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- //
- // Path.h
- //
- // $Id: //poco/1.4/Foundation/include/Poco/Path.h#3 $
- //
- // Library: Foundation
- // Package: Filesystem
- // Module: Path
- //
- // Definition of the Path class.
- //
- // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
- // and Contributors.
- //
- // SPDX-License-Identifier: BSL-1.0
- //
- #ifndef Foundation_Path_INCLUDED
- #define Foundation_Path_INCLUDED
- #include "Poco/Foundation.h"
- #include <vector>
- namespace Poco {
- class Foundation_API Path
- /// This class represents filesystem paths in a
- /// platform-independent manner.
- /// Unix, Windows and OpenVMS all use a different
- /// syntax for filesystem paths.
- /// This class can work with all three formats.
- /// A path is made up of an optional node name
- /// (only Windows and OpenVMS), an optional
- /// device name (also only Windows and OpenVMS),
- /// a list of directory names and an optional
- /// filename.
- {
- public:
- enum Style
- {
- PATH_UNIX, /// Unix-style path
- PATH_WINDOWS, /// Windows-style path
- PATH_VMS, /// VMS-style path
- PATH_NATIVE, /// The current platform's native style
- PATH_GUESS /// Guess the style by examining the path
- };
-
- typedef std::vector<std::string> StringVec;
- Path();
- /// Creates an empty relative path.
- Path(bool absolute);
- /// Creates an empty absolute or relative path.
- Path(const char* path);
- /// Creates a path from a string.
- Path(const char* path, Style style);
- /// Creates a path from a string.
- Path(const std::string& path);
- /// Creates a path from a string.
- Path(const std::string& path, Style style);
- /// Creates a path from a string.
- Path(const Path& path);
- /// Copy constructor
- Path(const Path& parent, const std::string& fileName);
- /// Creates a path from a parent path and a filename.
- /// The parent path is expected to reference a directory.
- Path(const Path& parent, const char* fileName);
- /// Creates a path from a parent path and a filename.
- /// The parent path is expected to reference a directory.
- Path(const Path& parent, const Path& relative);
- /// Creates a path from a parent path and a relative path.
- /// The parent path is expected to reference a directory.
- /// The relative path is appended to the parent path.
- ~Path();
- /// Destroys the Path.
-
- Path& operator = (const Path& path);
- /// Assignment operator.
-
- Path& operator = (const std::string& path);
- /// Assigns a string containing a path in native format.
- Path& operator = (const char* path);
- /// Assigns a string containing a path in native format.
- void swap(Path& path);
- /// Swaps the path with another one.
- Path& assign(const std::string& path);
- /// Assigns a string containing a path in native format.
-
- Path& assign(const std::string& path, Style style);
- /// Assigns a string containing a path.
- Path& assign(const Path& path);
- /// Assigns the given path.
-
- Path& assign(const char* path);
- /// Assigns a string containing a path.
- std::string toString() const;
- /// Returns a string containing the path in native format.
-
- std::string toString(Style style) const;
- /// Returns a string containing the path in the given format.
-
- Path& parse(const std::string& path);
- /// Same as assign().
- Path& parse(const std::string& path, Style style);
- /// Assigns a string containing a path.
- bool tryParse(const std::string& path);
- /// Tries to interpret the given string as a path
- /// in native format.
- /// If the path is syntactically valid, assigns the
- /// path and returns true. Otherwise leaves the
- /// object unchanged and returns false.
- bool tryParse(const std::string& path, Style style);
- /// Tries to interpret the given string as a path,
- /// according to the given style.
- /// If the path is syntactically valid, assigns the
- /// path and returns true. Otherwise leaves the
- /// object unchanged and returns false.
- Path& parseDirectory(const std::string& path);
- /// The resulting path always refers to a directory and
- /// the filename part is empty.
- Path& parseDirectory(const std::string& path, Style style);
- /// The resulting path always refers to a directory and
- /// the filename part is empty.
- Path& makeDirectory();
- /// If the path contains a filename, the filename is appended
- /// to the directory list and cleared. Thus the resulting path
- /// always refers to a directory.
