JSComponentFile.h 2.6 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Resource/Resource.h>
  24. #include <Atomic/Container/ArrayPtr.h>
  25. #include <Atomic/Container/List.h>
  26. namespace Atomic
  27. {
  28. class JSComponent;
  29. /// Script document resource.
  30. class ATOMIC_API JSComponentFile : public Resource
  31. {
  32. OBJECT(JSComponentFile);
  33. public:
  34. struct EnumInfo
  35. {
  36. EnumInfo(const String& name = String::EMPTY, const Variant& v = Variant::EMPTY)
  37. {
  38. name_ = name;
  39. value_ = v;
  40. }
  41. String name_;
  42. Variant value_;
  43. };
  44. /// Construct.
  45. JSComponentFile(Context* context);
  46. /// Destruct.
  47. virtual ~JSComponentFile();
  48. /// Register object factory.
  49. static void RegisterObject(Context* context);
  50. const HashMap<String, VariantType>& GetFields() const { return fields_; }
  51. const VariantMap& GetDefaultFieldValues() const { return defaultFieldValues_; }
  52. const HashMap<String, Vector<EnumInfo>>& GetEnums() const { return enums_; }
  53. void GetDefaultFieldValue(const String& name, Variant& v);
  54. /// Load resource from stream. May be called from a worker thread. Return true if successful.
  55. virtual bool BeginLoad(Deserializer& source);
  56. /// Save resource
  57. virtual bool Save(Serializer& dest) const;
  58. bool GetScriptClass() { return scriptClass_; }
  59. JSComponent* CreateJSComponent();
  60. bool PushModule();
  61. private:
  62. bool InitModule();
  63. bool scriptClass_;
  64. HashMap<String, VariantType> fields_;
  65. HashMap<String, Vector<EnumInfo>> enums_;
  66. VariantMap defaultFieldValues_;
  67. };
  68. }