JSAtomic.cpp 9.7 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/Core/ProcessUtils.h>
  5. #include <Atomic/IO/FileSystem.h>
  6. #include <Atomic/IO/Log.h>
  7. #include <Atomic/Resource/ResourceCache.h>
  8. #include <Atomic/Input/Input.h>
  9. #include <Atomic/Graphics/Renderer.h>
  10. #include <Atomic/Graphics/Graphics.h>
  11. #include <Atomic/Engine/Engine.h>
  12. #include <Atomic/Audio/Audio.h>
  13. #include <Atomic/UI/UI.h>
  14. #ifdef ATOMIC_NETWORK
  15. #include <Atomic/Network/Network.h>
  16. #endif
  17. #include "JSEvents.h"
  18. #include "JSVM.h"
  19. #include "JSComponent.h"
  20. #include "JSCore.h"
  21. #include "JSFileSystem.h"
  22. #include "JSGraphics.h"
  23. #ifdef ATOMIC_3D
  24. #include "JSAtomic3D.h"
  25. #endif
  26. #include "JSIO.h"
  27. #include "JSUIAPI.h"
  28. #include "JSScene.h"
  29. #ifdef ATOMIC_NETWORK
  30. #include "JSNetwork.h"
  31. #endif
  32. #include "JSAtomicPlayer.h"
  33. #include "JSAtomic.h"
  34. #include <Atomic/Scene/Scene.h>
  35. #include <Atomic/Environment/ProcSky.h>
  36. namespace Atomic
  37. {
  38. extern void jsb_package_atomic_init(JSVM* vm);
  39. static int js_module_read_file(duk_context* ctx)
  40. {
  41. JSVM* vm = JSVM::GetJSVM(ctx);
  42. ResourceCache* cache = vm->GetContext()->GetSubsystem<ResourceCache>();
  43. String path = duk_to_string(ctx, 0);
  44. SharedPtr<File> file = cache->GetFile(path);
  45. if (!file->IsOpen())
  46. {
  47. duk_push_string(ctx, "Unable to open module file");
  48. duk_throw(ctx);
  49. return 0;
  50. }
  51. unsigned size = file->GetSize();
  52. SharedArrayPtr<char> data;
  53. data = new char[size + 1];
  54. data[size] = '\0';
  55. file->Read(data, size);
  56. duk_push_string(ctx, data);
  57. return 1;
  58. }
  59. static int js_print(duk_context* ctx)
  60. {
  61. duk_concat(ctx, duk_get_top(ctx));
  62. VariantMap eventData;
  63. using namespace JSPrint;
  64. eventData[P_TEXT] = duk_to_string(ctx, -1);
  65. JSVM* vm = JSVM::GetJSVM(ctx);
  66. vm->SendEvent(E_JSPRINT, eventData);
  67. LOGINFOF("%s", duk_to_string(ctx, -1));
  68. return 0;
  69. }
  70. static int js_openConsoleWindow(duk_context* ctx)
  71. {
  72. #ifdef _WIN32
  73. OpenConsoleWindow();
  74. #endif
  75. return 0;
  76. }
  77. static int js_assert(duk_context* ctx)
  78. {
  79. if (!duk_to_boolean(ctx, 0))
  80. {
  81. assert(0);
  82. }
  83. return 0;
  84. }
  85. static int js_atomic_GetEngine(duk_context* ctx)
  86. {
  87. JSVM* vm = JSVM::GetJSVM(ctx);
  88. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>());
  89. return 1;
  90. }
  91. static int js_atomic_GetResourceCache(duk_context* ctx)
  92. {
  93. JSVM* vm = JSVM::GetJSVM(ctx);
  94. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>());
  95. return 1;
  96. }
  97. static int js_atomic_GetRenderer(duk_context* ctx)
  98. {
  99. JSVM* vm = JSVM::GetJSVM(ctx);
  100. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>());
  101. return 1;
  102. }
  103. static int js_atomic_GetGraphics(duk_context* ctx)
  104. {
  105. JSVM* vm = JSVM::GetJSVM(ctx);
  106. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>());
  107. return 1;
  108. }
  109. static int js_atomic_GetInput(duk_context* ctx)
  110. {
  111. JSVM* vm = JSVM::GetJSVM(ctx);
  112. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>());
  113. return 1;
  114. }
  115. static int js_atomic_GetFileSystem(duk_context* ctx)
  116. {
  117. JSVM* vm = JSVM::GetJSVM(ctx);
  118. js_push_class_object_instance(ctx, vm->GetSubsystem<FileSystem>());
