MiniJSON.cs 18 KB

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  1. /*
  2. * Copyright (c) 2012 Calvin Rien
  3. *
  4. * Based on the JSON parser by Patrick van Bergen
  5. * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
  6. *
  7. * Simplified it so that it doesn't throw exceptions
  8. * and can be used in Unity iPhone with maximum code stripping.
  9. *
  10. * Permission is hereby granted, free of charge, to any person obtaining
  11. * a copy of this software and associated documentation files (the
  12. * "Software"), to deal in the Software without restriction, including
  13. * without limitation the rights to use, copy, modify, merge, publish,
  14. * distribute, sublicense, and/or sell copies of the Software, and to
  15. * permit persons to whom the Software is furnished to do so, subject to
  16. * the following conditions:
  17. *
  18. * The above copyright notice and this permission notice shall be
  19. * included in all copies or substantial portions of the Software.
  20. *
  21. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  22. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  23. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  24. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  25. * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  26. * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  27. * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  28. */
  29. using System;
  30. using System.Collections;
  31. using System.Collections.Generic;
  32. using System.IO;
  33. using System.Text;
  34. namespace MiniJSON {
  35. // Example usage:
  36. //
  37. // using UnityEngine;
  38. // using System.Collections;
  39. // using System.Collections.Generic;
  40. // using MiniJSON;
  41. //
  42. // public class MiniJSONTest : MonoBehaviour {
  43. // void Start () {
  44. // var jsonString = "{ \"array\": [1.44,2,3], " +
  45. // "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
  46. // "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
  47. // "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
  48. // "\"int\": 65536, " +
  49. // "\"float\": 3.1415926, " +
  50. // "\"bool\": true, " +
  51. // "\"null\": null }";
  52. //
  53. // var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
  54. //
  55. // Debug.Log("deserialized: " + dict.GetType());
  56. // Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
  57. // Debug.Log("dict['string']: " + (string) dict["string"]);
  58. // Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
  59. // Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
  60. // Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
  61. //
  62. // var str = Json.Serialize(dict);
  63. //
  64. // Debug.Log("serialized: " + str);
  65. // }
  66. // }
  67. /// <summary>
  68. /// This class encodes and decodes JSON strings.
  69. /// Spec. details, see http://www.json.org/
  70. ///
  71. /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
  72. /// All numbers are parsed to doubles.
  73. /// </summary>
  74. public static class Json {
  75. /// <summary>
  76. /// Parses the string json into a value
  77. /// </summary>
  78. /// <param name="json">A JSON string.</param>
  79. /// <returns>An List&lt;object&gt;, a Dictionary&lt;string, object&gt;, a double, an integer,a string, null, true, or false</returns>
  80. public static object Deserialize(string json) {
  81. // save the string for debug information
  82. if (json == null) {
  83. return null;
  84. }
  85. return Parser.Parse(json);
  86. }
  87. sealed class Parser : IDisposable {
  88. const string WHITE_SPACE = " \t\n\r";
  89. const string WORD_BREAK = " \t\n\r{}[],:\"";
  90. enum TOKEN {
  91. NONE,
  92. CURLY_OPEN,
  93. CURLY_CLOSE,
  94. SQUARED_OPEN,
  95. SQUARED_CLOSE,
  96. COLON,
  97. COMMA,
  98. STRING,
  99. NUMBER,
  100. TRUE,
  101. FALSE,
  102. NULL
  103. };
  104. StringReader json;
  105. Parser(string jsonString) {
  106. json = new StringReader(jsonString);
  107. }
  108. public static object Parse(string jsonString) {
  109. using (var instance = new Parser(jsonString)) {
  110. return instance.ParseValue();
  111. }
  112. }
  113. public void Dispose() {
  114. json.Dispose();
  115. json = null;
