AtomicGlowApp.cpp 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338
  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include <Atomic/Core/CoreEvents.h>
  24. #include <Atomic/Core/WorkQueue.h>
  25. #include <Atomic/Engine/EngineDefs.h>
  26. #include <Atomic/Engine/Engine.h>
  27. #include <Atomic/IO/FileSystem.h>
  28. #include <Atomic/IO/Log.h>
  29. #include <Atomic/IO/IOEvents.h>
  30. #include <Atomic/Resource/ResourceMapRouter.h>
  31. #include <Atomic/IPC/IPCEvents.h>
  32. #include <ToolCore/ToolSystem.h>
  33. #include <ToolCore/ToolEnvironment.h>
  34. #include <AtomicGlow/Common/GlowSettings.h>
  35. #include <AtomicGlow/Common/GlowEvents.h>
  36. #include <AtomicGlow/Kernel/BakeModel.h>
  37. #include <AtomicGlow/Kernel/BakeMaterial.h>
  38. #include <AtomicGlow/Kernel/SceneBaker.h>
  39. #include "AtomicGlowApp.h"
  40. using namespace ToolCore;
  41. #ifdef ATOMIC_PLATFORM_OSX
  42. #include <unistd.h>
  43. #endif
  44. #ifdef ATOMIC_PLATFORM_WINDOWS
  45. #include <stdio.h>
  46. #endif
  47. ATOMIC_DEFINE_APPLICATION_MAIN(AtomicGlow::AtomicGlowApp);
  48. namespace AtomicGlow
  49. {
  50. AtomicGlowApp::AtomicGlowApp(Context* context) :
  51. IPCClientApp(context)
  52. {
  53. }
  54. AtomicGlowApp::~AtomicGlowApp()
  55. {
  56. }
  57. void AtomicGlowApp::HandleIPCCmd(StringHash eventType, VariantMap& eventData)
  58. {
  59. using namespace IPCCmd;
  60. IPC* ipc = GetSubsystem<IPC>();
  61. String cmd = eventData[P_COMMAND].GetString().ToLower();
  62. unsigned id = eventData[P_ID].GetUInt();
  63. VariantMap result;
  64. result[P_COMMAND] = cmd;
  65. result[P_ID] = id;
  66. if (cmd == "bake")
  67. {
  68. timer_.Reset();
  69. String sceneName = eventData["scenename"].GetString();
  70. // settings
  71. VectorBuffer settingsBuffer = eventData["settings"].GetVectorBuffer();
  72. GlobalGlowSettings.Unpack(settingsBuffer);
  73. ATOMIC_LOGINFOF("AtomicGlow baking scene: %s", sceneName.CString());
  74. sceneBaker_->SetStandaloneMode(false);
  75. sceneBaker_->LoadScene(sceneName);
  76. using namespace IPCCmdResult;
  77. result["result"] = "success";
  78. ipc->SendEventToBroker(E_IPCCMDRESULT, result);
  79. }
  80. if (cmd == "quit")
  81. {
  82. ATOMIC_LOGINFO("AtomicGlow quit received, exiting");
  83. exitCode_ = EXIT_SUCCESS;
  84. engine_->Exit();
  85. }
  86. }
  87. void AtomicGlowApp::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  88. {
  89. using namespace LogMessage;
  90. if (GetBrokerActive())
  91. {
  92. if (!GetIPC())
  93. return;
  94. VariantMap logEvent;
  95. logEvent[IPCWorkerLog::P_LEVEL] = eventData[P_LEVEL].GetInt();
  96. logEvent[IPCWorkerLog::P_MESSAGE] = eventData[P_MESSAGE].GetString();
  97. GetIPC()->SendEventToBroker(E_IPCWORKERLOG, logEvent);
  98. }
  99. }
  100. void AtomicGlowApp::HandleUpdate(StringHash eventType, VariantMap& eventData)
  101. {
  102. // if no scene has been loaded, return
  103. if (!sceneBaker_->GetScene())
  104. {
  105. return;
  106. }
  107. if (!GetSubsystem<WorkQueue>()->IsCompleted(M_MAX_UNSIGNED))
  108. {
  109. return;
  110. }
  111. // if we're done, exit in standalone mode, or send IPC event if
  112. // running off Glow service
  113. if (sceneBaker_->GetCurrentLightMode() == GLOW_LIGHTMODE_COMPLETE)
  114. {
  115. String resultString = ToString("Scene lit in %i seconds", (int) (timer_.GetMSec(false) / 1000.0f));
  116. ATOMIC_LOGINFO(resultString);
  117. UnsubscribeFromEvent(E_UPDATE);
  118. sceneBaker_->GenerateLightmaps();
  119. if (sceneBaker_->GetStandaloneMode())
  120. {
  121. // TODO: write scene file/lightmaps in standalone mode
  122. exitCode_ = EXIT_SUCCESS;
  123. engine_->Exit();
  124. return;
  125. }
  126. else
  127. {
  128. using namespace AtomicGlowResult;
  129. VariantMap eventData;
  130. eventData[P_SUCCESS] = true;
  131. eventData[P_RESULT] = resultString;
  132. eventData[P_BAKEDATA] = sceneBaker_->GetBakeData();
  133. GetIPC()->SendEventToBroker(E_ATOMICGLOWRESULT, eventData);
  134. }
  135. return;
  136. }
  137. if (sceneBaker_->GetCurrentLightMode() == GLOW_LIGHTMODE_UNDEFINED)
  138. {
  139. // light mode will either move to direct or complete, depending on work to do
  140. sceneBaker_->Light(GLOW_LIGHTMODE_DIRECT);
  141. return;
  142. }
  143. if (sceneBaker_->GetCurrentLightMode() == GLOW_LIGHTMODE_DIRECT)
  144. {
  145. sceneBaker_->LightFinishCycle();
  146. // light mode will either move to indirect or complete, depending on work to do
  147. sceneBaker_->Light(GLOW_LIGHTMODE_INDIRECT);
  148. return;
  149. }
  150. if (sceneBaker_->GetCurrentLightMode() == GLOW_LIGHTMODE_INDIRECT)
  151. {
  152. sceneBaker_->LightFinishCycle();
  153. // light mode will either move to indirect or complete, depending on work to do
  154. sceneBaker_->Light(GLOW_LIGHTMODE_INDIRECT);
  155. return;
  156. }
  157. }
  158. void AtomicGlowApp::Start()
  159. {
  160. // IMPORTANT!!!
