BuildSystem.h 1.1 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #pragma once
  5. #include <Atomic/Core/Object.h>
  6. #include "BuildSettings.h"
  7. #include "BuildBase.h"
  8. using namespace Atomic;
  9. namespace AtomicEditor
  10. {
  11. class BuildSystem : public Object
  12. {
  13. OBJECT(BuildSystem);
  14. public:
  15. /// Construct.
  16. BuildSystem(Context* context);
  17. /// Destruct.
  18. virtual ~BuildSystem();
  19. BuildSettings* GetBuildSettings() { return buildSettings_; }
  20. void LoadBuildSettings(rapidjson::Value::Member* jobject);
  21. void SaveBuildSettings(rapidjson::PrettyWriter<rapidjson::FileStream>& writer);
  22. void BuildComplete();
  23. private:
  24. void DoBuildMac(const String& buildPath);
  25. void DoBuildWindows(const String& buildPath);
  26. void DoBuildAndroid(const String& buildPath);
  27. void DoBuildWeb(const String& buildPath);
  28. SharedPtr<BuildSettings> buildSettings_;
  29. SharedPtr<BuildBase> currentBuild_;
  30. void HandleEditorBuild(StringHash eventType, VariantMap& eventData);
  31. };
  32. }