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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #pragma once
- #include "Command.h"
- using namespace Atomic;
- namespace ToolCore
- {
- class BindCmd: public Command
- {
- OBJECT(BindCmd);
- public:
- BindCmd(Context* context);
- virtual ~BindCmd();
- bool Parse(const Vector<String>& arguments, unsigned startIndex, String& errorMsg);
- void Run();
- bool RequiresProjectLoad() { return false; }
- private:
- String bindPlatform_;
- String sourceRootFolder_;
- String packageFolder_;
- };
- }
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