NETComponentClass.h 2.3 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Container/HashMap.h>
  24. #include <Atomic/Core/Variant.h>
  25. #include <Atomic/Resource/JSONValue.h>
  26. #include <Atomic/Script/Script.h>
  27. namespace Atomic
  28. {
  29. class NETAssemblyFile;
  30. /// NET Assembly resource.
  31. class ATOMIC_API NETComponentClass : public Object
  32. {
  33. OBJECT(NETComponentClass);
  34. public:
  35. /// Construct.
  36. NETComponentClass(Context* context, NETAssemblyFile* assemblyFile);
  37. /// Destruct.
  38. virtual ~NETComponentClass();
  39. const String& GetName() { return name_; }
  40. bool ParseJSON(const JSONValue& json);
  41. const HashMap<String, VariantType>& GetFields() const { return fields_; }
  42. const VariantMap& GetDefaultFieldValues() const { return defaultFieldValues_; }
  43. const HashMap<String, Vector<EnumInfo>>& GetEnums() const { return enums_; }
  44. void GetDefaultFieldValue(const String& name, Variant& v);
  45. private:
  46. WeakPtr<NETAssemblyFile> assemblyFile_;
  47. static void InitTypeMap();
  48. String name_;
  49. static HashMap<String, VariantType> typeMap_;
  50. HashMap<String, VariantType> fields_;
  51. VariantMap defaultFieldValues_;
  52. HashMap<String, Vector<EnumInfo>> enums_;
  53. };
  54. }