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- //
- // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Resource/Resource.h>
- #include <Atomic/Resource/JSONValue.h>
- #include <Atomic/Container/ArrayPtr.h>
- #include <Atomic/Container/List.h>
- #include <Atomic/Script/ScriptComponentFile.h>
- namespace Atomic
- {
- class CSComponent;
- class NETVariantMap;
- /// NET Assembly resource.
- class ATOMIC_API CSComponentAssembly : public ScriptComponentFile
- {
- ATOMIC_OBJECT(CSComponentAssembly, ScriptComponentFile)
- public:
- /// Construct.
- CSComponentAssembly(Context* context);
- /// Destruct.
- virtual ~CSComponentAssembly();
- CSComponent* CreateCSComponent(const String& classname);
- /// Load resource from stream. May be called from a worker thread. Return true if successful.
- virtual bool BeginLoad(Deserializer& source);
- /// Save resource
- virtual bool Save(Serializer& dest) const;
- /// Register object factory.
- static void RegisterObject(Context* context);
- const String& GetFullPath() const { return fullAssemblyPath_; }
- /// Only valid in editor, as we don't inspect assembly at runtime
- const Vector<String>& GetClassNames() { return classNames_; }
- // Find assembly by class name or namespace qualified classname
- static CSComponentAssembly* ResolveClassAssembly(const String& fullClassName);
- // TODO: Proper method to preload class assemblies (which will also work on mobile)
- static bool PreloadClassAssemblies();
- private:
- bool ParseAssemblyJSON(const JSONValue& json);
- static void InitTypeMap();
- bool ParseComponentClassJSON(const JSONValue& json);
- String fullAssemblyPath_;
- HashMap<String, Vector<EnumInfo>> assemblyEnums_;
- static HashMap<StringHash, VariantType> typeMap_;
- };
- }
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