IPCPlayerApp.cpp 9.1 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. #include <Atomic/Core/CoreEvents.h>//
  22. #include <Atomic/IO/IOEvents.h>
  23. #include <Atomic/Input/InputEvents.h>
  24. #include <Atomic/Graphics/Graphics.h>
  25. #include <Atomic/Graphics/GraphicsEvents.h>
  26. #include <Atomic/IPC/IPCEvents.h>
  27. #include <AtomicJS/Javascript/JSIPCEvents.h>
  28. #include "IPCPlayerAppEvents.h"
  29. #include <Atomic/Engine/Engine.h>
  30. #include <Atomic/IPC/IPC.h>
  31. #include <AtomicJS/Javascript/Javascript.h>
  32. #include <Atomic/UI/SystemUI/DebugHud.h>
  33. #include "IPCPlayerApp.h"
  34. namespace Atomic
  35. {
  36. IPCPlayerApp::IPCPlayerApp(Context* context) :
  37. PlayerApp(context),
  38. subprocess_(false),
  39. debugPlayer_(false),
  40. brokerActive_(false)
  41. {
  42. fd_[0] = INVALID_IPCHANDLE_VALUE;
  43. fd_[1] = INVALID_IPCHANDLE_VALUE;
  44. }
  45. IPCPlayerApp::~IPCPlayerApp()
  46. {
  47. }
  48. void IPCPlayerApp::Setup()
  49. {
  50. PlayerApp::Setup();
  51. // This should be configurable
  52. engineParameters_.InsertNew("LogLevel", LOG_DEBUG);
  53. ipc_ = new IPC(context_);
  54. context_->RegisterSubsystem(ipc_);
  55. }
  56. void IPCPlayerApp::ProcessArguments()
  57. {
  58. PlayerApp::ProcessArguments();
  59. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  60. if (!fileSystem)
  61. {
  62. ErrorExit("IPCPlayerApp::ProcessArguments FileSystem subsystem does not exist");
  63. }
  64. for (unsigned i = 0; i < arguments_.Size(); ++i)
  65. {
  66. if (arguments_[i].Length() > 1)
  67. {
  68. String argument = arguments_[i].ToLower();
  69. String value = i + 1 < arguments_.Size() ? arguments_[i + 1] : String::EMPTY;
  70. if (argument.StartsWith("--ipc-server=") || argument.StartsWith("--ipc-client="))
  71. {
  72. subprocess_ = true;
  73. }
  74. else if (argument == "--debug")
  75. {
  76. debugPlayer_ = true;
  77. }
  78. else if (argument == "--project" && value.Length())
  79. {
  80. engineParameters_["ResourcePrefixPath"] = "";
  81. value = AddTrailingSlash(value);
  82. AddEngineConfigSearchPath(value + "Settings/");
  83. // check that cache exists
  84. if (!fileSystem->DirExists(value + "Cache"))
  85. {
  86. ErrorExit("Project cache folder does not exist, projects must be loaded into the Atomic Editor at least once before using the --player command line mode");
  87. return;
  88. }
  89. #ifdef ATOMIC_DEV_BUILD
  90. String resourcePaths = ToString("%s/Resources/CoreData;%s/Resources/PlayerData;%sResources;%s;%sCache",
  91. ATOMIC_ROOT_SOURCE_DIR, ATOMIC_ROOT_SOURCE_DIR, value.CString(), value.CString(), value.CString());
  92. #else
  93. #ifdef __APPLE__
  94. engineParameters_["ResourcePrefixPath"] = "../Resources";
  95. #else
  96. engineParameters_["ResourcePrefixPath"] = fileSystem->GetProgramDir() + "Resources";
  97. #endif
  98. String resourcePaths = ToString("CoreData;PlayerData;%s/;%s/Resources;%s;%sCache",
  99. value.CString(), value.CString(), value.CString(), value.CString());
  100. #endif
  101. LOGINFOF("Adding ResourcePaths: %s", resourcePaths.CString());
  102. engineParameters_["ResourcePaths"] = resourcePaths;
  103. }
  104. }
  105. }
  106. // IPC client player should not auto exit if a subprocess
  107. if (subprocess_)
  108. engine_->SetAutoExit(false);
  109. }
  110. void IPCPlayerApp::Start()
  111. {
  112. if (subprocess_)
  113. {
  114. // do not execute main in the player app
  115. executeJSMain_ = false;
  116. }
  117. PlayerApp::Start();
  118. int id = -1;
  119. if (IPC::ProcessArguments(arguments_, id, fd_[0], fd_[1]))
  120. {
  121. SubscribeToEvent(E_IPCINITIALIZE, HANDLER(IPCPlayerApp, HandleIPCInitialize));
  122. SubscribeToEvent(E_LOGMESSAGE, HANDLER(IPCPlayerApp, HandleLogMessage));