  116. }
  117. Dictionary<string, object> ParseObject() {
  118. Dictionary<string, object> table = new Dictionary<string, object>();
  119. // ditch opening brace
  120. json.Read();
  121. // {
  122. while (true) {
  123. switch (NextToken) {
  124. case TOKEN.NONE:
  125. return null;
  126. case TOKEN.COMMA:
  127. continue;
  128. case TOKEN.CURLY_CLOSE:
  129. return table;
  130. default:
  131. // name
  132. string name = ParseString();
  133. if (name == null) {
  134. return null;
  135. }
  136. // :
  137. if (NextToken != TOKEN.COLON) {
  138. return null;
  139. }
  140. // ditch the colon
  141. json.Read();
  142. // value
  143. table[name] = ParseValue();
  144. break;
  145. }
  146. }
  147. }
  148. List<object> ParseArray() {
  149. List<object> array = new List<object>();
  150. // ditch opening bracket
  151. json.Read();
  152. // [
  153. var parsing = true;
  154. while (parsing) {
  155. TOKEN nextToken = NextToken;
  156. switch (nextToken) {
  157. case TOKEN.NONE:
  158. return null;
  159. case TOKEN.COMMA:
  160. continue;
  161. case TOKEN.SQUARED_CLOSE:
  162. parsing = false;
  163. break;
  164. default:
  165. object value = ParseByToken(nextToken);
  166. array.Add(value);
  167. break;
  168. }
  169. }
  170. return array;
  171. }
  172. object ParseValue() {
  173. TOKEN nextToken = NextToken;
  174. return ParseByToken(nextToken);
  175. }
  176. object ParseByToken(TOKEN token) {
  177. switch (token) {
  178. case TOKEN.STRING:
  179. return ParseString();
  180. case TOKEN.NUMBER:
  181. return ParseNumber();
  182. case TOKEN.CURLY_OPEN:
  183. return ParseObject();
  184. case TOKEN.SQUARED_OPEN:
  185. return ParseArray();
  186. case TOKEN.TRUE:
  187. return true;
  188. case TOKEN.FALSE:
  189. return false;
  190. case TOKEN.NULL:
  191. return null;
  192. default:
  193. return null;
  194. }
  195. }
  196. string ParseString() {
  197. StringBuilder s = new StringBuilder();
  198. char c;
  199. // ditch opening quote
  200. json.Read();
  201. bool parsing = true;
  202. while (parsing) {
  203. if (json.Peek() == -1) {
  204. parsing = false;
  205. break;
  206. }
  207. c = NextChar;
  208. switch (c) {
  209. case '"':
  210. parsing = false;
  211. break;
  212. case '\\':
  213. if (json.Peek() == -1) {
  214. parsing = false;
  215. break;
  216. }
  217. c = NextChar;
  218. switch (c) {
  219. case '"':
  220. case '\\':
  221. case '/':
  222. s.Append(c);
  223. break;
  224. case 'b':
  225. s.Append('\b');
  226. break;
  227. case 'f':
  228. s.Append('\f');
  229. break;
  230. case 'n':
  231. s.Append('\n');
  232. break;
  233. case 'r':
  234. s.Append('\r');
  235. break;
  236. case 't':
  237. s.Append('\t');
  238. break;
  239. case 'u':
  240. var hex = new StringBuilder();
  241. for (int i=0; i< 4; i++) {
  242. hex.Append(NextChar);
  243. }
  244. s.Append((char) Convert.ToInt32(hex.ToString(), 16));
  245. break;
  246. }
  247. break;
  248. default:
  249. s.Append(c);
  250. break;
  251. }
  252. }
  253. return s.ToString();
  254. }
  255. object ParseNumber() {
  256. string number = NextWord;
  257. if (number.IndexOf('.') == -1) {
  258. long parsedInt;
  259. Int64.TryParse(number, out parsedInt);
  260. return parsedInt;
  261. }
  262. double parsedDouble;
  263. Double.TryParse(number, out parsedDouble);
  264. return parsedDouble;
  265. }
  266. void EatWhitespace() {
  267. while (WHITE_SPACE.IndexOf(PeekChar) != -1) {
  268. json.Read();
  269. if (json.Peek() == -1) {
  270. break;
  271. }
  272. }
  273. }
  274. char PeekChar {
  275. get {
  276. return Convert.ToChar(json.Peek());
  277. }
  278. }
  279. char NextChar {
  280. get {
  281. return Convert.ToChar(json.Read());
  282. }
  283. }
  284. string NextWord {
  285. get {
  286. StringBuilder word = new StringBuilder();
  287. while (WORD_BREAK.IndexOf(PeekChar) == -1) {
  288. word.Append(NextChar);
  289. if (json.Peek() == -1) {
  290. break;
  291. }
  292. }
  293. return word.ToString();
  294. }
  295. }
  296. TOKEN NextToken {
  297. get {
  298. EatWhitespace();
  299. if (json.Peek() == -1) {
  300. return TOKEN.NONE;
  301. }
  302. char c = PeekChar;
  303. switch (c) {
  304. case '{':
  305. return TOKEN.CURLY_OPEN;
