JSAtomic.cpp 9.5 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/Core/ProcessUtils.h>
  5. #include <Atomic/IO/FileSystem.h>
  6. #include <Atomic/IO/Log.h>
  7. #include <Atomic/Resource/ResourceCache.h>
  8. #include <Atomic/Input/Input.h>
  9. #include <Atomic/Graphics/Renderer.h>
  10. #include <Atomic/Graphics/Graphics.h>
  11. #include <Atomic/Engine/Engine.h>
  12. #include <Atomic/UI/UI.h>
  13. #ifdef ATOMIC_NETWORK
  14. #include <Atomic/Network/Network.h>
  15. #endif
  16. #include "JSEvents.h"
  17. #include "JSVM.h"
  18. #include "JSComponent.h"
  19. #include "JSCore.h"
  20. #include "JSFileSystem.h"
  21. #include "JSGraphics.h"
  22. #ifdef ATOMIC_3D
  23. #include "JSAtomic3D.h"
  24. #endif
  25. #include "JSIO.h"
  26. #include "JSUIAPI.h"
  27. #include "JSScene.h"
  28. #ifdef ATOMIC_NETWORK
  29. #include "JSNetwork.h"
  30. #endif
  31. #include "JSAtomicPlayer.h"
  32. #include "JSAtomic.h"
  33. #include <Atomic/Scene/Scene.h>
  34. #include <Atomic/Environment/ProcSky.h>
  35. namespace Atomic
  36. {
  37. extern void jsb_package_atomic_init(JSVM* vm);
  38. static int js_module_read_file(duk_context* ctx)
  39. {
  40. JSVM* vm = JSVM::GetJSVM(ctx);
  41. ResourceCache* cache = vm->GetContext()->GetSubsystem<ResourceCache>();
  42. String path = duk_to_string(ctx, 0);
  43. SharedPtr<File> file = cache->GetFile(path);
  44. if (!file->IsOpen())
  45. {
  46. duk_push_string(ctx, "Unable to open module file");
  47. duk_throw(ctx);
  48. return 0;
  49. }
  50. unsigned size = file->GetSize();
  51. SharedArrayPtr<char> data;
  52. data = new char[size + 1];
  53. data[size] = '\0';
  54. file->Read(data, size);
  55. duk_push_string(ctx, data);
  56. return 1;
  57. }
  58. static int js_print(duk_context* ctx)
  59. {
  60. duk_concat(ctx, duk_get_top(ctx));
  61. VariantMap eventData;
  62. using namespace JSPrint;
  63. eventData[P_TEXT] = duk_to_string(ctx, -1);
  64. JSVM* vm = JSVM::GetJSVM(ctx);
  65. vm->SendEvent(E_JSPRINT, eventData);
  66. LOGINFOF("%s", duk_to_string(ctx, -1));
  67. return 0;
  68. }
  69. static int js_openConsoleWindow(duk_context* ctx)
  70. {
  71. #ifdef _WIN32
  72. OpenConsoleWindow();
  73. #endif
  74. return 0;
  75. }
  76. static int js_assert(duk_context* ctx)
  77. {
  78. if (!duk_to_boolean(ctx, 0))
  79. {
  80. assert(0);
  81. }
  82. return 0;
  83. }
  84. static int js_atomic_GetEngine(duk_context* ctx)
  85. {
  86. JSVM* vm = JSVM::GetJSVM(ctx);
  87. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>());
  88. return 1;
  89. }
  90. static int js_atomic_GetResourceCache(duk_context* ctx)
  91. {
  92. JSVM* vm = JSVM::GetJSVM(ctx);
  93. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>());
  94. return 1;
  95. }
  96. static int js_atomic_GetRenderer(duk_context* ctx)
  97. {
  98. JSVM* vm = JSVM::GetJSVM(ctx);
  99. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>());
  100. return 1;
  101. }
  102. static int js_atomic_GetGraphics(duk_context* ctx)
  103. {
  104. JSVM* vm = JSVM::GetJSVM(ctx);
  105. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>());
  106. return 1;
  107. }
  108. static int js_atomic_GetInput(duk_context* ctx)
  109. {
  110. JSVM* vm = JSVM::GetJSVM(ctx);
  111. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>());
  112. return 1;
  113. }
  114. static int js_atomic_GetFileSystem(duk_context* ctx)
  115. {
  116. JSVM* vm = JSVM::GetJSVM(ctx);