  119. return 1;
  120. }
  121. #ifdef ATOMIC_NETWORK
  122. static int js_atomic_GetNetwork(duk_context* ctx)
  123. {
  124. JSVM* vm = JSVM::GetJSVM(ctx);
  125. js_push_class_object_instance(ctx, vm->GetSubsystem<Network>());
  126. return 1;
  127. }
  128. #endif
  129. static int js_atomic_GetUI(duk_context* ctx)
  130. {
  131. JSVM* vm = JSVM::GetJSVM(ctx);
  132. js_push_class_object_instance(ctx, vm->GetSubsystem<UI>());
  133. return 1;
  134. }
  135. static int js_atomic_script(duk_context* ctx)
  136. {
  137. JSVM* vm = JSVM::GetJSVM(ctx);
  138. if (duk_is_string(ctx, 0))
  139. {
  140. if ( vm->ExecuteScript(duk_to_string(ctx, 0)))
  141. duk_push_boolean(ctx, 1);
  142. else
  143. duk_push_boolean(ctx, 0);
  144. }
  145. else
  146. duk_push_boolean(ctx, 0);
  147. return 1;
  148. }
  149. static void js_atomic_destroy_node(Node* node, duk_context* ctx, bool root = false)
  150. {
  151. if (root)
  152. {
  153. PODVector<Node*> children;
  154. node->GetChildren(children, true);
  155. for (unsigned i = 0; i < children.Size(); i++)
  156. {
  157. if (children.At(i)->JSGetHeapPtr())
  158. js_atomic_destroy_node(children.At(i), ctx);
  159. }
  160. }
  161. const Vector<SharedPtr<Component> >& components = node->GetComponents();
  162. for (unsigned i = 0; i < components.Size(); i++)
  163. {
  164. Component* component = components[i];
  165. if (component->GetType() == JSComponent::GetTypeStatic())
  166. {
  167. JSComponent* jscomponent = (JSComponent*) component;
  168. jscomponent->SetDestroyed();
  169. }
  170. component->UnsubscribeFromAllEvents();
  171. }
  172. node->RemoveAllComponents();
  173. node->UnsubscribeFromAllEvents();
  174. node->Remove();
  175. }
  176. static void js_atomic_destroy_scene(Scene* scene, duk_context* ctx)
  177. {
  178. js_atomic_destroy_node(scene, ctx, true);
  179. }
  180. static int js_atomic_destroy(duk_context* ctx)
  181. {
  182. if (!duk_is_object(ctx, 0))
  183. return 0;
  184. Object* obj = js_to_class_instance<Object>(ctx, 0, 0);
  185. if (!obj)
  186. return 0;
  187. if (obj->GetType() == Node::GetTypeStatic())
  188. {
  189. Node* node = (Node*) obj;
  190. js_atomic_destroy_node(node, ctx, true);
  191. return 0;
  192. }
  193. if (obj->GetType() == Scene::GetTypeStatic())
  194. {
  195. Scene* scene = (Scene*) obj;
  196. js_atomic_destroy_scene(scene, ctx);
  197. return 0;
  198. }
  199. else if (obj->GetType() == JSComponent::GetTypeStatic())
  200. {
  201. // FIXME: want to be able to destroy a single component
  202. assert(0);
  203. JSComponent* component = (JSComponent*) obj;
  204. component->UnsubscribeFromAllEvents();
  205. component->Remove();
  206. return 0;
  207. }
  208. return 0;
  209. }
  210. void jsapi_init_atomic(JSVM* vm)
  211. {
  212. // core modules
  213. jsb_package_atomic_init(vm);
  214. // extensions
  215. jsapi_init_core(vm);
  216. jsapi_init_filesystem(vm);
  217. jsapi_init_io(vm);
  218. #ifdef ATOMIC_NETWORK
  219. jsapi_init_network(vm);
  220. #endif
  221. jsapi_init_graphics(vm);
  222. #ifdef ATOMIC_3D
  223. jsapi_init_atomic3d(vm);
  224. #endif
  225. jsapi_init_ui(vm);
  226. jsapi_init_scene(vm);
  227. jsapi_init_atomicplayer(vm);
  228. duk_context* ctx = vm->GetJSContext();
  229. // globals
  230. duk_push_global_object(ctx);
  231. // console.log
  232. duk_push_object(ctx);
  233. duk_dup(ctx, -1);
  234. duk_put_prop_string(ctx, -3, "console");
