AEPlayerApp.cpp 2.1 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "AEEditorPrefs.h"
  23. #include "AEPlayerApp.h"
  24. namespace Atomic
  25. {
  26. void jsapi_init_webview(JSVM* vm, const VariantMap& engineParameters);
  27. }
  28. namespace AtomicEditor
  29. {
  30. AEPlayerApplication::AEPlayerApplication(Context* context) :
  31. IPCPlayerApp(context)
  32. {
  33. }
  34. AEPlayerApplication::~AEPlayerApplication()
  35. {
  36. }
  37. void AEPlayerApplication::Setup()
  38. {
  39. IPCPlayerApp::Setup();
  40. AEEditorPrefs* prefs = new AEEditorPrefs(context_);
  41. context_->RegisterSubsystem(prefs);
  42. }
  43. void AEPlayerApplication::Start()
  44. {
  45. IPCPlayerApp::Start();
  46. GetSubsystem<AEEditorPrefs>()->ValidateWindow();
  47. #ifdef ATOMIC_WEBVIEW
  48. // Initialize in Start so window already exists
  49. jsapi_init_webview(vm_, engineParameters_);
  50. #endif
  51. }
  52. void AEPlayerApplication::Stop()
  53. {
  54. IPCPlayerApp::Stop();
  55. }
  56. void AEPlayerApplication::ProcessArguments()
  57. {
  58. IPCPlayerApp::ProcessArguments();
  59. }
  60. }