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- // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Math/Vector3.h>
- using namespace Atomic;
- namespace AtomicGlow
- {
- const unsigned GLOW_MAX_BOUNCE_SAMPLE_TRIANGLES = 8;
- enum GlowLightMode
- {
- GLOW_LIGHTMODE_UNDEFINED,
- GLOW_LIGHTMODE_AMBIENT,
- GLOW_LIGHTMODE_DIRECT,
- GLOW_LIGHTMODE_INDIRECT,
- GLOW_LIGHTMODE_COMPLETE
- };
- struct BounceSample
- {
- int triIndex_[GLOW_MAX_BOUNCE_SAMPLE_TRIANGLES];
- Vector3 position_;
- Vector3 radiance_;
- Vector3 srcColor_;
- int hits_;
- BounceSample()
- {
- Reset();
- }
- void Reset()
- {
- for (int i = 0; i < GLOW_MAX_BOUNCE_SAMPLE_TRIANGLES; i++)
- {
- triIndex_[i] = -1;
- }
- Vector3 v(-1, -1, -1);
- position_ = radiance_ = v;
- srcColor_ = Vector3::ZERO;
- hits_ = 0;
- }
- };
- }
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