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- var fs = require('fs-extra');
- var path = require("path");
- var spawnSync = require('child_process').spawnSync
- var host = require("./Host");
- var atomicRoot = host.atomicRoot;
- var buildDir = host.artifactsRoot + "Build/Mac/";
- var editorAppFolder = host.artifactsRoot + "/AtomicEditor/AtomicEditor.app/";
- var resourceDest = editorAppFolder + "/Contents/Resources/"
- namespace('build', function() {
- // Builds a standalone Atomic Editor, which can be distributed out of build tree
- task('atomiceditor', {
- async: true
- }, function(android) {
- android = android == "android" ? true : false;
- // Clean build
- var cleanBuild = true;
- if (cleanBuild) {
- common.cleanCreateDir(host.artifactsRoot + "AtomicNET/");
- common.cleanCreateDir(buildDir);
- common.cleanCreateDir(editorAppFolder);
- common.cleanCreateDir(host.getGenScriptRootDir());
- }
- var buildAtomicNET = spawnSync("which", ["xbuild"]).status == 1 ? false : true;
- process.chdir(buildDir);
- var cmds = [];
- cmds.push("cmake ../../../ -DATOMIC_DEV_BUILD=0 -G Xcode");
- cmds.push("xcodebuild -target AtomicEditor -target AtomicPlayer -target AtomicNETNative -configuration Release -parallelizeTargets -jobs 4")
- if (buildAtomicNET)
- cmds.push(host.atomicTool + " net compile " + atomicRoot + "Script/AtomicNET/AtomicNETProject.json " + (android ? "ANDROID" : "WINDOWS") + " Release");
- function copyAtomicNET() {
- if (!buildAtomicNET)
- return;
- fs.copySync(atomicRoot + "Artifacts/AtomicNET/Release",
- resourceDest + "ToolData/AtomicNET/Release");
- fs.copySync(atomicRoot + "Script/AtomicNET/AtomicProject.json",
- resourceDest + "ToolData/AtomicNET/Build/Projects/AtomicProject.json");
- }
- jake.exec(cmds, function() {
- fs.copySync(buildDir + "Source/AtomicEditor/Release/AtomicEditor.app", editorAppFolder);
- // We need some resources to run
- fs.copySync(atomicRoot + "Resources/CoreData",
- resourceDest + "CoreData");
- fs.copySync(atomicRoot + "Resources/PlayerData",
- resourceDest + "PlayerData");
- fs.copySync(atomicRoot + "Data/AtomicEditor",
- resourceDest + "ToolData");
- fs.copySync(atomicRoot + "Resources/EditorData",
- resourceDest + "EditorData");
- fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
- resourceDest + "EditorData/AtomicEditor/EditorScripts");
- // copy the mac player binary to deployment
- var playerBinary = buildDir + "Source/AtomicPlayer/Application/Release/AtomicPlayer.app/Contents/MacOS/AtomicPlayer";
- fs.copySync(playerBinary, resourceDest + "ToolData/Deployment/MacOS/AtomicPlayer.app/Contents/MacOS/AtomicPlayer");
- if (android) {
- var androidNativeTask = jake.Task['build:android_native'];
- androidNativeTask.addListener('complete', function () {
- copyAtomicNET();
- console.log("\n\nAtomic Editor build to " + editorAppFolder + "\n\n");
- complete();
- });
- androidNativeTask.invoke();
- }
- else {
- copyAtomicNET();
- console.log("\n\nAtomic Editor build to " + editorAppFolder + "\n\n");
- complete();
- }
- }, {
- printStdout: true
- });
- });
- // Generate a XCode Workspace
- task('genxcode', {
- async: true
- }, function() {
- var xcodeRoot = path.resolve(atomicRoot, "") + "-XCode";
- if (!fs.existsSync(xcodeRoot)) {
- jake.mkdirP(xcodeRoot);
- }
- process.chdir(xcodeRoot);
- var cmds = [];
- cmds.push("cmake ../AtomicGameEngine -DATOMIC_DEV_BUILD=1 -G Xcode");
- jake.exec(cmds, function() {
- complete();
- }, {
- printStdout: true
- });
- });
- });// end of build namespace
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