  235. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  236. duk_put_prop_string(ctx, -2, "log");
  237. duk_pop(ctx);
  238. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  239. duk_put_prop_string(ctx, -2, "print");
  240. duk_push_c_function(ctx, js_assert, 1);
  241. duk_put_prop_string(ctx, -2, "assert");
  242. duk_push_c_function(ctx, js_module_read_file, 1);
  243. duk_put_prop_string(ctx, -2, "js_module_read_file");
  244. duk_pop(ctx);
  245. // Atomic
  246. duk_get_global_string(ctx, "Atomic");
  247. // Atomic.print
  248. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  249. duk_put_prop_string(ctx, -2, "print");
  250. String platform = GetPlatform();
  251. if (platform == "Mac OS X")
  252. platform = "MacOSX";
  253. duk_push_string(ctx, platform.CString());
  254. duk_put_prop_string(ctx, -2, "platform");
  255. // Node registry
  256. duk_push_global_stash(ctx);
  257. duk_push_object(ctx);
  258. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  259. duk_push_object(ctx);
  260. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_VARIANTMAP_CACHE);
  261. duk_pop(ctx);
  262. duk_push_c_function(ctx, js_openConsoleWindow, 0);
  263. duk_put_prop_string(ctx, -2, "openConsoleWindow");
  264. // subsystems
  265. duk_push_c_function(ctx, js_atomic_GetEngine, 0);
  266. duk_put_prop_string(ctx, -2, "getEngine");
  267. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>(), "Engine");
  268. duk_put_prop_string(ctx, -2, "engine");
  269. duk_push_c_function(ctx, js_atomic_GetGraphics, 0);
  270. duk_put_prop_string(ctx, -2, "getGraphics");
  271. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>(), "Graphics");
  272. duk_put_prop_string(ctx, -2, "graphics");
  273. duk_push_c_function(ctx, js_atomic_GetRenderer, 0);
  274. duk_put_prop_string(ctx, -2, "getRenderer");
  275. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>(), "Renderer");
  276. duk_put_prop_string(ctx, -2, "renderer");
  277. duk_push_c_function(ctx, js_atomic_GetResourceCache, 0);
  278. duk_put_prop_string(ctx, -2, "getResourceCache");
  279. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>(), "ResourceCache");
  280. duk_put_prop_string(ctx, -2, "cache");
  281. duk_push_c_function(ctx, js_atomic_GetInput, 0);
  282. duk_put_prop_string(ctx, -2, "getInput");
  283. js_push_class_object_instance(ctx, vm->GetSubsystem<Audio>(), "Audio");
  284. duk_put_prop_string(ctx, -2, "audio");
  285. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>(), "Input");
  286. duk_put_prop_string(ctx, -2, "input");
  287. duk_push_c_function(ctx, js_atomic_GetFileSystem, 0);
  288. duk_put_prop_string(ctx, -2, "getFileSystem");
  289. js_push_class_object_instance(ctx, vm->GetSubsystem<FileSystem>(), "FileSystem");
  290. duk_put_prop_string(ctx, -2, "fileSystem");
  291. #ifdef ATOMIC_NETWORK
  292. duk_push_c_function(ctx, js_atomic_GetNetwork, 0);
  293. duk_put_prop_string(ctx, -2, "getNetwork");
  294. js_push_class_object_instance(ctx, vm->GetSubsystem<Network>(), "Network");
  295. duk_put_prop_string(ctx, -2, "network");
  296. #endif
  297. duk_push_c_function(ctx, js_atomic_GetUI, 0);
  298. duk_put_prop_string(ctx, -2, "getUI");
  299. js_push_class_object_instance(ctx, vm->GetSubsystem<UI>(), "UI");
  300. duk_put_prop_string(ctx, -2, "ui");
  301. // end subsystems
  302. duk_push_c_function(ctx, js_atomic_script, 1);
  303. duk_put_prop_string(ctx, -2, "script");
  304. duk_push_c_function(ctx, js_atomic_destroy, 1);
  305. duk_put_prop_string(ctx, -2, "destroy");
  306. duk_pop(ctx);
  307. }
  308. }