AEPlayerApp.cpp 9.8 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/Atomic.h>
  8. #include <Atomic/Engine/Engine.h>
  9. #include <Atomic/Engine/EngineConfig.h>
  10. #include <Atomic/IO/FileSystem.h>
  11. #include <Atomic/IO/Log.h>
  12. #include <Atomic/IO/IOEvents.h>
  13. #include <Atomic/Input/InputEvents.h>
  14. #include <Atomic/Core/Main.h>
  15. #include <Atomic/Core/ProcessUtils.h>
  16. #include <Atomic/Resource/ResourceCache.h>
  17. #include <Atomic/Resource/ResourceEvents.h>
  18. #include <Atomic/UI/UI.h>
  19. // Move me
  20. #include <Atomic/Environment/Environment.h>
  21. #include <AtomicJS/Javascript/Javascript.h>
  22. #ifdef ATOMIC_DOTNET
  23. #include <AtomicNET/NETCore/NETCore.h>
  24. #include <AtomicNET/NETScript/NETScript.h>
  25. #endif
  26. #include "../PlayerMode/AEPlayerMode.h"
  27. #include <AtomicPlayer/Player.h>
  28. #include "../PlayerMode/AEPlayerEvents.h"
  29. #include "AEPlayerApp.h"
  30. #include <Atomic/DebugNew.h>
  31. #ifdef __APPLE__
  32. #include <unistd.h>
  33. #endif
  34. namespace AtomicPlayer
  35. {
  36. extern void jsapi_init_atomicplayer(JSVM* vm);
  37. }
  38. namespace AtomicEditor
  39. {
  40. AEPlayerApplication::AEPlayerApplication(Context* context) :
  41. AEEditorCommon(context),
  42. debugPlayer_(false)
  43. {
  44. }
  45. void AEPlayerApplication::Setup()
  46. {
  47. AEEditorCommon::Setup();
  48. // Read the engine configuration
  49. ReadEngineConfig();
  50. engine_->SetAutoExit(false);
  51. engineParameters_.InsertNew("WindowTitle", "AtomicPlayer");
  52. #if (ATOMIC_PLATFORM_ANDROID)
  53. engineParameters_["FullScreen"] = true;
  54. engineParameters_["ResourcePaths"] = "CoreData;AtomicResources";
  55. #elif ATOMIC_PLATFORM_WEB
  56. engineParameters_["FullScreen"] = false;
  57. engineParameters_["ResourcePaths"] = "AtomicResources";
  58. // engineParameters_["WindowWidth"] = 1280;
  59. // engineParameters_["WindowHeight"] = 720;
  60. #elif ATOMIC_PLATFORM_IOS
  61. engineParameters_["FullScreen"] = false;
  62. engineParameters_["ResourcePaths"] = "AtomicResources";
  63. #else
  64. engineParameters_["FullScreen"] = false;
  65. engineParameters_["WindowWidth"] = 1280;
  66. engineParameters_["WindowHeight"] = 720;
  67. #endif
  68. engineParameters_.InsertNew("LogLevel", LOG_DEBUG);
  69. #if ATOMIC_PLATFORM_WINDOWS || ATOMIC_PLATFORM_LINUX
  70. engineParameters_["WindowIcon"] = "Images/AtomicLogo32.png";
  71. engineParameters_["ResourcePrefixPath"] = "AtomicPlayer_Resources";
  72. #elif ATOMIC_PLATFORM_ANDROID
  73. //engineParameters_["ResourcePrefixPath"] = "assets";
  74. #elif ATOMIC_PLATFORM_OSX
  75. engineParameters_["ResourcePrefixPath"] = "../Resources";
  76. #endif
  77. FileSystem* filesystem = GetSubsystem<FileSystem>();
  78. const Vector<String>& arguments = GetArguments();
  79. for (unsigned i = 0; i < arguments.Size(); ++i)
  80. {
  81. if (arguments[i].Length() > 1)
  82. {
  83. String argument = arguments[i].ToLower();
  84. String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
  85. if (argument == "--log-std")
  86. {
  87. SubscribeToEvent(E_LOGMESSAGE, HANDLER(AEPlayerApplication, HandleLogMessage));
  88. }
  89. else if (argument == "--debug")
  90. {
  91. debugPlayer_ = true;
  92. }