- Path& makeFile();
- /// If the path contains no filename, the last directory
- /// becomes the filename.
- Path& makeParent();
- /// Makes the path refer to its parent.
-
- Path& makeAbsolute();
- /// Makes the path absolute if it is relative.
- /// The current working directory is taken as base directory.
- Path& makeAbsolute(const Path& base);
- /// Makes the path absolute if it is relative.
- /// The given path is taken as base.
- Path& append(const Path& path);
- /// Appends the given path.
-
- Path& resolve(const Path& path);
- /// Resolves the given path agains the current one.
- ///
- /// If the given path is absolute, it replaces the current one.
- /// Otherwise, the relative path is appended to the current path.
- bool isAbsolute() const;
- /// Returns true iff the path is absolute.
-
- bool isRelative() const;
- /// Returns true iff the path is relative.
-
- bool isDirectory() const;
- /// Returns true iff the path references a directory
- /// (the filename part is empty).
-
- bool isFile() const;
- /// Returns true iff the path references a file
- /// (the filename part is not empty).
-
- Path& setNode(const std::string& node);
- /// Sets the node name.
- /// Setting a non-empty node automatically makes
- /// the path an absolute one.
-
- const std::string& getNode() const;
- /// Returns the node name.
-
- Path& setDevice(const std::string& device);
- /// Sets the device name.
- /// Setting a non-empty device automatically makes
- /// the path an absolute one.
-
- const std::string& getDevice() const;
- /// Returns the device name.
-
- int depth() const;
- /// Returns the number of directories in the directory list.
- const std::string& directory(int n) const;
- /// Returns the n'th directory in the directory list.
- /// If n == depth(), returns the filename.
-
- const std::string& operator [] (int n) const;
- /// Returns the n'th directory in the directory list.
- /// If n == depth(), returns the filename.
-
- Path& pushDirectory(const std::string& dir);
- /// Adds a directory to the directory list.
-
- Path& popDirectory();
- /// Removes the last directory from the directory list.
-
- Path& popFrontDirectory();
- /// Removes the first directory from the directory list.
-
- Path& setFileName(const std::string& name);
- /// Sets the filename.
-
- const std::string& getFileName() const;
- /// Returns the filename.
- Path& setBaseName(const std::string& name);
- /// Sets the basename part of the filename and
- /// does not change the extension.
- std::string getBaseName() const;
- /// Returns the basename (the filename sans
- /// extension) of the path.
- Path& setExtension(const std::string& extension);
- /// Sets the filename extension.
-
- std::string getExtension() const;
- /// Returns the filename extension.
-
- const std::string& version() const;
- /// Returns the file version. VMS only.
-
- Path& clear();
- /// Clears all components.
- Path parent() const;
- /// Returns a path referring to the path's
- /// directory.
-
- Path absolute() const;
- /// Returns an absolute variant of the path,
- /// taking the current working directory as base.
- Path absolute(const Path& base) const;
- /// Returns an absolute variant of the path,
- /// taking the given path as base.
- static Path forDirectory(const std::string& path);
- /// Creates a path referring to a directory.
- static Path forDirectory(const std::string& path, Style style);
- /// Creates a path referring to a directory.
- static char separator();
- /// Returns the platform's path name separator, which separates
- /// the components (names) in a path.
- ///
- /// On Unix systems, this is the slash '/'. On Windows systems,
- /// this is the backslash '\'. On OpenVMS systems, this is the
- /// period '.'.
-
- static char pathSeparator();
- /// Returns the platform's path separator, which separates
- /// single paths in a list of paths.
- ///
- /// On Unix systems, this is the colon ':'. On Windows systems,
- /// this is the semicolon ';'. On OpenVMS systems, this is the
- /// comma ','.
-
- static std::string current();
- /// Returns the current working directory.
-
- static std::string home();
- /// Returns the user's home directory.
-
- static std::string temp();
- /// Returns the temporary directory.
-
- static std::string null();
- /// Returns the name of the null device.
