool fail3D = false);
- private:
- String buildPath_;
- List<SharedPtr<BuildBase>> queuedBuilds_;
- SharedPtr<BuildBase> currentBuild_;
- };
- }
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