BuildAndroid.cpp 10 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include "AtomicEditor.h"
  5. #include <Atomic/IO/File.h>
  6. #include <Atomic/IO/FileSystem.h>
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/IO/MemoryBuffer.h>
  9. #include "../AEEditor.h"
  10. #include "../Project/AEProject.h"
  11. #include "../Project/ProjectUtils.h"
  12. #include "BuildAndroid.h"
  13. #include "AndroidProjectGenerator.h"
  14. // TODO: We're going to want headless builds
  15. #include "AEEditor.h"
  16. #include "AEEvents.h"
  17. #include "AEPreferences.h"
  18. #include "Subprocess/AESubprocessSystem.h"
  19. #include "UI/Modal/UIModalOps.h"
  20. #include "BuildSystem.h"
  21. namespace AtomicEditor
  22. {
  23. BuildAndroid::BuildAndroid(Context * context) : BuildBase(context)
  24. {
  25. }
  26. BuildAndroid::~BuildAndroid()
  27. {
  28. }
  29. void BuildAndroid::Initialize()
  30. {
  31. Editor* editor = GetSubsystem<Editor>();
  32. Project* project = editor->GetProject();
  33. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  34. #ifdef ATOMIC_PLATFORM_OSX
  35. String bundleResources = fileSystem->GetAppBundleResourceFolder();
  36. #else
  37. String bundleResources = fileSystem->GetProgramDir();
  38. #endif
  39. String projectResources = project->GetResourcePath();
  40. String dataFolder = bundleResources + "Data/";
  41. String coreDataFolder = bundleResources + "CoreData/";
  42. AddResourceDir(coreDataFolder);
  43. AddResourceDir(dataFolder);
  44. AddResourceDir(projectResources);
  45. BuildResourceEntries();
  46. }
  47. void BuildAndroid::HandleEvent(StringHash eventType, VariantMap& eventData)
  48. {
  49. if (eventType == E_SUBPROCESSOUTPUT)
  50. {
  51. if (currentBuildPhase_ == ADBListDevices)
  52. {
  53. deviceListText_ += eventData[SubprocessOutput::P_TEXT].GetString();
  54. }
  55. }
  56. if (eventType == E_SUBPROCESSCOMPLETE)
  57. {
  58. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  59. int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
  60. if (!code)
  61. {
  62. // success
  63. if (currentBuildPhase_ == AndroidUpdateProject)
  64. {
  65. RunAntDebug();
  66. }
  67. else if (currentBuildPhase_ == AntBuildDebug)
  68. {
  69. RunADBListDevices();
  70. }
  71. else if (currentBuildPhase_ == ADBListDevices)
  72. {
  73. // check if we have any devices attached, otherwise adb install
  74. // will hang looking for devices
  75. bool noDevices = true;
  76. if (deviceListText_.Length())
  77. {
  78. MemoryBuffer reader(deviceListText_.CString(), deviceListText_.Length() + 1);
  79. while (!reader.IsEof())
  80. {
  81. String line = reader.ReadLine();
  82. if (line.Length() && line[0] >= '0' && line[0] <= '9')
  83. {
  84. noDevices = false;
  85. break;
  86. }
  87. }
  88. }
  89. if (!noDevices)
  90. RunADBInstall();
  91. else
  92. {
  93. // can't proceed
  94. buildSystem->BuildComplete();
  95. }
  96. }
  97. else if (currentBuildPhase_ == ADBInstall)
  98. {
  99. RunStartActivity();
  100. }
  101. else if (currentBuildPhase_ == ADBStartActivity)
  102. {
  103. buildSystem->BuildComplete();
  104. }
  105. }
  106. else
  107. {
  108. buildSystem->BuildComplete();
  109. }
  110. }
  111. }
  112. // adb shell am start -n com.package.name/com.package.name.ActivityName
  113. void BuildAndroid::RunStartActivity()
  114. {
  115. Editor* editor = GetSubsystem<Editor>();