  161. // This needs to be refactored, see // ATOMIC GLOW HACK in AssetDatabase.cpp
  162. // SharedPtr<ResourceMapRouter> router(new ResourceMapRouter(context_, "__atomic_ResourceCacheMap.json"));
  163. // IMPORTANT!!!
  164. if (exitCode_)
  165. return;
  166. if (!engine_->Initialize(engineParameters_))
  167. {
  168. ErrorExit();
  169. return;
  170. }
  171. context_->RegisterSubsystem(new BakeMaterialCache(context_));
  172. context_->RegisterSubsystem(new BakeModelCache(context_));
  173. SubscribeToEvent(E_UPDATE, ATOMIC_HANDLER(AtomicGlowApp, HandleUpdate));
  174. SubscribeToEvent(E_LOGMESSAGE, ATOMIC_HANDLER(AtomicGlowApp, HandleLogMessage));
  175. SubscribeToEvent(E_IPCMESSAGE, ATOMIC_HANDLER(AtomicGlowApp, HandleUpdate));
  176. SubscribeToEvent(E_IPCCMD, ATOMIC_HANDLER(AtomicGlowApp, HandleIPCCmd));
  177. bool ipc = IPCClientApp::Initialize(arguments_);
  178. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  179. // Load project, in read only mode
  180. if (!tsystem->LoadProject(projectPath_, true))
  181. {
  182. ErrorExit(ToString("Unable to load project %s", projectPath_.CString()));
  183. return;
  184. }
  185. sceneBaker_ = new SceneBaker(context_, projectPath_);
  186. if (!ipc)
  187. {
  188. if (!sceneBaker_->LoadScene(scenePath_))
  189. {
  190. String message = scenePath_.Length() ? "AtomicGlowApp::Start() - standalone mode unable to load scene: " + scenePath_:
  191. "AtomicGlowApp::Start() - standalone mode scene not specified";
  192. ErrorExit(message);
  193. }
  194. }
  195. }
  196. void AtomicGlowApp::Setup()
  197. {
  198. // AtomicGlow is always headless
  199. engineParameters_["Headless"] = true;
  200. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  201. ToolSystem* tsystem = new ToolSystem(context_);
  202. context_->RegisterSubsystem(tsystem);
  203. ToolEnvironment* env = new ToolEnvironment(context_);
  204. context_->RegisterSubsystem(env);
  205. // Initialize the ToolEnvironment
  206. if (!env->Initialize(true))
  207. {
  208. ErrorExit("Unable to initialize tool environment");
  209. return;
  210. }
  211. for (unsigned i = 0; i < arguments_.Size(); ++i)
  212. {
  213. if (arguments_[i].Length() > 1)
  214. {
  215. String argument = arguments_[i].ToLower();
  216. String value = i + 1 < arguments_.Size() ? arguments_[i + 1] : String::EMPTY;
  217. if (argument == "--project" && value.Length())
  218. {
  219. if (GetExtension(value) == ".atomic")
  220. {
  221. value = GetPath(value);
  222. }
  223. if (!fileSystem->DirExists(value))
  224. {
  225. ErrorExit(ToString("%s project path does not exist", value.CString()));
  226. return;
  227. }
  228. projectPath_ = AddTrailingSlash(value);
  229. }
  230. else if (argument == "--scene" && value.Length())
  231. {
  232. scenePath_ = value;
  233. }
  234. }
  235. }
  236. if (!projectPath_.Length())
  237. {
  238. ErrorExit(ToString("%s project path not specified"));
  239. return;
  240. }
  241. engineParameters_.InsertNew("LogName", fileSystem->GetAppPreferencesDir("AtomicEditor", "Logs") + "AtomicGlow.log");
  242. #ifdef ATOMIC_DEV_BUILD
  243. engineParameters_["ResourcePrefixPaths"] = env->GetRootSourceDir() + "/Resources/";
  244. engineParameters_["ResourcePaths"] = ToString("CoreData;EditorData;%sResources;%sCache", projectPath_.CString(), projectPath_.CString());
  245. #endif
  246. // TODO: change to using new workerthreadcount command line arg
  247. // which exposed in editor GlowComponent UI
  248. // also, check how the number of threads affects light times
  249. // engineParameters_[EP_WORKER_THREADS_COUNT] = 8;
  250. IPCClientApp::Setup();
  251. }
  252. }