NETServiceApplication.cpp 3.0 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include <Atomic/Engine/Engine.h>
  24. #include <Atomic/IO/FileSystem.h>
  25. #include "NETCore.h"
  26. #include "NETServiceApplication.h"
  27. #ifdef ATOMIC_PLATFORM_OSX
  28. #include <unistd.h>
  29. #endif
  30. #ifdef ATOMIC_PLATFORM_WINDOWS
  31. #include <stdio.h>
  32. #endif
  33. namespace Atomic
  34. {
  35. NETServiceApplication::NETServiceApplication(Context* context) :
  36. IPCClientApp(context)
  37. {
  38. #ifdef WIN32
  39. ParseArguments(GetCommandLineW());
  40. #else
  41. #warning Implement Argument Parsing
  42. #endif
  43. arguments_ = GetArguments();
  44. }
  45. void NETServiceApplication::Setup()
  46. {
  47. IPCClientApp::Setup();
  48. // NETService is always headless
  49. engineParameters_["Headless"] = true;
  50. // FIXME AtomicNET:
  51. engineParameters_["ResourcePrefixPath"] = "C:/Dev/atomic/AtomicGameEngine/Resources/";
  52. FileSystem* filesystem = GetSubsystem<FileSystem>();
  53. engineParameters_.InsertNew("LogName", filesystem->GetAppPreferencesDir("AtomicEditor", "Logs") + "NETServiceApplication.log");
  54. }
  55. int NETServiceApplication::Initialize()
  56. {
  57. Setup();
  58. if (exitCode_)
  59. return exitCode_;
  60. if (!engine_->Initialize(engineParameters_))
  61. {
  62. ErrorExit();
  63. return exitCode_;
  64. }
  65. Start();
  66. if (exitCode_)
  67. return exitCode_;
  68. IPCClientApp::Initialize(arguments_);
  69. return 0;
  70. }
  71. bool NETServiceApplication::RunFrame()
  72. {
  73. if (engine_->IsExiting())
  74. return false;
  75. engine_->RunFrame();
  76. return true;
  77. }
  78. void NETServiceApplication::Shutdown()
  79. {
  80. Stop();
  81. }
  82. void NETServiceApplication::Stop()
  83. {
  84. Application::Stop();
  85. }
  86. NETServiceApplication* NETServiceApplication::CreateInternal()
  87. {
  88. return new NETServiceApplication(NETCore::GetContext());
  89. }
  90. }