NETCore.h 2.1 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Context.h>
  24. #include <Atomic/Core/Object.h>
  25. namespace Atomic
  26. {
  27. typedef void (*NETCoreEventDispatchFunction)(unsigned eventID, VariantMap* eventData);
  28. struct NETCoreDelegates
  29. {
  30. NETCoreEventDispatchFunction eventDispatch;
  31. };
  32. class ATOMIC_API NETCore : public Object
  33. {
  34. OBJECT(NETCore)
  35. public:
  36. /// Construct.
  37. NETCore(Context* context, NETCoreDelegates* delegates);
  38. /// Destruct.
  39. virtual ~NETCore();
  40. static void Shutdown();
  41. static void RegisterNETEventType(unsigned eventType);
  42. inline static void DispatchEvent(unsigned eventID, VariantMap* eventData = nullptr) { eventDispatch_(eventID, eventData); }
  43. /// We access this directly in binding code, where there isn't a context
  44. /// to get a reference from
  45. static inline Context* GetContext() { return csContext_; }
  46. private:
  47. static SharedPtr<Context> csContext_;
  48. static NETCoreEventDispatchFunction eventDispatch_;
  49. };
  50. }