  123. SubscribeToEvent(E_JSERROR, HANDLER(IPCPlayerApp, HandleJSError));
  124. SubscribeToEvent(E_EXITREQUESTED, HANDLER(IPCPlayerApp, HandleExitRequest));
  125. SubscribeToEvent(E_SCREENMODE, HANDLER(IPCPlayerApp, HandlePlayerWindowChanged));
  126. SubscribeToEvent(E_WINDOWPOS, HANDLER(IPCPlayerApp, HandlePlayerWindowChanged));
  127. SubscribeToEvent(E_UPDATESPAUSEDRESUMED, HANDLER(IPCPlayerApp, HandleUpdatesPausedResumed));
  128. if (ipc_->InitWorker((unsigned)id, fd_[0], fd_[1]))
  129. {
  130. brokerActive_ = true;
  131. }
  132. else if (subprocess_)
  133. {
  134. LOGERROR("IPCPlayerApp::Start() - Unable to initialize IPC Worker");
  135. }
  136. }
  137. if (subprocess_)
  138. {
  139. JSVM* vm = JSVM::GetJSVM(0);
  140. if (!vm->ExecuteMain())
  141. {
  142. SendEvent(E_EXITREQUESTED);
  143. }
  144. SubscribeToEvent(E_PLAYERQUIT, HANDLER(IPCPlayerApp, HandleQuit));
  145. }
  146. }
  147. void IPCPlayerApp::HandleQuit(StringHash eventType, VariantMap& eventData)
  148. {
  149. engine_->Exit();
  150. }
  151. void IPCPlayerApp::Stop()
  152. {
  153. PlayerApp::Stop();
  154. }
  155. void IPCPlayerApp::HandleIPCInitialize(StringHash eventType, VariantMap& eventData)
  156. {
  157. brokerActive_ = true;
  158. SystemUI::DebugHud* debugHud = GetSubsystem<SystemUI::DebugHud>();
  159. if (debugHud)
  160. debugHud->SetMode(eventData["debugHudMode"].GetUInt());
  161. }
  162. void IPCPlayerApp::HandleJSError(StringHash eventType, VariantMap& eventData)
  163. {
  164. if (brokerActive_)
  165. {
  166. if (ipc_.Null())
  167. return;
  168. String errName = eventData[JSError::P_ERRORNAME].GetString();
  169. String errStack = eventData[JSError::P_ERRORSTACK].GetString();
  170. String errMessage = eventData[JSError::P_ERRORMESSAGE].GetString();
  171. String errFilename = eventData[JSError::P_ERRORFILENAME].GetString();
  172. int errLineNumber = eventData[JSError::P_ERRORLINENUMBER].GetInt();
  173. VariantMap ipcErrorData;
  174. ipcErrorData[IPCJSError::P_ERRORNAME] = errName;
  175. ipcErrorData[IPCJSError::P_ERRORSTACK] = errStack;
  176. ipcErrorData[IPCJSError::P_ERRORMESSAGE] = errMessage;
  177. ipcErrorData[IPCJSError::P_ERRORFILENAME] = errFilename;
  178. ipcErrorData[IPCJSError::P_ERRORLINENUMBER] = errLineNumber;
  179. ipc_->SendEventToBroker(E_IPCJSERROR, ipcErrorData);
  180. LOGERROR("SENDING E_IPCJSERROR");
  181. }
  182. }
  183. void IPCPlayerApp::HandlePlayerWindowChanged(StringHash eventType, VariantMap& eventData)
  184. {
  185. Graphics* graphics = GetSubsystem<Graphics>();
  186. using namespace IPCPlayerWindowChanged;
  187. VariantMap data;
  188. data[P_POSX] = graphics->GetWindowPosition().x_;
  189. data[P_POSY] = graphics->GetWindowPosition().y_;
  190. data[P_WIDTH] = graphics->GetWidth();
  191. data[P_HEIGHT] = graphics->GetHeight();
  192. data[P_MONITOR] = graphics->GetCurrentMonitor();
  193. data[P_MAXIMIZED] = graphics->GetMaximized();
  194. ipc_->SendEventToBroker(E_IPCPLAYERWINDOWCHANGED, data);
  195. }
  196. void IPCPlayerApp::HandleUpdatesPausedResumed(StringHash eventType, VariantMap& eventData)
  197. {
  198. ipc_->SendEventToBroker(E_IPCPLAYERUPDATESPAUSEDRESUMED, eventData);
  199. }
  200. void IPCPlayerApp::HandleExitRequest(StringHash eventType, VariantMap& eventData)
  201. {
  202. UnsubscribeFromEvent(E_LOGMESSAGE);
  203. SendEvent(E_PLAYERQUIT);
  204. }
  205. void IPCPlayerApp::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  206. {
  207. using namespace LogMessage;
  208. if (brokerActive_)
  209. {
  210. if (ipc_.Null())
  211. return;
  212. VariantMap logEvent;
  213. logEvent[IPCWorkerLog::P_LEVEL] = eventData[P_LEVEL].GetInt();
  214. logEvent[IPCWorkerLog::P_MESSAGE] = eventData[P_MESSAGE].GetString();
  215. ipc_->SendEventToBroker(E_IPCWORKERLOG, logEvent);
  216. }
  217. }
  218. }