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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/IO/Log.h>
- #include <Atomic/IO/FileSystem.h>
- #include <Atomic/Core/Context.h>
- #include <Atomic/Resource/ResourceCache.h>
- #ifdef ATOMIC_PHYSICS
- #include <Atomic/Physics/PhysicsEvents.h>
- #include <Atomic/Physics/PhysicsWorld.h>
- #endif
- #include <Atomic/Scene/Scene.h>
- #include <Atomic/Scene/SceneEvents.h>
- #include "CSComponent.h"
- //#include "AtomicSharpAPI.h"
- namespace Atomic
- {
- extern const char* LOGIC_CATEGORY;
- class CSComponentFactory : public ObjectFactory
- {
- public:
- /// Construct.
- CSComponentFactory(Context* context) :
- ObjectFactory(context)
- {
- type_ = CSComponent::GetTypeStatic();
- baseType_ = CSComponent::GetBaseTypeStatic();
- typeName_ = CSComponent::GetTypeNameStatic();
- }
- /// Create an object of the specific type.
- SharedPtr<Object> CreateObject(const XMLElement& source = XMLElement::EMPTY)
- {
- // if in editor, just create the CSComponent
- if (context_->GetEditorContext())
- {
- return SharedPtr<Object>(new CSComponent(context_));
- }
- // At runtime, a XML CSComponent may refer to a managed component
- String managedClass;
- if (source != XMLElement::EMPTY)
- {
- XMLElement attrElem = source.GetChild("attribute");
- while (attrElem)
- {
- if (attrElem.GetAttribute("name") == "ManagedClass")
- {
- managedClass = attrElem.GetAttribute("value");
- break;
- }
- attrElem = attrElem.GetNext("attribute");
- }
- }
- SharedPtr<Object> ptr;
- if (managedClass.Length())
- {
- // change to callback
- //ptr = CSComponentCreate(managedClass);
- }
- if (ptr.Null())
- {
- ptr = new CSComponent(context_);
- }
- return ptr; }
- };
- CSComponent::CSComponent(Context* context) :
- Component(context),
- updateEventMask_(USE_UPDATE | USE_POSTUPDATE | USE_FIXEDUPDATE | USE_FIXEDPOSTUPDATE),
- currentEventMask_(0),
- instanceInitialized_(false),
- started_(false),
- destroyed_(false),
- scriptClassInstance_(false),
- delayedStartCalled_(false),
- loading_(false)
- {
- }
- CSComponent::~CSComponent()
- {
- }
- void CSComponent::RegisterObject(Context* context)
- {
- context->RegisterFactory(new CSComponentFactory(context), LOGIC_CATEGORY);
- ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
- ATTRIBUTE("FieldValues", VariantMap, fieldValues_, Variant::emptyVariantMap, AM_FILE);
- MIXED_ACCESSOR_ATTRIBUTE("Assembly", GetAssemblyFileAttr, SetAssemblyFileAttr, ResourceRef, ResourceRef(NETAssemblyFile::GetTypeStatic()), AM_DEFAULT);
- ACCESSOR_ATTRIBUTE("Class", GetComponentClassName, SetComponentClassName, String, String::EMPTY, AM_DEFAULT);
- }
- void CSComponent::OnSetEnabled()
- {
- UpdateEventSubscription();
- }
- void CSComponent::SetUpdateEventMask(unsigned char mask)
- {
- if (updateEventMask_ != mask)
- {
- updateEventMask_ = mask;
- UpdateEventSubscription();
- }
- }
- void CSComponent::ApplyAttributes()
- {
- }
- void CSComponent::CallScriptMethod(CSComponentMethod method, float value)
- {
- if (destroyed_ || !node_ || !node_->GetScene())
- return;
- // Change to callback
- //CSComponentCallMethod(GetRefID(), method, value);
- }
- void CSComponent::Start()
- {
- CallScriptMethod(CSComponentMethod_Start);
- }
- void CSComponent::DelayedStart()
- {
- CallScriptMethod(CSComponentMethod_DelayedStart);
- }
- void CSComponent::Update(float timeStep)
- {
- //if (!instanceInitialized_)
- // InitInstance();
- if (!started_)
- {
- started_ = true;
- Start();
- }
- CallScriptMethod(CSComponentMethod_Update, timeStep);
- }
- void CSComponent::PostUpdate(float timeStep)
- {
- CallScriptMethod(CSComponentMethod_PostUpdate, timeStep);
- }
- void CSComponent::FixedUpdate(float timeStep)
- {
- CallScriptMethod(CSComponentMethod_FixedUpdate, timeStep);
- }
- void CSComponent::FixedPostUpdate(float timeStep)
- {
- CallScriptMethod(CSComponentMethod_PostFixedUpdate, timeStep);
- }
- void CSComponent::OnNodeSet(Node* node)
- {
- if (node)
- {
- //UpdateReferences();
- }
- else
- {
- // We are being detached from a node: execute user-defined stop function and prepare for destruction
- //UpdateReferences(true);
- Stop();
- }
- }
- void CSComponent::OnSceneSet(Scene* scene)
- {
- if (scene)
- UpdateEventSubscription();
- else
- {
- UnsubscribeFromEvent(E_SCENEUPDATE);
- UnsubscribeFromEvent(E_SCENEPOSTUPDATE);
