NETEventDispatcher.cpp 1.8 KB

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  1. //
  2. // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "NETCore.h"
  23. #include "NETEventDispatcher.h"
  24. namespace Atomic
  25. {
  26. NETEventDispatcher::NETEventDispatcher(Context* context) :
  27. Object(context)
  28. {
  29. }
  30. NETEventDispatcher::~NETEventDispatcher()
  31. {
  32. }
  33. void NETEventDispatcher::BeginSendEvent(Context* context, Object* sender, StringHash eventType, VariantMap& eventData)
  34. {
  35. if (!netEvents_.Contains(eventType))
  36. return;
  37. NETCore::DispatchEvent(eventType.Value(), &eventData);
  38. }
  39. void NETEventDispatcher::EndSendEvent(Context* context, Object* sender, StringHash eventType, VariantMap& eventData)
  40. {
  41. if (!netEvents_.Contains(eventType))
  42. return;
  43. }
  44. }