BuildMac.js 4.0 KB

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  1. var fs = require('fs-extra');
  2. var path = require("path");
  3. var host = require("./Host");
  4. var buildTasks = require("./BuildTasks");
  5. var config = require('./BuildConfig');
  6. var atomicRoot = config.atomicRoot;
  7. var buildDir = config.artifactsRoot + "Build/Mac/";
  8. var resourceDest = config.editorAppFolder + "/Contents/Resources/"
  9. function copyAtomicNET() {
  10. if (!config["with-atomicnet"])
  11. return;
  12. fs.copySync(atomicRoot + "Artifacts/AtomicNET/" + config["config"],
  13. resourceDest + "ToolData/AtomicNET/" + config["config"]);
  14. fs.copySync(atomicRoot + "Script/AtomicNET/AtomicProject.json",
  15. resourceDest + "ToolData/AtomicNET/Build/Projects/AtomicProject.json");
  16. }
  17. function copyAtomicEditor() {
  18. fs.copySync(buildDir + "Source/AtomicEditor/" + config["config"] + "/AtomicEditor.app", config.editorAppFolder);
  19. // We need some resources to run
  20. fs.copySync(atomicRoot + "Resources/CoreData",
  21. resourceDest + "CoreData");
  22. fs.copySync(atomicRoot + "Resources/PlayerData",
  23. resourceDest + "PlayerData");
  24. fs.copySync(atomicRoot + "Data/AtomicEditor",
  25. resourceDest + "ToolData");
  26. fs.copySync(atomicRoot + "Resources/EditorData",
  27. resourceDest + "EditorData");
  28. fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
  29. resourceDest + "EditorData/AtomicEditor/EditorScripts");
  30. // copy the mac player binary to deployment
  31. var playerBinary = buildDir + "Source/AtomicPlayer/Application/" + config["config"] + "/AtomicPlayer.app/Contents/MacOS/AtomicPlayer";
  32. fs.copySync(playerBinary, resourceDest + "ToolData/Deployment/MacOS/AtomicPlayer.app/Contents/MacOS/AtomicPlayer");
  33. copyAtomicNET();
  34. }
  35. namespace('build', function() {
  36. task('atomiceditor_phase2', {
  37. async: true
  38. }, function() {
  39. process.chdir(buildDir);
  40. var cmds = [];
  41. cmds.push("xcodebuild -target AtomicEditor -target AtomicPlayer -configuration " + config["config"] + " -parallelizeTargets -jobs 4")
  42. jake.exec(cmds, function() {
  43. copyAtomicEditor();
  44. complete();
  45. }, {
  46. printStdout: true
  47. });
  48. });
  49. // Builds a standalone Atomic Editor, which can be distributed out of build tree
  50. task('atomiceditor', {
  51. async: true
  52. }, function() {
  53. // We clean atomicNET here as otherwise platform binaries would be deleted
  54. var createDirs = [config.artifactsRoot + "AtomicNET/", buildDir, config.editorAppFolder, host.getGenScriptRootDir()];
  55. var removeDirs = [config.artifactsRoot + "Build/Android/", config.artifactsRoot + "Build/IOS/"];
  56. host.setupDirs(!config.noclean, createDirs, removeDirs);
  57. process.chdir(buildDir);
  58. var cmds = [];
  59. // Generate XCode project, AtomicTool binary, and script bindings
  60. cmds.push("cmake ../../../ -DATOMIC_DEV_BUILD=0 -G Xcode");
  61. cmds.push("xcodebuild -target GenerateScriptBindings -target AtomicNETNative -configuration " + config["config"] + " -parallelizeTargets -jobs 4")
  62. jake.exec(cmds, function() {
  63. var rootTask = jake.Task['build:atomiceditor_phase2'];
  64. buildTasks.installBuildTasks(rootTask);
  65. rootTask.addListener('complete', function () {
  66. console.log("\n\nAtomic Editor built to " + config.editorAppFolder + "\n\n");
  67. complete();
  68. });
  69. rootTask.invoke();
  70. }, {
  71. printStdout: true,
  72. printStderr: true
  73. });
  74. });
  75. // Generate a XCode Workspace
  76. task('genxcode', {
  77. async: true
  78. }, function() {
  79. var xcodeRoot = path.resolve(atomicRoot, "") + "-XCode";
  80. if (!fs.existsSync(xcodeRoot)) {
  81. jake.mkdirP(xcodeRoot);
  82. }
  83. process.chdir(xcodeRoot);
  84. var cmds = [];
  85. cmds.push("cmake ../AtomicGameEngine -DATOMIC_DEV_BUILD=1 -G Xcode");
  86. jake.exec(cmds, function() {
  87. complete();
  88. }, {
  89. printStdout: true,
  90. printStderr: true
  91. });
  92. });
  93. });// end of build namespace