UIBuildSettings.cpp 8.0 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include "AtomicEditor.h"
  5. #include <TurboBadger/tb_window.h>
  6. #include <TurboBadger/tb_select.h>
  7. #include <TurboBadger/tb_editfield.h>
  8. #include <Atomic/Core/Context.h>
  9. #include <Atomic/UI/TBUI.h>
  10. #include "AEEvents.h"
  11. #include "AEEditor.h"
  12. #include "Resources/AEResourceOps.h"
  13. #include "UIBuildSettings.h"
  14. namespace AtomicEditor
  15. {
  16. // UIBuildSettings------------------------------------------------
  17. UIBuildSettings::UIBuildSettings(Context* context):
  18. UIModalOpWindow(context),
  19. windowsSettings_(new UIBuildSettingsWindows(context)),
  20. androidSettings_(new UIBuildSettingsAndroid(context)),
  21. webSettings_(new UIBuildSettingsWeb(context)),
  22. platformIndicator_(0)
  23. {
  24. TBUI* tbui = GetSubsystem<TBUI>();
  25. window_->SetText("Atomic Player - Build Settings");
  26. tbui->LoadResourceFile(window_->GetContentRoot(), "AtomicEditor/editor/ui/buildsettings.tb.txt");
  27. TBLayout* platformcontainer = delegate_->GetWidgetByIDAndType<TBLayout>(TBIDC("platformcontainer"));
  28. assert(platformcontainer);
  29. platformSelect_ = new TBSelectList();
  30. platformSelect_->SetSource(&platformSource_);
  31. LayoutParams lp;
  32. lp.min_h = 370;
  33. platformSelect_->SetLayoutParams(lp);
  34. platformSelect_->SetGravity(WIDGET_GRAVITY_ALL);
  35. TBGenericStringItem* item = new TBGenericStringItem("Windows");
  36. item->SetSkinImage(TBIDC("LogoWindows"));
  37. item->id = TBIDC("WindowsBuildSettings");
  38. platformSource_.AddItem(item);
  39. item = new TBGenericStringItem("Mac");
  40. item->SetSkinImage(TBIDC("LogoMac"));
  41. item->id = TBIDC("MacBuildSettings");
  42. platformSource_.AddItem(item);
  43. item = new TBGenericStringItem("WebGL");
  44. item->SetSkinImage(TBIDC("LogoHTML5"));
  45. item->id = TBIDC("WebGLBuildSettings");
  46. platformSource_.AddItem(item);
  47. item = new TBGenericStringItem("Android");
  48. item->SetSkinImage(TBIDC("LogoAndroid"));
  49. item->id = TBIDC("AndroidBuildSettings");
  50. platformSource_.AddItem(item);
  51. item = new TBGenericStringItem("iOS");
  52. item->SetSkinImage(TBIDC("LogoIOS"));
  53. item->id = TBIDC("iOSBuildSettings");
  54. platformSource_.AddItem(item);
  55. platformSelect_->SetValue(-1);
  56. platformSelect_->SetValue(0);
  57. platformcontainer->AddChild(platformSelect_);
  58. platformIndicator_ = delegate_->GetWidgetByIDAndType<TBSkinImage>(TBIDC("current_platform_indicator"));
  59. assert(platformIndicator_);
  60. Editor* editor = GetSubsystem<Editor>();
  61. AEEditorPlatform platform = editor->GetCurrentPlatform();
  62. UpdateCurrentPlatform(platform);
  63. // windows settings
  64. if (platform == AE_PLATFORM_WINDOWS)
  65. SelectWindowsSettings();
  66. else if (platform == AE_PLATFORM_MAC)
  67. SelectMacSettings();
  68. else if (platform == AE_PLATFORM_ANDROID)
  69. SelectAndroidSettings();
  70. else if (platform == AE_PLATFORM_HTML5)
  71. SelectWebSettings();
  72. window_->ResizeToFitContent();
  73. Center();
  74. SubscribeToEvent(E_PLATFORMCHANGE, HANDLER(UIBuildSettings, HandlePlatformChange));
  75. }
  76. void UIBuildSettings::RemoveSettingsWidgets()
  77. {
  78. TBLayout* settingscontainer = delegate_->GetWidgetByIDAndType<TBLayout>(TBIDC("settingscontainer"));
  79. assert(settingscontainer);
  80. if (windowsSettings_->GetWidgetDelegate()->GetParent() == settingscontainer)
  81. settingscontainer->RemoveChild(windowsSettings_->GetWidgetDelegate());
  82. if (androidSettings_->GetWidgetDelegate()->GetParent() == settingscontainer)
  83. settingscontainer->RemoveChild(androidSettings_->GetWidgetDelegate());
  84. if (webSettings_->GetWidgetDelegate()->GetParent() == settingscontainer)
  85. settingscontainer->RemoveChild(webSettings_->GetWidgetDelegate());
  86. }
  87. void UIBuildSettings::SelectWindowsSettings()
  88. {
  89. RemoveSettingsWidgets();
  90. TBLayout* settingscontainer = delegate_->GetWidgetByIDAndType<TBLayout>(TBIDC("settingscontainer"));
  91. assert(settingscontainer);
  92. settingscontainer->AddChild(windowsSettings_->GetWidgetDelegate());
  93. platformSelect_->SetValue(0);
  94. }
