ScriptVariantMap.h 3.2 KB

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  1. #pragma once
  2. #include <Atomic/Core/Variant.h>
  3. #include <Atomic/Resource/ResourceCache.h>
  4. #include "ScriptSystem.h"
  5. namespace Atomic
  6. {
  7. /// Wraps a VariantMap as a RefCounted so we can easily send it to script code
  8. /// For performance sensitive code, specialized marshaling should be used instead (for example physics event data)
  9. class ScriptVariantMap : public RefCounted
  10. {
  11. REFCOUNTED(ScriptVariantMap)
  12. public:
  13. ScriptVariantMap() : RefCounted()
  14. {
  15. }
  16. virtual ~ScriptVariantMap()
  17. {
  18. }
  19. bool GetBool(StringHash key) const
  20. {
  21. Variant* variant = vmap_[key];
  22. if (!variant)
  23. return 0;
  24. return variant->GetBool();
  25. }
  26. int GetInt(StringHash key) const
  27. {
  28. Variant* variant = vmap_[key];
  29. if (!variant)
  30. return 0;
  31. return variant->GetInt();
  32. }
  33. unsigned GetUInt(StringHash key) const
  34. {
  35. Variant* variant = vmap_[key];
  36. if (!variant)
  37. return 0;
  38. return variant->GetUInt();
  39. }
  40. float GetFloat(StringHash key) const
  41. {
  42. Variant* variant = vmap_[key];
  43. if (!variant)
  44. return 0;
  45. return variant->GetFloat();
  46. }
  47. const Vector3& GetVector3(StringHash key) const
  48. {
  49. Variant* variant = vmap_[key];
  50. if (!variant)
  51. return Vector3::ZERO;
  52. return variant->GetVector3();
  53. }
  54. const Quaternion& GetQuaternion(StringHash key) const
  55. {
  56. Variant* variant = vmap_[key];
  57. if (!variant)
  58. return Quaternion::IDENTITY;
  59. return variant->GetQuaternion();
  60. }
  61. void* GetVoidPtr(StringHash key) const
  62. {
  63. Variant* variant = vmap_[key];
  64. if (!variant)
  65. return nullptr;
  66. return variant->GetVoidPtr();
  67. }
  68. RefCounted* GetPtr(StringHash key) const
  69. {
  70. Variant* variant = vmap_[key];
  71. if (!variant)
  72. return 0;
  73. return variant->GetPtr();
  74. }
  75. const String& GetString(StringHash key) const
  76. {
  77. Variant* variant = vmap_[key];
  78. if (!variant)
  79. return String::EMPTY;
  80. return variant->GetString();
  81. }
  82. VariantType GetVariantType(StringHash key) const
  83. {
  84. Variant* variant = vmap_[key];
  85. if (!variant)
  86. return VAR_NONE;
  87. return variant->GetType();
  88. }
  89. Resource* GetResourceFromRef(StringHash key) const
  90. {
  91. Variant* variant = vmap_[key];
  92. if (variant && variant->GetType() == VAR_RESOURCEREF)
  93. {
  94. const ResourceRef& ref = variant->GetResourceRef();
  95. if (!ref.name_.Length())
  96. return 0;
  97. return ScriptSystem::GetContext()->GetSubsystem<ResourceCache>()->GetResource(ref.type_, ref.name_);
  98. }
  99. return 0;
  100. }
  101. void SetUInt(StringHash key, unsigned value)
  102. {
  103. vmap_[key] = value;
  104. }
  105. void SetString(StringHash key, String value)
  106. {
  107. vmap_[key] = value;
  108. }
  109. void Clear()
  110. {
  111. vmap_.Clear();
  112. }
  113. bool Contains(StringHash key) const
  114. {
  115. return vmap_.Contains(key);
  116. }
  117. void CopySourceVariantMap(const VariantMap& src) { vmap_ = src; }
  118. VariantMap& GetVariantMap() { return vmap_; }
  119. private:
  120. VariantMap vmap_;
  121. };
  122. }