Josh Engebretson d3e7c77435 Building on Windows 11 jaren geleden
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CMakeLists.txt d3e7c77435 Building on Windows 11 jaren geleden
LICENSE.txt 21f6885fcc Initial Commit 11 jaren geleden
README.txt 21f6885fcc Initial Commit 11 jaren geleden
mojoshader.c 21f6885fcc Initial Commit 11 jaren geleden
mojoshader.h 21f6885fcc Initial Commit 11 jaren geleden
mojoshader_assembler.c 21f6885fcc Initial Commit 11 jaren geleden
mojoshader_common.c 21f6885fcc Initial Commit 11 jaren geleden
mojoshader_compiler.c 21f6885fcc Initial Commit 11 jaren geleden
mojoshader_effects.c 21f6885fcc Initial Commit 11 jaren geleden
mojoshader_internal.h 21f6885fcc Initial Commit 11 jaren geleden
mojoshader_lexer.c 21f6885fcc Initial Commit 11 jaren geleden
mojoshader_parser_hlsl.h 21f6885fcc Initial Commit 11 jaren geleden
mojoshader_preprocessor.c 21f6885fcc Initial Commit 11 jaren geleden

README.txt

To use this in your project:

- Add mojoshader*.c and mojoshader*.h to your project.
- Compile mojoshader*.c
- If you don't have a C99-compliant compiler, like Microsoft Visual Studio,
you'll need to compile the .c files as C++ to get them to build.
- If you don't have cmake to generate mojoshader_version.h, you can either
add a blank file with that name, or add MOJOSHADER_NO_VERSION_INCLUDE to
your preprocessor definitions.

// end of README.txt ...