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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../../Graphics/GPUObject.h"
- #include "../../Graphics/GraphicsDefs.h"
- #include "../../Math/Color.h"
- #include "../../Resource/Resource.h"
- namespace Atomic
- {
- static const int MAX_TEXTURE_QUALITY_LEVELS = 3;
- class XMLElement;
- class XMLFile;
- /// Base class for texture resources.
- class ATOMIC_API Texture : public Resource, public GPUObject
- {
- OBJECT(Texture)
- BASEOBJECT(Resource)
- public:
- /// Construct.
- Texture(Context* context);
- /// Destruct.
- virtual ~Texture();
- /// Set number of requested mip levels. Needs to be called before setting size.
- void SetNumLevels(unsigned levels);
- /// Set filtering mode.
- void SetFilterMode(TextureFilterMode filter);
- /// Set addressing mode by texture coordinate.
- void SetAddressMode(TextureCoordinate coord, TextureAddressMode address);
- /// Set shadow compare mode.
- void SetShadowCompare(bool enable);
- /// Set border color for border addressing mode.
- void SetBorderColor(const Color& color);
- /// Set sRGB sampling and writing mode.
- void SetSRGB(bool enable);
- /// Set backup texture to use when rendering to this texture.
- void SetBackupTexture(Texture* texture);
- /// Set mip levels to skip on a quality setting when loading. Ensures higher quality levels do not skip more.
- void SetMipsToSkip(int quality, int mips);
- /// Dirty the parameters.
- void SetParametersDirty();
- /// Update changed parameters to OpenGL. Called by Graphics when binding the texture.
- void UpdateParameters();
- /// Return texture's OpenGL target.
- unsigned GetTarget() const { return target_; }
- /// Return texture format.
- unsigned GetFormat() const { return format_; }
- /// Return whether the texture format is compressed.
- bool IsCompressed() const;
- /// Return number of mip levels.
- unsigned GetLevels() const { return levels_; }
- /// Return width.
- int GetWidth() const { return width_; }
- /// Return height.
- int GetHeight() const { return height_; }
- /// Return height.
- int GetDepth() const { return depth_; }
- /// Return whether parameters are dirty.
- bool GetParametersDirty() const { return parametersDirty_; }
- /// Return filtering mode.
- TextureFilterMode GetFilterMode() const { return filterMode_; }
- /// Return addressing mode by texture coordinate.
- TextureAddressMode GetAddressMode(TextureCoordinate coord) const { return addressMode_[coord]; }
- /// Return whether shadow compare is enabled.
- bool GetShadowCompare() const { return shadowCompare_; }
- /// Return border color.
- const Color& GetBorderColor() const { return borderColor_; }
- /// Return whether is using sRGB sampling and writing.
- bool GetSRGB() const { return sRGB_; }
- /// Return backup texture.
- Texture* GetBackupTexture() const { return backupTexture_; }
- /// Return mip levels to skip on a quality setting when loading.
- int GetMipsToSkip(int quality) const;
- /// Return mip level width, or 0 if level does not exist.
- int GetLevelWidth(unsigned level) const;
- /// Return mip level width, or 0 if level does not exist.
- int GetLevelHeight(unsigned level) const;
- /// Return mip level depth, or 0 if level does not exist.
- int GetLevelDepth(unsigned level) const;
- /// Return texture usage type.
- TextureUsage GetUsage() const { return usage_; }
- /// Return data size in bytes for a rectangular region.
- unsigned GetDataSize(int width, int height) const;
- /// Return data size in bytes for a volume region.
- unsigned GetDataSize(int width, int height, int depth) const;
- /// Return data size in bytes for a pixel or block row.
- unsigned GetRowDataSize(int width) const;
- /// Return number of image components required to receive pixel data from GetData(), or 0 for compressed images.
- unsigned GetComponents() const;
- /// Return the non-internal texture format corresponding to an OpenGL internal format.
- static unsigned GetExternalFormat(unsigned format);
- /// Return the data type corresponding to an OpenGL internal format.
- static unsigned GetDataType(unsigned format);
- /// Set additional parameters from an XML file.
- void SetParameters(XMLFile* xml);
- /// Set additional parameters from an XML element.
- void SetParameters(const XMLElement& element);
- /// Return the corresponding SRGB texture format if supported. If not supported, return format unchanged.
- unsigned GetSRGBFormat(unsigned format);
- protected:
- /// Check whether texture memory budget has been exceeded. Free unused materials in that case to release the texture references.
- void CheckTextureBudget(StringHash type);
- /// Create texture.
- virtual bool Create() { return true; }
- /// Texture usage type.
- TextureUsage usage_;
- /// OpenGL target.
- unsigned target_;
- /// Texture format.
- unsigned format_;
- /// Current mip levels.
- unsigned levels_;
- /// Requested mip levels.
- unsigned requestedLevels_;
- /// Texture width.
- int width_;
- /// Texture height.
- int height_;
- /// Texture depth.
- int depth_;
- /// Shadow compare mode.
- bool shadowCompare_;
- /// Parameters dirty flag.
- bool parametersDirty_;
- /// Filtering mode.
- TextureFilterMode filterMode_;
- /// Addressing mode.
- TextureAddressMode addressMode_[MAX_COORDS];
- /// Mip levels to skip when loading per texture quality setting.
- unsigned mipsToSkip_[MAX_TEXTURE_QUALITY_LEVELS];
- /// Border color.
- Color borderColor_;
- /// sRGB sampling and writing mode flag.
- bool sRGB_;
- /// Backup texture.
- SharedPtr<Texture> backupTexture_;
- };
- }
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