BuildMac.js 4.1 KB

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  1. var fs = require('fs-extra');
  2. var path = require("path");
  3. var spawnSync = require('child_process').spawnSync
  4. var host = require("./Host");
  5. var atomicRoot = host.atomicRoot;
  6. var buildDir = host.artifactsRoot + "Build/Mac/";
  7. var editorAppFolder = host.artifactsRoot + "/AtomicEditor/AtomicEditor.app/";
  8. var resourceDest = editorAppFolder + "/Contents/Resources/"
  9. namespace('build', function() {
  10. // Builds a standalone Atomic Editor, which can be distributed out of build tree
  11. task('atomiceditor', {
  12. async: true
  13. }, function(android) {
  14. android = android == "android" ? true : false;
  15. // Clean build
  16. var cleanBuild = true;
  17. if (cleanBuild) {
  18. common.cleanCreateDir(host.artifactsRoot + "AtomicNET/");
  19. common.cleanCreateDir(buildDir);
  20. common.cleanCreateDir(editorAppFolder);
  21. common.cleanCreateDir(host.getGenScriptRootDir());
  22. }
  23. var buildAtomicNET = spawnSync("which", ["xbuild"]).status == 1 ? false : true;
  24. process.chdir(buildDir);
  25. var cmds = [];
  26. cmds.push("cmake ../../../ -DATOMIC_DEV_BUILD=0 -G Xcode");
  27. cmds.push("xcodebuild -target AtomicEditor -target AtomicPlayer -target AtomicNETNative -configuration Release -parallelizeTargets -jobs 4")
  28. if (buildAtomicNET)
  29. cmds.push(host.atomicTool + " net compile " + atomicRoot + "Script/AtomicNET/AtomicNETProject.json " + (android ? "ANDROID" : "WINDOWS") + " Release");
  30. function copyAtomicNET() {
  31. if (!buildAtomicNET)
  32. return;
  33. fs.copySync(atomicRoot + "Artifacts/AtomicNET/Release",
  34. resourceDest + "ToolData/AtomicNET/Release");
  35. fs.copySync(atomicRoot + "Script/AtomicNET/AtomicProject.json",
  36. resourceDest + "ToolData/AtomicNET/Build/Projects/AtomicProject.json");
  37. }
  38. jake.exec(cmds, function() {
  39. fs.copySync(buildDir + "Source/AtomicEditor/Release/AtomicEditor.app", editorAppFolder);
  40. // We need some resources to run
  41. fs.copySync(atomicRoot + "Resources/CoreData",
  42. resourceDest + "CoreData");
  43. fs.copySync(atomicRoot + "Resources/PlayerData",
  44. resourceDest + "PlayerData");
  45. fs.copySync(atomicRoot + "Data/AtomicEditor",
  46. resourceDest + "ToolData");
  47. fs.copySync(atomicRoot + "Resources/EditorData",
  48. resourceDest + "EditorData");
  49. fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
  50. resourceDest + "EditorData/AtomicEditor/EditorScripts");
  51. // copy the mac player binary to deployment
  52. var playerBinary = buildDir + "Source/AtomicPlayer/Application/Release/AtomicPlayer.app/Contents/MacOS/AtomicPlayer";
  53. fs.copySync(playerBinary, resourceDest + "ToolData/Deployment/MacOS/AtomicPlayer.app/Contents/MacOS/AtomicPlayer");
  54. if (android) {
  55. var androidNativeTask = jake.Task['build:android_native'];
  56. androidNativeTask.addListener('complete', function () {
  57. copyAtomicNET();
  58. console.log("\n\nAtomic Editor build to " + editorAppFolder + "\n\n");
  59. complete();
  60. });
  61. androidNativeTask.invoke();
  62. }
  63. else {
  64. copyAtomicNET();
  65. console.log("\n\nAtomic Editor build to " + editorAppFolder + "\n\n");
  66. complete();
  67. }
  68. }, {
  69. printStdout: true
  70. });
  71. });
  72. // Generate a XCode Workspace
  73. task('genxcode', {
  74. async: true
  75. }, function() {
  76. var xcodeRoot = path.resolve(atomicRoot, "") + "-XCode";
  77. if (!fs.existsSync(xcodeRoot)) {
  78. jake.mkdirP(xcodeRoot);
  79. }
  80. process.chdir(xcodeRoot);
  81. var cmds = [];
  82. cmds.push("cmake ../AtomicGameEngine -DATOMIC_DEV_BUILD=1 -G Xcode");
  83. jake.exec(cmds, function() {
  84. complete();
  85. }, {
  86. printStdout: true
  87. });
  88. });
  89. });// end of build namespace