  93. else if (argument == "--project" && value.Length())
  94. {
  95. engineParameters_["ResourcePrefixPath"] = "";
  96. value = AddTrailingSlash(value);
  97. // check that cache exists
  98. if (!filesystem->DirExists(value + "Cache"))
  99. {
  100. ErrorExit("Project cache folder does not exist, projects must be loaded into the Atomic Editor at least once before using the --player command line mode");
  101. return;
  102. }
  103. #ifdef ATOMIC_DEV_BUILD
  104. String resourcePaths = ToString("%s/Resources/CoreData;%s/Resources/PlayerData;%sResources;%s;%sCache",
  105. ATOMIC_ROOT_SOURCE_DIR, ATOMIC_ROOT_SOURCE_DIR, value.CString(), value.CString(), value.CString());
  106. #else
  107. #ifdef __APPLE__
  108. engineParameters_["ResourcePrefixPath"] = "../Resources";
  109. #else
  110. engineParameters_["ResourcePrefixPath"] = filesystem->GetProgramDir() + "Resources";
  111. #endif
  112. String resourcePaths = ToString("CoreData;PlayerData;%s/;%s/Resources;%s;%sCache",
  113. value.CString(), value.CString(), value.CString(), value.CString());
  114. #endif
  115. LOGINFOF("Adding ResourcePaths: %s", resourcePaths.CString());
  116. engineParameters_["ResourcePaths"] = resourcePaths;
  117. #ifdef ATOMIC_DOTNET
  118. NETCore* netCore = GetSubsystem<NETCore>();
  119. String assemblyLoadPath = GetNativePath(ToString("%sResources/Assemblies/", value.CString()));
  120. netCore->AddAssemblyLoadPath(assemblyLoadPath);
  121. #endif
  122. }
  123. else if (argument == "--windowposx" && value.Length())
  124. {
  125. engineParameters_["WindowPositionX"] = atoi(value.CString());
  126. }
  127. else if (argument == "--windowposy" && value.Length())
  128. {
  129. engineParameters_["WindowPositionY"] = atoi(value.CString());
  130. }
  131. else if (argument == "--windowwidth" && value.Length())
  132. {
  133. engineParameters_["WindowWidth"] = atoi(value.CString());
  134. }
  135. else if (argument == "--windowheight" && value.Length())
  136. {
  137. engineParameters_["WindowHeight"] = atoi(value.CString());
  138. }
  139. else if (argument == "--resizable")
  140. {
  141. engineParameters_["WindowResizable"] = true;
  142. }
  143. else if (argument == "--maximize")
  144. {
  145. engineParameters_["WindowMaximized"] = true;
  146. }
  147. }
  148. }
  149. // Use the script file name as the base name for the log file
  150. engineParameters_["LogName"] = filesystem->GetAppPreferencesDir("AtomicPlayer", "Logs") + "AtomicPlayer.log";
  151. }
  152. void AEPlayerApplication::ReadEngineConfig()
  153. {
  154. // find the project path from the command line args
  155. String projectPath;
  156. const Vector<String>& arguments = GetArguments();
  157. for (unsigned i = 0; i < arguments.Size(); ++i)
  158. {
  159. if (arguments[i].Length() > 1)
  160. {
  161. String argument = arguments[i].ToLower();
  162. String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
  163. if (argument == "--project" && value.Length())
  164. {
  165. projectPath = AddTrailingSlash(value);
  166. break;
  167. }
  168. }
  169. }
  170. if (!projectPath.Length())
  171. return;
  172. FileSystem* filesystem = GetSubsystem<FileSystem>();
  173. String filename = projectPath + "Settings/Engine.json";
  174. if (!filesystem->FileExists(filename))
