LightMap.h 1.8 KB

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  1. // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved
  2. //
  3. // Permission is hereby granted, free of charge, to any person obtaining a copy
  4. // of this software and associated documentation files (the "Software"), to deal
  5. // in the Software without restriction, including without limitation the rights
  6. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. // copies of the Software, and to permit persons to whom the Software is
  8. // furnished to do so, subject to the following conditions:
  9. //
  10. // The above copyright notice and this permission notice shall be included in
  11. // all copies or substantial portions of the Software.
  12. //
  13. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  14. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  15. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  16. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  17. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  18. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  19. // THE SOFTWARE.
  20. //
  21. #pragma once
  22. #include <Atomic/Core/Object.h>
  23. #include <AtomicGlow/Common/GlowSettings.h>
  24. namespace Atomic
  25. {
  26. class Image;
  27. }
  28. namespace AtomicGlow
  29. {
  30. using namespace Atomic;
  31. class LightMap : public Object
  32. {
  33. ATOMIC_OBJECT(LightMap, Object)
  34. public:
  35. LightMap(Context* context, int width = GlobalGlowSettings.lightmapSize_, int height = GlobalGlowSettings.lightmapSize_);
  36. virtual ~LightMap();
  37. unsigned GetID() const { return id_; }
  38. void SetID(unsigned id) { id_ = id; }
  39. Image* GetImage() const { return image_; }
  40. void SetImage(Image* image) { image_ = image; }
  41. private:
  42. unsigned id_;
  43. SharedPtr<Image> image_;
  44. };
  45. }