  306. case '}':
  307. json.Read();
  308. return TOKEN.CURLY_CLOSE;
  309. case '[':
  310. return TOKEN.SQUARED_OPEN;
  311. case ']':
  312. json.Read();
  313. return TOKEN.SQUARED_CLOSE;
  314. case ',':
  315. json.Read();
  316. return TOKEN.COMMA;
  317. case '"':
  318. return TOKEN.STRING;
  319. case ':':
  320. return TOKEN.COLON;
  321. case '0':
  322. case '1':
  323. case '2':
  324. case '3':
  325. case '4':
  326. case '5':
  327. case '6':
  328. case '7':
  329. case '8':
  330. case '9':
  331. case '-':
  332. return TOKEN.NUMBER;
  333. }
  334. string word = NextWord;
  335. switch (word) {
  336. case "false":
  337. return TOKEN.FALSE;
  338. case "true":
  339. return TOKEN.TRUE;
  340. case "null":
  341. return TOKEN.NULL;
  342. }
  343. return TOKEN.NONE;
  344. }
  345. }
  346. }
  347. /// <summary>
  348. /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
  349. /// </summary>
  350. /// <param name="json">A Dictionary&lt;string, object&gt; / List&lt;object&gt;</param>
  351. /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
  352. public static string Serialize(object obj) {
  353. return Serializer.Serialize(obj);
  354. }
  355. sealed class Serializer {
  356. StringBuilder builder;
  357. Serializer() {
  358. builder = new StringBuilder();
  359. }
  360. public static string Serialize(object obj) {
  361. var instance = new Serializer();
  362. instance.SerializeValue(obj);
  363. return instance.builder.ToString();
  364. }
  365. void SerializeValue(object value) {
  366. IList asList;
  367. IDictionary asDict;
  368. string asStr;
  369. if (value == null) {
  370. builder.Append("null");
  371. }
  372. else if ((asStr = value as string) != null) {
  373. SerializeString(asStr);
  374. }
  375. else if (value is bool) {
  376. builder.Append(value.ToString().ToLower());
  377. }
  378. else if ((asList = value as IList) != null) {
  379. SerializeArray(asList);
  380. }
  381. else if ((asDict = value as IDictionary) != null) {
  382. SerializeObject(asDict);
  383. }
  384. else if (value is char) {
  385. SerializeString(value.ToString());
  386. }
  387. else {
  388. SerializeOther(value);
  389. }
  390. }
  391. void SerializeObject(IDictionary obj) {
  392. bool first = true;
  393. builder.Append('{');
  394. foreach (object e in obj.Keys) {
  395. if (!first) {
  396. builder.Append(',');
  397. }
  398. SerializeString(e.ToString());
  399. builder.Append(':');
  400. SerializeValue(obj[e]);
  401. first = false;
  402. }
  403. builder.Append('}');
  404. }
  405. void SerializeArray(IList anArray) {
  406. builder.Append('[');
  407. bool first = true;
  408. foreach (object obj in anArray) {
  409. if (!first) {
  410. builder.Append(',');
  411. }
  412. SerializeValue(obj);
  413. first = false;
  414. }
  415. builder.Append(']');
  416. }
  417. void SerializeString(string str) {
  418. builder.Append('\"');
  419. char[] charArray = str.ToCharArray();
  420. foreach (var c in charArray) {
  421. switch (c) {
  422. case '"':
  423. builder.Append("\\\"");
  424. break;
  425. case '\\':
  426. builder.Append("\\\\");
  427. break;
  428. case '\b':
  429. builder.Append("\\b");
  430. break;
  431. case '\f':
  432. builder.Append("\\f");
  433. break;
  434. case '\n':
  435. builder.Append("\\n");
  436. break;
  437. case '\r':
  438. builder.Append("\\r");
  439. break;
  440. case '\t':
  441. builder.Append("\\t");
  442. break;
  443. default:
  444. int codepoint = Convert.ToInt32(c);
  445. if ((codepoint >= 32) && (codepoint <= 126)) {
  446. builder.Append(c);
  447. }
  448. else {
  449. builder.Append("\\u" + Convert.ToString(codepoint, 16).PadLeft(4, '0'));
  450. }
  451. break;
  452. }
  453. }
  454. builder.Append('\"');
  455. }
  456. void SerializeOther(object value) {
  457. if (value is float
  458. || value is int
  459. || value is uint
  460. || value is long
  461. || value is double
  462. || value is sbyte
  463. || value is byte
  464. || value is short
  465. || value is ushort
  466. || value is ulong
  467. || value is decimal) {
  468. builder.Append(value.ToString());
  469. }
  470. else {
  471. SerializeString(value.ToString());
  472. }
  473. }
  474. }
  475. }
  476. }