  116. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  117. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  118. AndroidBuildSettings buildSettings = buildSystem->GetBuildSettings()->GetAndroidSettings();
  119. String adbCommand = editor->GetPreferences()->GetAndroidSDKPath();
  120. #ifdef ATOMIC_PLATFORM_OSX
  121. adbCommand += "platform-tools/adb";
  122. #else
  123. adbCommand += "/platform-tools/adb.exe";
  124. #endif
  125. String stringArgs;
  126. const char* cpackage = buildSettings.package.CString();
  127. stringArgs.AppendWithFormat("shell am start -n %s/%s.AtomicGameEngine",cpackage, cpackage);
  128. Vector<String> args = stringArgs.Split(' ');
  129. currentBuildPhase_ = ADBStartActivity;
  130. Subprocess* subprocess = subs->Launch(adbCommand, args, buildPath_);
  131. if (!subprocess)
  132. {
  133. assert(0);
  134. // ERROR
  135. return;
  136. }
  137. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleEvent));
  138. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildAndroid, HandleEvent));
  139. UIModalOps* ops = GetSubsystem<UIModalOps>();
  140. ops->SetProgramOutputSubprocess(subprocess);
  141. }
  142. void BuildAndroid::RunADBInstall()
  143. {
  144. Editor* editor = GetSubsystem<Editor>();
  145. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  146. String adbCommand = editor->GetPreferences()->GetAndroidSDKPath();
  147. #ifdef ATOMIC_PLATFORM_OSX
  148. adbCommand += "platform-tools/adb";
  149. #else
  150. adbCommand += "/platform-tools/adb.exe";
  151. #endif
  152. Vector<String> args = String("install -r ./bin/Atomic-debug-unaligned.apk").Split(' ');
  153. currentBuildPhase_ = ADBInstall;
  154. Subprocess* subprocess = subs->Launch(adbCommand, args, buildPath_);
  155. if (!subprocess)
  156. {
  157. assert(0);
  158. // ERROR
  159. return;
  160. }
  161. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleEvent));
  162. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildAndroid, HandleEvent));
  163. UIModalOps* ops = GetSubsystem<UIModalOps>();
  164. ops->SetProgramOutputSubprocess(subprocess);
  165. }
  166. void BuildAndroid::RunADBListDevices()
  167. {
  168. Editor* editor = GetSubsystem<Editor>();
  169. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  170. deviceListText_.Clear();
  171. String adbCommand = editor->GetPreferences()->GetAndroidSDKPath();
  172. #ifdef ATOMIC_PLATFORM_OSX
  173. adbCommand += "platform-tools/adb";
  174. #else
  175. adbCommand += "/platform-tools/adb.exe";
  176. #endif
  177. Vector<String> args = String("devices").Split(' ');
  178. currentBuildPhase_ = ADBListDevices;
  179. Subprocess* subprocess = subs->Launch(adbCommand, args, buildPath_);
  180. if (!subprocess)
  181. {
  182. assert(0);
  183. // ERROR
  184. return;
  185. }
  186. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleEvent));
  187. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildAndroid, HandleEvent));
  188. UIModalOps* ops = GetSubsystem<UIModalOps>();
  189. ops->SetProgramOutputSubprocess(subprocess);
  190. }
  191. void BuildAndroid::RunAntDebug()
  192. {
  193. Editor* editor = GetSubsystem<Editor>();
  194. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  195. //TODO: ensure ant is on path, also JAVA_HOME env variable needs to be set jdk root on Windows
  196. #ifdef ATOMIC_PLATFORM_OSX
  197. String antCommand = "/usr/local/bin/ant";
  198. Vector<String> args;
  199. args.Push("debug");
  200. #else
  201. Vector<String> args;
  202. String antCommand = "cmd";
  203. String antPath = "C:\\Dev\\apache-ant-1.9.4\\bin\\ant.bat";
