BuildWindows.cpp 1.8 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include "AtomicEditor.h"
  5. #include <Atomic/IO/FileSystem.h>
  6. #include "../AEEditor.h"
  7. #include "../Project/AEProject.h"
  8. #include "../Project/ProjectUtils.h"
  9. #include "BuildSystem.h"
  10. #include "BuildWindows.h"
  11. namespace AtomicEditor
  12. {
  13. BuildWindows::BuildWindows(Context * context) : BuildBase(context)
  14. {
  15. }
  16. BuildWindows::~BuildWindows()
  17. {
  18. }
  19. void BuildWindows::Initialize()
  20. {
  21. Editor* editor = GetSubsystem<Editor>();
  22. Project* project = editor->GetProject();
  23. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  24. String bundleResources = fileSystem->GetProgramDir();
  25. String projectResources = project->GetResourcePath();
  26. String dataFolder = bundleResources + "Data/";
  27. String coreDataFolder = bundleResources + "CoreData/";
  28. AddResourceDir(coreDataFolder);
  29. AddResourceDir(dataFolder);
  30. AddResourceDir(projectResources);
  31. BuildResourceEntries();
  32. }
  33. void BuildWindows::Build(const String& buildPath)
  34. {
  35. buildPath_ = buildPath;
  36. Initialize();
  37. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  38. String buildSourceDir = fileSystem->GetProgramDir();
  39. buildSourceDir += "Deployment/Win32";
  40. fileSystem->CreateDir(buildPath);
  41. fileSystem->CreateDir(buildPath + "/AtomicPlayer_Resources");
  42. String resourcePackagePath = buildPath + "/AtomicPlayer_Resources/AtomicResources.pak";
  43. GenerateResourcePackage(resourcePackagePath);
  44. fileSystem->Copy(buildSourceDir + "/AtomicPlayer.exe", buildPath + "/AtomicPlayer.exe");
  45. ProjectUtils* utils = GetSubsystem<ProjectUtils>();
  46. utils->RevealInFinder(GetPath(buildPath));
  47. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  48. buildSystem->BuildComplete();
  49. }
  50. }