BuildWindows.js 4.0 KB

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  1. var fs = require('fs-extra');
  2. var path = require("path");
  3. var host = require("./Host");
  4. var atomicRoot = host.atomicRoot;
  5. var buildDir = host.artifactsRoot + "Build/Windows/";
  6. var editorAppFolder = host.artifactsRoot + "AtomicEditor/";
  7. namespace('build', function() {
  8. // Builds a standalone Atomic Editor, which can be distributed out of build tree
  9. task('atomiceditor', {
  10. async: true
  11. }, function(android) {
  12. android = android == "android" ? true : false;
  13. // Clean build
  14. var cleanBuild = true;
  15. if (cleanBuild) {
  16. common.cleanCreateDir(host.artifactsRoot + "AtomicNET/");
  17. common.cleanCreateDir(buildDir);
  18. common.cleanCreateDir(editorAppFolder);
  19. common.cleanCreateDir(host.getGenScriptRootDir());
  20. }
  21. process.chdir(buildDir);
  22. var cmds = [];
  23. // Build the AtomicEditor
  24. cmds.push(atomicRoot + "Build/Scripts/Windows/CompileAtomicEditor.bat");
  25. cmds.push(host.atomicTool + " net compile " + atomicRoot + "Script/AtomicNET/AtomicNETProject.json " + (android ? "ANDROID" : "WINDOWS") + " Release");
  26. function copyAtomicNET() {
  27. fs.copySync(atomicRoot + "Artifacts/AtomicNET/Release",
  28. editorAppFolder + "Resources/ToolData/AtomicNET/Release");
  29. fs.copySync(atomicRoot + "Script/AtomicNET/AtomicProject.json",
  30. editorAppFolder + "Resources/ToolData/AtomicNET/Build/Projects/AtomicProject.json");
  31. }
  32. jake.exec(cmds, function() {
  33. // Copy the Editor binaries
  34. fs.copySync(buildDir + "Source/AtomicEditor/Release",
  35. host.artifactsRoot + "AtomicEditor");
  36. // We need some resources to run
  37. fs.copySync(atomicRoot + "Resources/CoreData",
  38. editorAppFolder + "Resources/CoreData");
  39. fs.copySync(atomicRoot + "Resources/PlayerData",
  40. editorAppFolder + "Resources/PlayerData");
  41. fs.copySync(atomicRoot + "Data/AtomicEditor",
  42. editorAppFolder + "Resources/ToolData");
  43. fs.copySync(atomicRoot + "Resources/EditorData",
  44. editorAppFolder + "Resources/EditorData");
  45. fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
  46. editorAppFolder + "Resources/EditorData/AtomicEditor/EditorScripts");
  47. fs.copySync(buildDir + "Source/AtomicPlayer/Application/Release/AtomicPlayer.exe",
  48. editorAppFolder + "Resources/ToolData/Deployment/Windows/x64/AtomicPlayer.exe");
  49. fs.copySync(buildDir + "Source/AtomicPlayer/Application/Release/D3DCompiler_47.dll",
  50. editorAppFolder + "Resources/ToolData/Deployment/Windows/x64/D3DCompiler_47.dll");
  51. if (android) {
  52. var androidNativeTask = jake.Task['build:android_native'];
  53. androidNativeTask.addListener('complete', function () {
  54. copyAtomicNET();
  55. console.log("\nAtomic Editor build to ", editorAppFolder);
  56. complete();
  57. });
  58. androidNativeTask.invoke();
  59. }
  60. else {
  61. copyAtomicNET();
  62. console.log("\nAtomic Editor build to ", editorAppFolder);
  63. complete();
  64. }
  65. }, {
  66. printStdout: true
  67. });
  68. });
  69. // Generate a Visual Studio 2015 solution
  70. task('genvs2015', {
  71. async: true
  72. }, function(devBuild) {
  73. if (devBuild === undefined)
  74. devBuild = 1;
  75. var slnRoot = path.resolve(atomicRoot, "") + "-VS2015\\";
  76. if (!fs.existsSync(slnRoot)) {
  77. jake.mkdirP(slnRoot);
  78. }
  79. process.chdir(slnRoot);
  80. var cmds = [];
  81. cmds.push(atomicRoot + "Build/Scripts/Windows/GenerateVS2015.bat " + atomicRoot + " " + devBuild);
  82. jake.exec(cmds, function() {
  83. complete();
  84. }, {
  85. printStdout: true
  86. });
  87. });
  88. }); // end of build namespace