- #ifdef ATOMIC_PHYSICS
- UnsubscribeFromEvent(E_PHYSICSPRESTEP);
- UnsubscribeFromEvent(E_PHYSICSPOSTSTEP);
- #endif
- currentEventMask_ = 0;
- }
- }
- void CSComponent::UpdateEventSubscription()
- {
- Scene* scene = GetScene();
- if (!scene)
- return;
- bool enabled = IsEnabledEffective();
- bool needUpdate = enabled && ((updateEventMask_ & USE_UPDATE) || !delayedStartCalled_);
- if (needUpdate && !(currentEventMask_ & USE_UPDATE))
- {
- SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(CSComponent, HandleSceneUpdate));
- currentEventMask_ |= USE_UPDATE;
- }
- else if (!needUpdate && (currentEventMask_ & USE_UPDATE))
- {
- UnsubscribeFromEvent(scene, E_SCENEUPDATE);
- currentEventMask_ &= ~USE_UPDATE;
- }
- bool needPostUpdate = enabled && (updateEventMask_ & USE_POSTUPDATE);
- if (needPostUpdate && !(currentEventMask_ & USE_POSTUPDATE))
- {
- SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(CSComponent, HandleScenePostUpdate));
- currentEventMask_ |= USE_POSTUPDATE;
- }
- else if (!needUpdate && (currentEventMask_ & USE_POSTUPDATE))
- {
- UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
- currentEventMask_ &= ~USE_POSTUPDATE;
- }
- #ifdef ATOMIC_PHYSICS
- PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
- if (!world)
- return;
- bool needFixedUpdate = enabled && (updateEventMask_ & USE_FIXEDUPDATE);
- if (needFixedUpdate && !(currentEventMask_ & USE_FIXEDUPDATE))
- {
- SubscribeToEvent(world, E_PHYSICSPRESTEP, HANDLER(CSComponent, HandlePhysicsPreStep));
- currentEventMask_ |= USE_FIXEDUPDATE;
- }
- else if (!needFixedUpdate && (currentEventMask_ & USE_FIXEDUPDATE))
- {
- UnsubscribeFromEvent(world, E_PHYSICSPRESTEP);
- currentEventMask_ &= ~USE_FIXEDUPDATE;
- }
- bool needFixedPostUpdate = enabled && (updateEventMask_ & USE_FIXEDPOSTUPDATE);
- if (needFixedPostUpdate && !(currentEventMask_ & USE_FIXEDPOSTUPDATE))
- {
- SubscribeToEvent(world, E_PHYSICSPOSTSTEP, HANDLER(CSComponent, HandlePhysicsPostStep));
- currentEventMask_ |= USE_FIXEDPOSTUPDATE;
- }
- else if (!needFixedPostUpdate && (currentEventMask_ & USE_FIXEDPOSTUPDATE))
- {
- UnsubscribeFromEvent(world, E_PHYSICSPOSTSTEP);
- currentEventMask_ &= ~USE_FIXEDPOSTUPDATE;
- }
- #endif
- }
- void CSComponent::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace SceneUpdate;
- assert(!destroyed_);
- // Execute user-defined delayed start function before first update
- if (!delayedStartCalled_)
- {
- DelayedStart();
- delayedStartCalled_ = true;
- // If did not need actual update events, unsubscribe now
- if (!(updateEventMask_ & USE_UPDATE))
- {
- UnsubscribeFromEvent(GetScene(), E_SCENEUPDATE);
- currentEventMask_ &= ~USE_UPDATE;
- return;
- }
- }
- // Then execute user-defined update function
- Update(eventData[P_TIMESTEP].GetFloat());
- }
- void CSComponent::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace ScenePostUpdate;
- // Execute user-defined post-update function
- PostUpdate(eventData[P_TIMESTEP].GetFloat());
- }
- #ifdef ATOMIC_PHYSICS
- void CSComponent::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
- {
- using namespace PhysicsPreStep;
- // Execute user-defined fixed update function
- FixedUpdate(eventData[P_TIMESTEP].GetFloat());
- }
- void CSComponent::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
- {
- using namespace PhysicsPostStep;
- // Execute user-defined fixed post-update function
- FixedPostUpdate(eventData[P_TIMESTEP].GetFloat());
- }
- #endif
- bool CSComponent::Load(Deserializer& source, bool setInstanceDefault)
- {
- loading_ = true;
- bool success = Component::Load(source, setInstanceDefault);
- loading_ = false;
- return success;
- }
- bool CSComponent::LoadXML(const XMLElement& source, bool setInstanceDefault)
- {
- loading_ = true;
- bool success = Component::LoadXML(source, setInstanceDefault);
- loading_ = false;
- return success;
- }
- void CSComponent::SetAssemblyFile(NETAssemblyFile* assemblyFile)
- {
- assemblyFile_ = assemblyFile;
- }
- ResourceRef CSComponent::GetAssemblyFileAttr() const
- {
- return GetResourceRef(assemblyFile_, NETAssemblyFile::GetTypeStatic());
- }
- void CSComponent::SetAssemblyFileAttr(const ResourceRef& value)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- SetAssemblyFile(cache->GetResource<NETAssemblyFile>(value.name_));
- }
- }
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