  117. js_push_class_object_instance(ctx, vm->GetSubsystem<FileSystem>());
  118. return 1;
  119. }
  120. #ifdef ATOMIC_NETWORK
  121. static int js_atomic_GetNetwork(duk_context* ctx)
  122. {
  123. JSVM* vm = JSVM::GetJSVM(ctx);
  124. js_push_class_object_instance(ctx, vm->GetSubsystem<Network>());
  125. return 1;
  126. }
  127. #endif
  128. static int js_atomic_GetUI(duk_context* ctx)
  129. {
  130. JSVM* vm = JSVM::GetJSVM(ctx);
  131. js_push_class_object_instance(ctx, vm->GetSubsystem<UI>());
  132. return 1;
  133. }
  134. static int js_atomic_script(duk_context* ctx)
  135. {
  136. JSVM* vm = JSVM::GetJSVM(ctx);
  137. if (duk_is_string(ctx, 0))
  138. {
  139. if ( vm->ExecuteScript(duk_to_string(ctx, 0)))
  140. duk_push_boolean(ctx, 1);
  141. else
  142. duk_push_boolean(ctx, 0);
  143. }
  144. else
  145. duk_push_boolean(ctx, 0);
  146. return 1;
  147. }
  148. static void js_atomic_destroy_node(Node* node, duk_context* ctx, bool root = false)
  149. {
  150. if (root)
  151. {
  152. PODVector<Node*> children;
  153. node->GetChildren(children, true);
  154. for (unsigned i = 0; i < children.Size(); i++)
  155. {
  156. if (children.At(i)->JSGetHeapPtr())
  157. js_atomic_destroy_node(children.At(i), ctx);
  158. }
  159. }
  160. const Vector<SharedPtr<Component> >& components = node->GetComponents();
  161. for (unsigned i = 0; i < components.Size(); i++)
  162. {
  163. Component* component = components[i];
  164. if (component->GetType() == JSComponent::GetTypeStatic())
  165. {
  166. JSComponent* jscomponent = (JSComponent*) component;
  167. jscomponent->SetDestroyed();
  168. }
  169. component->UnsubscribeFromAllEvents();
  170. }
  171. node->RemoveAllComponents();
  172. node->UnsubscribeFromAllEvents();
  173. }
  174. static void js_atomic_destroy_scene(Scene* scene, duk_context* ctx)
  175. {
  176. js_atomic_destroy_node(scene, ctx, true);
  177. }
  178. static int js_atomic_destroy(duk_context* ctx)
  179. {
  180. if (!duk_is_object(ctx, 0))
  181. return 0;
  182. Object* obj = js_to_class_instance<Object>(ctx, 0, 0);
  183. if (!obj)
  184. return 0;
  185. if (obj->GetType() == Node::GetTypeStatic())
  186. {
  187. Node* node = (Node*) obj;
  188. js_atomic_destroy_node(node, ctx, true);
  189. return 0;
  190. }
  191. if (obj->GetType() == Scene::GetTypeStatic())
  192. {
  193. Scene* scene = (Scene*) obj;
  194. js_atomic_destroy_scene(scene, ctx);
  195. return 0;
  196. }
  197. else if (obj->GetType() == JSComponent::GetTypeStatic())
  198. {
  199. // FIXME: want to be able to destroy a single component
  200. assert(0);
  201. JSComponent* component = (JSComponent*) obj;
  202. component->UnsubscribeFromAllEvents();
  203. component->Remove();
  204. return 0;
  205. }
  206. return 0;
  207. }
  208. void jsapi_init_atomic(JSVM* vm)
  209. {
  210. // core modules
  211. jsb_package_atomic_init(vm);
  212. // extensions
  213. jsapi_init_core(vm);
  214. jsapi_init_filesystem(vm);
  215. jsapi_init_io(vm);
  216. #ifdef ATOMIC_NETWORK
  217. jsapi_init_network(vm);
  218. #endif
  219. jsapi_init_graphics(vm);
  220. #ifdef ATOMIC_3D
  221. jsapi_init_atomic3d(vm);
  222. #endif
  223. jsapi_init_ui(vm);
  224. jsapi_init_scene(vm);
  225. jsapi_init_atomicplayer(vm);
  226. duk_context* ctx = vm->GetJSContext();
  227. // globals
  228. duk_push_global_object(ctx);
  229. // console.log
  230. duk_push_object(ctx);
  231. duk_dup(ctx, -1);
  232. duk_put_prop_string(ctx, -3, "console");