  175. return;
  176. if (EngineConfig::LoadFromFile(context_, filename))
  177. {
  178. EngineConfig::ApplyConfig(engineParameters_);
  179. }
  180. }
  181. void AEPlayerApplication::Start()
  182. {
  183. AEEditorCommon::Start();
  184. UI* ui = GetSubsystem<UI>();
  185. ui->Initialize("DefaultUI/language/lng_en.tb.txt");
  186. ui->LoadDefaultPlayerSkin();
  187. context_->RegisterSubsystem(new PlayerMode(context_));
  188. PlayerMode* playerMode = GetSubsystem<PlayerMode>();
  189. playerMode->ProcessArguments();
  190. SubscribeToEvent(E_JSERROR, HANDLER(AEPlayerApplication, HandleJSError));
  191. #ifdef ATOMIC_DOTNET
  192. if (debugPlayer_)
  193. {
  194. GetSubsystem<NETCore>()->WaitForDebuggerConnect();
  195. }
  196. #endif
  197. vm_->SetModuleSearchPaths("Modules");
  198. // Instantiate and register the Player subsystem
  199. context_->RegisterSubsystem(new AtomicPlayer::Player(context_));
  200. AtomicPlayer::jsapi_init_atomicplayer(vm_);
  201. #ifdef ATOMIC_DOTNET
  202. // Initialize Scripting Subsystem
  203. NETScript* netScript = new NETScript(context_);
  204. context_->RegisterSubsystem(netScript);
  205. netScript->Initialize();
  206. netScript->ExecMainAssembly();
  207. #endif
  208. if (!playerMode->launchedByEditor())
  209. {
  210. JSVM* vm = JSVM::GetJSVM(0);
  211. if (!vm->ExecuteMain())
  212. {
  213. SendEvent(E_EXITREQUESTED);
  214. }
  215. }
  216. SubscribeToEvent(E_PLAYERQUIT, HANDLER(AEPlayerApplication, HandleQuit));
  217. return;
  218. }
  219. void AEPlayerApplication::HandleQuit(StringHash eventType, VariantMap& eventData)
  220. {
  221. engine_->Exit();
  222. }
  223. void AEPlayerApplication::Stop()
  224. {
  225. AEEditorCommon::Stop();
  226. }
  227. void AEPlayerApplication::HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData)
  228. {
  229. }
  230. void AEPlayerApplication::HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData)
  231. {
  232. }
  233. void AEPlayerApplication::HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData)
  234. {
  235. ErrorExit();
  236. }
  237. void AEPlayerApplication::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  238. {
  239. using namespace LogMessage;
  240. int level = eventData[P_LEVEL].GetInt();
  241. // The message may be multi-line, so split to rows in that case
  242. Vector<String> rows = eventData[P_MESSAGE].GetString().Split('\n');
  243. for (unsigned i = 0; i < rows.Size(); ++i)
  244. {
  245. if (level == LOG_ERROR)
  246. {
  247. fprintf(stderr, "%s\n", rows[i].CString());
  248. }
  249. else
  250. {
  251. fprintf(stdout, "%s\n", rows[i].CString());
  252. }
  253. }
  254. }
  255. void AEPlayerApplication::HandleJSError(StringHash eventType, VariantMap& eventData)
  256. {
  257. using namespace JSError;
  258. //String errName = eventData[P_ERRORNAME].GetString();
  259. //String errStack = eventData[P_ERRORSTACK].GetString();
  260. String errMessage = eventData[P_ERRORMESSAGE].GetString();
  261. String errFilename = eventData[P_ERRORFILENAME].GetString();
  262. int errLineNumber = eventData[P_ERRORLINENUMBER].GetInt();
  263. String errorString = ToString("%s - %s - Line: %i",
  264. errFilename.CString(), errMessage.CString(), errLineNumber);
  265. }
  266. }