JSComponentFile.cpp 12 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/Context.h>
  23. #include <Atomic/IO/Deserializer.h>
  24. #include <Atomic/IO/Log.h>
  25. #include <Atomic/Core/Profiler.h>
  26. #include <Atomic/Resource/ResourceCache.h>
  27. #include <Atomic/IO/Serializer.h>
  28. #include "JSComponentFile.h"
  29. #include "JSComponent.h"
  30. #include "JSVM.h"
  31. namespace Atomic
  32. {
  33. JSComponentFile::JSComponentFile(Context* context) :
  34. Resource(context),
  35. scriptClass_(false)
  36. {
  37. }
  38. JSComponentFile::~JSComponentFile()
  39. {
  40. }
  41. void JSComponentFile::RegisterObject(Context* context)
  42. {
  43. context->RegisterFactory<JSComponentFile>();
  44. }
  45. void JSComponentFile::GetDefaultFieldValue(const String& name, Variant& v)
  46. {
  47. v = Variant::EMPTY;
  48. VariantMap::ConstIterator itr = defaultFieldValues_.Find(name);
  49. if (itr == defaultFieldValues_.End())
  50. {
  51. HashMap<String, VariantType>::ConstIterator citr = fields_.Find(name);
  52. if (citr == fields_.End())
  53. return;
  54. switch (citr->second_)
  55. {
  56. case VAR_BOOL:
  57. v = false;
  58. break;
  59. case VAR_STRING:
  60. v = "";
  61. break;
  62. case VAR_FLOAT:
  63. v = 0.0f;
  64. break;
  65. case VAR_VECTOR3:
  66. v = Vector3::ZERO;
  67. break;
  68. default:
  69. break;
  70. }
  71. return;
  72. }
  73. v = itr->second_;
  74. }
  75. bool JSComponentFile::PushModule()
  76. {
  77. if (context_->GetEditorContext())
  78. return false;
  79. JSVM* vm = JSVM::GetJSVM(NULL);
  80. duk_context* ctx = vm->GetJSContext();
  81. const String& path = GetName();
  82. String pathName, fileName, ext;
  83. SplitPath(path, pathName, fileName, ext);
  84. if (path.Contains('/') || path.Contains('\\'))
  85. pathName += "/" + fileName;
  86. else
  87. pathName = fileName;
  88. duk_get_global_string(ctx, "require");
  89. duk_push_string(ctx, pathName.CString());
  90. if (duk_pcall(ctx, 1) != 0)
  91. {
  92. vm->SendJSErrorEvent();
  93. return false;
  94. }
  95. return true;
  96. }
  97. JSComponent* JSComponentFile::CreateJSComponent()
  98. {
  99. JSComponent* component = NULL;
  100. if (!scriptClass_)
  101. {
  102. component = new JSComponent(context_);
  103. }
  104. else
  105. {
  106. JSVM* vm = JSVM::GetJSVM(NULL);
  107. duk_context* ctx = vm->GetJSContext();
  108. PushModule();
  109. duk_new(ctx, 0);
  110. if (duk_is_object(ctx, -1))
  111. {
  112. component = js_to_class_instance<JSComponent>(ctx, -1, 0);
  113. component->scriptClassInstance_ = true;
  114. // store reference below so pop doesn't gc the component
  115. component->UpdateReferences();
  116. }
  117. duk_pop(ctx);
  118. }
  119. if (!component)
  120. {
  121. LOGERRORF("Failed to create script class from component file %s", GetName().CString());
  122. component = new JSComponent(context_);
  123. }
  124. component->SetComponentFile(this);
  125. return component;
  126. }
  127. bool JSComponentFile::InitModule()
  128. {
  129. if (context_->GetEditorContext())
  130. return true;
  131. JSVM* vm = JSVM::GetJSVM(NULL);
  132. duk_context* ctx = vm->GetJSContext();
  133. duk_idx_t top = duk_get_top(ctx);
  134. if (!PushModule())
  135. return false;
  136. if (duk_is_function(ctx, -1))
  137. {
  138. // constructor export
  139. scriptClass_ = true;
  140. }
  141. else if (duk_is_object(ctx, -1))
  142. {
  143. duk_get_prop_string(ctx, -1, "component");
  144. if (!duk_is_function(ctx, -1))
  145. {
  146. LOGERRORF("Component file export object does not export a key \"component\" function: %s", GetName().CString());
  147. duk_set_top(ctx, top);
  148. return false;
  149. }
  150. scriptClass_ = false;
  151. }
  152. duk_set_top(ctx, top);
  153. return true;
  154. }
  155. bool JSComponentFile::BeginLoad(Deserializer& source)
  156. {
  157. if (!InitModule())
  158. return false;
  159. // TODO: move the inspector field parsing to the JavascriptImporter
  160. // which will work with obfusication, minimization, or bytecode dumps
  161. unsigned dataSize = source.GetSize();
  162. if (!dataSize && !source.GetName().Empty())
  163. {
  164. LOGERROR("Zero sized component file in " + source.GetName());
  165. return false;
  166. }
  167. SharedArrayPtr<char> buffer(new char[dataSize + 1]);
  168. if (source.Read(buffer.Get(), dataSize) != dataSize)
  169. return false;
  170. buffer[dataSize] = '\0';
  171. String text = buffer.Get();
  172. text.Replace("\r", "");
  173. Vector<String> lines = text.Split('\n');
  174. String eval;
  175. bool valid = false;