  233. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  234. duk_put_prop_string(ctx, -2, "log");
  235. duk_pop(ctx);
  236. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  237. duk_put_prop_string(ctx, -2, "print");
  238. duk_push_c_function(ctx, js_assert, 1);
  239. duk_put_prop_string(ctx, -2, "assert");
  240. duk_push_c_function(ctx, js_module_read_file, 1);
  241. duk_put_prop_string(ctx, -2, "js_module_read_file");
  242. duk_pop(ctx);
  243. // Atomic
  244. duk_get_global_string(ctx, "Atomic");
  245. // Atomic.print
  246. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  247. duk_put_prop_string(ctx, -2, "print");
  248. String platform = GetPlatform();
  249. if (platform == "Mac OS X")
  250. platform = "MacOSX";
  251. duk_push_string(ctx, platform.CString());
  252. duk_put_prop_string(ctx, -2, "platform");
  253. // Node registry
  254. duk_push_global_stash(ctx);
  255. duk_push_object(ctx);
  256. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  257. duk_push_object(ctx);
  258. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_VARIANTMAP_CACHE);
  259. duk_pop(ctx);
  260. duk_push_c_function(ctx, js_openConsoleWindow, 0);
  261. duk_put_prop_string(ctx, -2, "openConsoleWindow");
  262. // subsystems
  263. duk_push_c_function(ctx, js_atomic_GetEngine, 0);
  264. duk_put_prop_string(ctx, -2, "getEngine");
  265. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>(), "Engine");
  266. duk_put_prop_string(ctx, -2, "engine");
  267. duk_push_c_function(ctx, js_atomic_GetGraphics, 0);
  268. duk_put_prop_string(ctx, -2, "getGraphics");
  269. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>(), "Graphics");
  270. duk_put_prop_string(ctx, -2, "graphics");
  271. duk_push_c_function(ctx, js_atomic_GetRenderer, 0);
  272. duk_put_prop_string(ctx, -2, "getRenderer");
  273. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>(), "Renderer");
  274. duk_put_prop_string(ctx, -2, "renderer");
  275. duk_push_c_function(ctx, js_atomic_GetResourceCache, 0);
  276. duk_put_prop_string(ctx, -2, "getResourceCache");
  277. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>(), "ResourceCache");
  278. duk_put_prop_string(ctx, -2, "cache");
  279. duk_push_c_function(ctx, js_atomic_GetInput, 0);
  280. duk_put_prop_string(ctx, -2, "getInput");
  281. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>(), "Input");
  282. duk_put_prop_string(ctx, -2, "input");
  283. duk_push_c_function(ctx, js_atomic_GetFileSystem, 0);
  284. duk_put_prop_string(ctx, -2, "getFileSystem");
  285. js_push_class_object_instance(ctx, vm->GetSubsystem<FileSystem>(), "FileSystem");
  286. duk_put_prop_string(ctx, -2, "fileSystem");
  287. #ifdef ATOMIC_NETWORK
  288. duk_push_c_function(ctx, js_atomic_GetNetwork, 0);
  289. duk_put_prop_string(ctx, -2, "getNetwork");
  290. js_push_class_object_instance(ctx, vm->GetSubsystem<Network>(), "Network");
  291. duk_put_prop_string(ctx, -2, "network");
  292. #endif
  293. duk_push_c_function(ctx, js_atomic_GetUI, 0);
  294. duk_put_prop_string(ctx, -2, "getUI");
  295. js_push_class_object_instance(ctx, vm->GetSubsystem<UI>(), "UI");
  296. duk_put_prop_string(ctx, -2, "ui");
  297. // end subsystems
  298. duk_push_c_function(ctx, js_atomic_script, 1);
  299. duk_put_prop_string(ctx, -2, "script");
  300. duk_push_c_function(ctx, js_atomic_destroy, 1);
  301. duk_put_prop_string(ctx, -2, "destroy");
  302. duk_pop(ctx);
  303. }
  304. }