CreateProject.ts 8.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238
  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. import EditorEvents = require("../../editor/EditorEvents");
  23. import EditorUI = require("../EditorUI");
  24. import ModalWindow = require("./ModalWindow");
  25. import ProjectTemplates = require("../../resources/ProjectTemplates");
  26. class CreateProject extends ModalWindow {
  27. constructor(projectTemplate: ProjectTemplates.ProjectTemplateDefinition) {
  28. super();
  29. this.projectTemplate = projectTemplate;
  30. this.init("Create Project", "AtomicEditor/editor/ui/createproject.tb.txt");
  31. this.projectPathField = <Atomic.UIEditField>this.getWidget("project_path");
  32. this.projectNameField = <Atomic.UIEditField>this.getWidget("project_name");
  33. this.projectLanguageField = <Atomic.UISelectDropdown>this.getWidget("project_language");
  34. this.image = <Atomic.UIImageWidget>this.getWidget("project_image");
  35. if (!projectTemplate.screenshot)
  36. this.image.visibility = Atomic.UI_WIDGET_VISIBILITY_GONE;
  37. else
  38. this.image.image = projectTemplate.screenshot;
  39. var fileSystem = Atomic.getFileSystem();
  40. var userDocuments = fileSystem.userDocumentsDir;
  41. if (Atomic.platform == "MacOSX") {
  42. userDocuments += "Documents/AtomicProjects";
  43. } else {
  44. userDocuments += "AtomicProjects";
  45. }
  46. this.projectPathField.text = userDocuments;
  47. this.populateLanguageSelectionList();
  48. // Need to manually set the focus so the contents get auto-selected
  49. this.projectNameField.setFocus();
  50. this.resizeToFitContent();
  51. this.center();
  52. }
  53. tryProjectCreate(): boolean {
  54. var name = this.projectNameField.text.trim();
  55. if (!name) {
  56. EditorUI.showModalError("New Project Editor Error", "Please enter a project name");
  57. return false;
  58. }
  59. var folder = this.projectPathField.text.trim();
  60. if (!folder) {
  61. EditorUI.showModalError("New Project Editor Error", "Please choose a root project folder");
  62. return false;
  63. }
  64. folder += "/" + name;
  65. var fileSystem = Atomic.getFileSystem();
  66. if (fileSystem.dirExists(folder) || fileSystem.fileExists(folder)) {
  67. var message = folder + " exists\n\nPlease choose a different root folder or project name";
  68. EditorUI.showModalError("New Project Editor Error", message);
  69. return false;
  70. }
  71. folder = Atomic.addTrailingSlash(folder);
  72. if (!fileSystem.dirExists(folder)) {
  73. // Determine if we have a language template for the selected language.
  74. let templateDetail: ProjectTemplates.ProjectTemplateDetail;
  75. let selectedLanguage = this.projectLanguageField.text;
  76. // Check whether we have a required IDE installed for C# projects
  77. if (selectedLanguage == "CSharp" || selectedLanguage == "C#") {
  78. if (!ToolCore.netProjectSystem.getIDEAvailable()) {
  79. this.hide();
  80. EditorUI.getModelOps().showAtomicNETWindow();
  81. return false;
  82. }
  83. }
  84. for (let i = 0; i < this.projectTemplate.templates.length; i++) {
  85. if (this.projectTemplate.templates[i].language === selectedLanguage) {
  86. templateDetail = this.projectTemplate.templates[i];
  87. break;
  88. }
  89. }
  90. // Do the creation!
  91. if (templateDetail && fileSystem.dirExists(templateDetail.folder)) {
  92. if (!fileSystem.copyDir(templateDetail.folder, folder)) {
  93. var message = "Unable to copy folder: " + templateDetail.folder + " to " + folder;
  94. EditorUI.showModalError("New Project Editor Error", message);
  95. return false;
  96. }
  97. var utils = new Editor.FileUtils();
  98. utils.createDirs(folder + "Cache");
  99. if (!fileSystem.dirExists(folder)) {
  100. var message = "Unable to create folder: " + folder + "\n\nPlease choose a different root folder or project name";
  101. EditorUI.showModalError("New Project Editor Error", message);
  102. return false;
  103. }
  104. // Look for the .atomic project file and if it exists, then rename it
  105. let fileResults = fileSystem.scanDir(folder, "*.atomic", Atomic.SCAN_FILES, false);
  106. if (fileResults.length === 1) {
  107. fileSystem.rename(folder + fileResults[0], folder + name + ".atomic");
  108. } else {
  109. // Just create the file. We either don't have one existing, or we have more than one and don't know which one to rename
  110. var file = new Atomic.File(folder + name + ".atomic", Atomic.FILE_WRITE);
  111. file.close();
  112. }
  113. // Look for a .userprefs file and if it exists, then rename it
  114. fileResults = fileSystem.scanDir(folder, "*.userprefs", Atomic.SCAN_FILES, false);
  115. if (fileResults.length === 1) {
  116. fileSystem.rename(folder + fileResults[0], folder + name + ".userprefs");
  117. }
  118. this.hide();
  119. this.sendEvent(EditorEvents.LoadProject, { path: folder });
  120. return true;
  121. } else {
  122. let message = [
  123. "Unable to create project for:",
  124. "",
  125. `language: ${selectedLanguage}`,
  126. `template: ${templateDetail.folder}`,
  127. "",
  128. "Please choose a different language."
  129. ].join("\n");
  130. EditorUI.showModalError("New Project Editor Error", message);
  131. return false;
  132. }
  133. }
  134. return false;
  135. }
  136. handleWidgetEvent(ev: Atomic.UIWidgetEvent) {
  137. if (ev.type == Atomic.UI_EVENT_TYPE_CLICK) {
  138. var id = ev.target.id;
  139. if (id == "cancel") {
  140. this.hide();
  141. return true;
  142. }
  143. else if (id == "choose_path") {
  144. var utils = new Editor.FileUtils();
  145. var path = utils.newProjectFileDialog();
  146. if (path.length)
  147. this.projectPathField.text = path;
  148. return true;
  149. }
  150. else if (id == "create") {
  151. this.tryProjectCreate();
  152. return true;
  153. }
  154. }
  155. }
  156. /**
  157. * Queries the json file for languages that are available to this template and populates the
  158. * list.
  159. */
  160. populateLanguageSelectionList() {
  161. this.projectLanguageFieldSource.clear();
  162. this.projectTemplate.templates.forEach(templateDetail => {
  163. this.projectLanguageFieldSource.addItem(new Atomic.UISelectItem(templateDetail.language));
  164. });
  165. this.projectLanguageField.source = this.projectLanguageFieldSource;
  166. this.projectLanguageField.value = 0;
  167. }
  168. projectPathField: Atomic.UIEditField;
  169. projectNameField: Atomic.UIEditField;
  170. projectLanguageField: Atomic.UISelectDropdown;
  171. projectLanguageFieldSource: Atomic.UISelectItemSource = new Atomic.UISelectItemSource();
  172. image: Atomic.UIImageWidget;
  173. projectTemplate: ProjectTemplates.ProjectTemplateDefinition;
  174. }
  175. export = CreateProject;