  176. int leftBracketCount = 0;
  177. int rightBracketCount = 0;
  178. for (unsigned i = 0; i < lines.Size(); i++)
  179. {
  180. String line = lines[i];
  181. bool added = false;
  182. if (!eval.Length())
  183. {
  184. line = line.Trimmed();
  185. if (line.StartsWith("inspectorFields"))
  186. {
  187. added = true;
  188. eval = line + "\n";
  189. }
  190. else if (line.StartsWith("this.inspectorFields"))
  191. {
  192. added = true;
  193. eval = line.Substring(5) + "\n";
  194. }
  195. else if (line.StartsWith("var inspectorFields"))
  196. {
  197. added = true;
  198. eval = line.Substring(4) + "\n";
  199. }
  200. }
  201. else
  202. {
  203. added = true;
  204. eval += line + "\n";
  205. }
  206. if (added) {
  207. for (unsigned j = 0; j < line.Length(); j++)
  208. {
  209. if (line.At(j) == '{')
  210. leftBracketCount++;
  211. else if (line.At(j) == '}')
  212. rightBracketCount++;
  213. }
  214. }
  215. if (eval.Length() && leftBracketCount && leftBracketCount == rightBracketCount)
  216. {
  217. valid = true;
  218. break;
  219. }
  220. }
  221. if (valid)
  222. {
  223. JSVM* vm = JSVM::GetJSVM(NULL);
  224. if (!vm)
  225. return true;
  226. duk_context* ctx = vm->GetJSContext();
  227. int top = duk_get_top(ctx);
  228. duk_push_string(ctx, eval.CString());
  229. duk_push_string(ctx, "eval");
  230. if (duk_pcompile(ctx, DUK_COMPILE_EVAL) != 0)
  231. {
  232. // couldn't eval the inspector fields
  233. duk_set_top(ctx, top);
  234. return true;
  235. }
  236. else if (duk_is_function(ctx, -1) && duk_pcall(ctx, 0) == DUK_EXEC_SUCCESS)
  237. {
  238. if (duk_is_object(ctx, -1))
  239. {
  240. duk_enum(ctx, -1, DUK_ENUM_OWN_PROPERTIES_ONLY);
  241. while (duk_next(ctx, -1, 1)) {
  242. String name = duk_get_string(ctx, -2);
  243. VariantType variantType = VAR_NONE;
  244. Variant defaultValue;
  245. if (duk_is_string(ctx, -1))
  246. {
  247. variantType = VAR_STRING;
  248. defaultValue = duk_to_string(ctx, -1);
  249. }
  250. else if (duk_is_number(ctx, -1))
  251. {
  252. variantType = VAR_FLOAT;
  253. defaultValue = (float) duk_to_number(ctx, -1);
  254. }
  255. else if (duk_is_array(ctx, -1))
  256. {
  257. int length = duk_get_length(ctx, -1);
  258. if (length > 0)
  259. {
  260. duk_get_prop_index(ctx, -1, 0);
  261. // resource ref detection
  262. if (duk_is_string(ctx, -1))
  263. {
  264. const char* classname = duk_to_string(ctx, -1);
  265. duk_pop(ctx);
  266. const char* name = NULL;
  267. if (length > 1)
  268. {
  269. duk_get_prop_index(ctx, -1, 1);
  270. name = duk_require_string(ctx, -1);
  271. duk_pop(ctx);
  272. }
  273. ResourceRef resourceRef(classname);
  274. if (name)
  275. resourceRef.name_ = name;
  276. variantType = VAR_RESOURCEREF;
  277. defaultValue = resourceRef;
  278. }
  279. else
  280. {
  281. variantType = (VariantType) ((int)duk_require_number(ctx, -1));
  282. duk_pop(ctx);
  283. // detect int enum
  284. if (length > 1 && (variantType == VAR_INT || variantType == VAR_FLOAT
  285. || variantType == VAR_DOUBLE))
  286. {
  287. duk_get_prop_index(ctx, -1, 1);
  288. if (duk_is_number(ctx, -1))
  289. {
  290. js_to_variant(ctx, -1, defaultValue);
  291. }
  292. else if (duk_is_array(ctx, -1))
  293. {
  294. int enumLength = duk_get_length(ctx, -1);
  295. for (unsigned i = 0; i < enumLength; i++)
  296. {
  297. duk_get_prop_index(ctx, -1, i);
  298. String enumName = duk_require_string(ctx, -1);
  299. enums_[name].Push(EnumInfo(enumName, Variant(float(i))));
  300. duk_pop(ctx);
  301. }
  302. }
  303. duk_pop(ctx);
  304. if (length > 2)
  305. {
  306. duk_get_prop_index(ctx, -1, 2);
  307. // default value
  308. js_to_variant(ctx, -1, defaultValue);
  309. duk_pop(ctx);
  310. }
  311. }
  312. else if (length > 1)
  313. {
  314. duk_get_prop_index(ctx, -1, 1);
  315. // default value
  316. js_to_variant(ctx, -1, defaultValue);
  317. duk_pop(ctx);
  318. }
  319. }
  320. }
  321. }
  322. else if (duk_is_boolean(ctx, -1))
  323. {
  324. variantType = VAR_BOOL;
  325. defaultValue = duk_to_boolean(ctx, -1) ? true : false;
  326. }
  327. if (defaultValue.GetType() != VAR_NONE)
  328. {
  329. defaultFieldValues_[name] = defaultValue;
  330. }
  331. if (variantType != VAR_NONE)
  332. fields_[name] = variantType;
  333. duk_pop_2(ctx); // pop key value
  334. }
  335. duk_pop(ctx); // pop enum object
  336. }
  337. }
  338. duk_set_top(ctx, top);
  339. }
  340. SetMemoryUse(0);
  341. return true;
  342. }
  343. bool JSComponentFile::Save(Serializer& dest) const
  344. {
  345. return true;
  346. }
  347. }