  95. void UIBuildSettings::SelectWebSettings()
  96. {
  97. RemoveSettingsWidgets();
  98. TBLayout* settingscontainer = delegate_->GetWidgetByIDAndType<TBLayout>(TBIDC("settingscontainer"));
  99. assert(settingscontainer);
  100. settingscontainer->AddChild(webSettings_->GetWidgetDelegate());
  101. platformSelect_->SetValue(2);
  102. }
  103. void UIBuildSettings::SelectAndroidSettings()
  104. {
  105. RemoveSettingsWidgets();
  106. TBLayout* settingscontainer = delegate_->GetWidgetByIDAndType<TBLayout>(TBIDC("settingscontainer"));
  107. assert(settingscontainer);
  108. settingscontainer->AddChild(androidSettings_->GetWidgetDelegate());
  109. androidSettings_->Refresh();
  110. platformSelect_->SetValue(3);
  111. }
  112. void UIBuildSettings::SelectMacSettings()
  113. {
  114. RemoveSettingsWidgets();
  115. TBLayout* settingscontainer = delegate_->GetWidgetByIDAndType<TBLayout>(TBIDC("settingscontainer"));
  116. assert(settingscontainer);
  117. settingscontainer->AddChild(windowsSettings_->GetWidgetDelegate());
  118. androidSettings_->Refresh();
  119. platformSelect_->SetValue(1);
  120. }
  121. UIBuildSettings::~UIBuildSettings()
  122. {
  123. platformSelect_->SetSource(NULL);
  124. platformSource_.DeleteAllItems();
  125. }
  126. void UIBuildSettings::RequestPlatformChange(TBID id)
  127. {
  128. Editor* editor = GetSubsystem<Editor>();
  129. AEEditorPlatform platform = AE_PLATFORM_UNDEFINED;
  130. if (id == TBIDC("WindowsBuildSettings"))
  131. {
  132. platform = AE_PLATFORM_WINDOWS;
  133. }
  134. else if (id == TBIDC("MacBuildSettings"))
  135. {
  136. platform = AE_PLATFORM_MAC;
  137. }
  138. else if (id == TBIDC("WebGLBuildSettings"))
  139. {
  140. platform = AE_PLATFORM_HTML5;
  141. }
  142. else if (id == TBIDC("AndroidBuildSettings"))
  143. {
  144. platform = AE_PLATFORM_ANDROID;
  145. }
  146. else if (id == TBIDC("iOSBuildSettings"))
  147. {
  148. platform = AE_PLATFORM_IOS;
  149. }
  150. if (platform == AE_PLATFORM_UNDEFINED)
  151. {
  152. #ifdef ATOMIC_PLATFORM_OSX
  153. platform = AE_PLATFORM_MAC;
  154. #else
  155. platform = AE_PLATFORM_WINDOWS;
  156. #endif
  157. }
  158. editor->RequestPlatformChange(platform);
  159. }
  160. void UIBuildSettings::StoreSettings()
  161. {
  162. androidSettings_->StoreSettings();
  163. Editor* editor = GetSubsystem<Editor>();
  164. editor->SaveProject();
  165. }
  166. bool UIBuildSettings::OnEvent(const TBWidgetEvent &ev)
  167. {
  168. Editor* editor = GetSubsystem<Editor>();
  169. UIModalOps* ops = GetSubsystem<UIModalOps>();
  170. if (ev.type == EVENT_TYPE_CLICK)
  171. {
  172. if (ev.ref_id == TBIDC("WindowsBuildSettings"))
  173. {
  174. SelectWindowsSettings();
  175. return true;
  176. }
  177. else if (ev.ref_id == TBIDC("AndroidBuildSettings"))
  178. {
  179. SelectAndroidSettings();
  180. return true;
  181. }
  182. else if (ev.ref_id == TBIDC("WebGLBuildSettings"))
  183. {
  184. SelectWebSettings();
  185. return true;
  186. }
  187. else if (ev.target->GetID() == TBIDC("set_current_platform"))
  188. {
  189. TBID id = platformSelect_->GetSelectedItemID();
  190. RequestPlatformChange(id);
  191. return true;
  192. }
  193. else if (ev.target->GetID() == TBIDC("ok"))
  194. {
  195. StoreSettings();
  196. ops->Hide();
  197. return true;
  198. }
  199. if (ev.target->GetID() == TBIDC("cancel"))
  200. {
  201. ops->Hide();
  202. return true;
  203. }
  204. }
  205. return false;
  206. }
  207. void UIBuildSettings::UpdateCurrentPlatform(AEEditorPlatform platform)
  208. {
  209. if (platform == AE_PLATFORM_MAC)
  210. platformIndicator_->SetSkinBg(TBIDC("LogoMac"));
  211. else if (platform == AE_PLATFORM_WINDOWS)
  212. platformIndicator_->SetSkinBg(TBIDC("LogoWindows"));
  213. else if (platform == AE_PLATFORM_ANDROID)
  214. platformIndicator_->SetSkinBg(TBIDC("LogoAndroid"));
  215. else if (platform == AE_PLATFORM_HTML5)
  216. platformIndicator_->SetSkinBg(TBIDC("LogoHTML5"));
  217. }
  218. void UIBuildSettings::HandlePlatformChange(StringHash eventType, VariantMap& eventData)
  219. {
  220. using namespace PlatformChange;
  221. AEEditorPlatform platform = (AEEditorPlatform) eventData[P_PLATFORM].GetUInt();
  222. UpdateCurrentPlatform(platform);
  223. }
  224. }