| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include <Atomic/Core/Object.h>
- #include "BuildSettings.h"
- #include "BuildBase.h"
- using namespace Atomic;
- namespace AtomicEditor
- {
- class BuildSystem : public Object
- {
- OBJECT(BuildSystem);
- public:
- /// Construct.
- BuildSystem(Context* context);
- /// Destruct.
- virtual ~BuildSystem();
- BuildSettings* GetBuildSettings() { return buildSettings_; }
- void LoadBuildSettings(rapidjson::Value::Member* jobject);
- void SaveBuildSettings(rapidjson::PrettyWriter<rapidjson::FileStream>& writer);
- void BuildComplete();
- private:
- void DoBuildMac(const String& buildPath);
- void DoBuildWindows(const String& buildPath);
- void DoBuildAndroid(const String& buildPath);
- void DoBuildWeb(const String& buildPath);
- SharedPtr<BuildSettings> buildSettings_;
- SharedPtr<BuildBase> currentBuild_;
- void HandleEditorBuild(StringHash eventType, VariantMap& eventData);
- };
- }
|