  204. // ant is a batch file on windows, so have to run with cmd /c
  205. args.Push("/c");
  206. args.Push("\"" + antPath + "\"");
  207. args.Push("debug");
  208. #endif
  209. currentBuildPhase_ = AntBuildDebug;
  210. Subprocess* subprocess = subs->Launch(antCommand, args, buildPath_);
  211. if (!subprocess)
  212. {
  213. assert(0);
  214. // ERROR
  215. return;
  216. }
  217. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleEvent));
  218. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildAndroid, HandleEvent));
  219. UIModalOps* ops = GetSubsystem<UIModalOps>();
  220. ops->ShowProgramOutput(subprocess);
  221. }
  222. void BuildAndroid::RunAndroidUpdate()
  223. {
  224. Editor* editor = GetSubsystem<Editor>();
  225. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  226. String androidCommand = editor->GetPreferences()->GetAndroidSDKPath();
  227. androidCommand += "tools/android";
  228. Vector<String> args = String("update project -p . -t 33").Split(' ');
  229. currentBuildPhase_ = AndroidUpdateProject;
  230. Subprocess* subprocess = subs->Launch(androidCommand, args, buildPath_);
  231. if (!subprocess)
  232. {
  233. assert(0);
  234. // ERROR
  235. return;
  236. }
  237. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleEvent));
  238. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildAndroid, HandleEvent));
  239. UIModalOps* ops = GetSubsystem<UIModalOps>();
  240. ops->ShowProgramOutput(subprocess);
  241. }
  242. void BuildAndroid::Build(const String& buildPath)
  243. {
  244. Editor* editor = GetSubsystem<Editor>();
  245. Project* project = editor->GetProject();
  246. buildPath_ = buildPath;
  247. androidSDKPath_ = editor->GetPreferences()->GetAndroidSDKPath();
  248. #ifdef ATOMIC_PLATFORM_OSX
  249. androidCommand_ = androidSDKPath_ + "platform/android";
  250. adbCommand_ = androidSDKPath_ + "platform-tools/adb";
  251. #else
  252. androidCommand_ = androidSDKPath_ + "platform/android.bat";
  253. adbCommand_ = androidSDKPath_ + "platform-tools/adb.exe";
  254. #endif
  255. Initialize();
  256. //generate manifest file
  257. String manifest;
  258. for (unsigned i = 0; i < resourceEntries_.Size(); i++)
  259. {
  260. BuildResourceEntry* entry = resourceEntries_[i];
  261. manifest += entry->packagePath_;
  262. if ( i != resourceEntries_.Size() - 1)
  263. manifest += ";";
  264. }
  265. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  266. #ifdef ATOMIC_PLATFORM_OSX
  267. String buildSourceDir = fileSystem->GetAppBundleResourceFolder();
  268. #else
  269. String buildSourceDir = fileSystem->GetProgramDir();
  270. #endif
  271. String androidProject = buildSourceDir + "Deployment/Android";
  272. String projectResources = project->GetResourcePath();
  273. String dataFolder = buildSourceDir + "Data/";
  274. String coreDataFolder = buildSourceDir + "CoreData/";
  275. fileSystem->CopyDir(androidProject, buildPath_);
  276. fileSystem->CopyDir(projectResources, buildPath_ + "/assets/AtomicResources");
  277. fileSystem->CopyDir(dataFolder, buildPath_ + "/assets/Data");
  278. fileSystem->CopyDir(coreDataFolder, buildPath_ + "/assets/CoreData");
  279. // write the manifest
  280. SharedPtr<File> mfile(new File(context_, buildPath_ + "/assets/AtomicManifest", FILE_WRITE));
  281. mfile->WriteString(manifest);
  282. mfile->Close();
  283. AndroidProjectGenerator gen(context_);
  284. gen.SetBuildPath(buildPath_);
  285. gen.Generate();
  286. // RunAndroidUpdate();
  287. RunAntDebug();
  288. }
  289. }