-
- static std::string expand(const std::string& path);
- /// Expands all environment variables contained in the path.
- ///
- /// On Unix, a tilde as first character in the path is
- /// replaced with the path to user's home directory.
- static void listRoots(std::vector<std::string>& roots);
- /// Fills the vector with all filesystem roots available on the
- /// system. On Unix, there is exactly one root, "/".
- /// On Windows, the roots are the drive letters.
- /// On OpenVMS, the roots are the mounted disks.
-
- static bool find(StringVec::const_iterator it, StringVec::const_iterator end, const std::string& name, Path& path);
- /// Searches the file with the given name in the locations (paths) specified
- /// by it and end. A relative path may be given in name.
- ///
- /// If the file is found in one of the locations, the complete
- /// path of the file is stored in the path given as argument and true is returned.
- /// Otherwise false is returned and the path argument remains unchanged.
- static bool find(const std::string& pathList, const std::string& name, Path& path);
- /// Searches the file with the given name in the locations (paths) specified
- /// in pathList. The paths in pathList must be delimited by the platform's
- /// path separator (see pathSeparator()). A relative path may be given in name.
- ///
- /// If the file is found in one of the locations, the complete
- /// path of the file is stored in the path given as argument and true is returned.
- /// Otherwise false is returned and the path argument remains unchanged.
-
- static std::string transcode(const std::string& path);
- /// On Windows, if POCO has been compiled with Windows UTF-8 support
- /// (POCO_WIN32_UTF8), this function converts a string (usually containing a path)
- /// encoded in UTF-8 into a string encoded in the current Windows code page.
- ///
- /// This function should be used for every string passed as a file name to
- /// a string stream or fopen().
- ///
- /// On all other platforms, or if POCO has not been compiled with Windows UTF-8
- /// support, this function returns the string unchanged.
- protected:
- void parseUnix(const std::string& path);
- void parseWindows(const std::string& path);
- void parseVMS(const std::string& path);
- void parseGuess(const std::string& path);
- std::string buildUnix() const;
- std::string buildWindows() const;
- std::string buildVMS() const;
- private:
- std::string _node;
- std::string _device;
- std::string _name;
- std::string _version;
- StringVec _dirs;
- bool _absolute;
- };
- //
- // inlines
- //
- inline bool Path::isAbsolute() const
- {
- return _absolute;
- }
-
- inline bool Path::isRelative() const
- {
- return !_absolute;
- }
- inline bool Path::isDirectory() const
- {
- return _name.empty();
- }
- inline bool Path::isFile() const
- {
- return !_name.empty();
- }
- inline Path& Path::parse(const std::string& path)
- {
- return assign(path);
- }
- inline Path& Path::parse(const std::string& path, Style style)
- {
- return assign(path, style);
- }
- inline const std::string& Path::getNode() const
- {
- return _node;
- }
- inline const std::string& Path::getDevice() const
- {
- return _device;
- }
- inline const std::string& Path::getFileName() const
- {
- return _name;
- }
- inline int Path::depth() const
- {
- return int(_dirs.size());
- }
- inline const std::string& Path::version() const
- {
- return _version;
- }
- inline Path Path::forDirectory(const std::string& path)
- {
- Path p;
- return p.parseDirectory(path);
- }
-
- inline Path Path::forDirectory(const std::string& path, Style style)
- {
- Path p;
- return p.parseDirectory(path, style);
- }
- inline char Path::separator()
- {
- #if defined(POCO_OS_FAMILY_VMS)
- return '.';
- #elif defined(POCO_OS_FAMILY_WINDOWS)
- return '\\';
- #else
- return '/';
- #endif
- }
- inline char Path::pathSeparator()
- {
- #if defined(POCO_OS_FAMILY_VMS)
- return ',';
- #elif defined(POCO_OS_FAMILY_WINDOWS)
- return ';';
- #else
- return ':';
- #endif
- }
- inline void swap(Path& p1, Path& p2)
- {
- p1.swap(p2);
- }
- } // namespace Poco
- #endif // Foundation_Path_INCLUDED
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