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- // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Core/Object.h>
- #include "BakeMesh.h"
- #include "LightMap.h"
- namespace Atomic
- {
- class Image;
- }
- namespace AtomicGlow
- {
- using namespace Atomic;
- // on 4 pixel boundry to prevent bilinear bleeds and for DDS 4x4 compression
- static const int LIGHTMAP_PADDING = 4;
- class LightMapPacker : public Object
- {
- ATOMIC_OBJECT(LightMapPacker, Object)
- public:
- LightMapPacker(Context* context);
- virtual ~LightMapPacker();
- void AddRadianceMap(RadianceMap* radianceMap);
- void Pack();
- bool SaveLightmaps(const String& projectPath, const String& scenePath);
- private:
- /// Attempts to add a radiance map to current working set
- bool TryAddRadianceMap(RadianceMap* radMap);
- void DilatedBlit(const Image* srcImage, Image* destImage, const IntRect& destRect);
- void EmitLightmap(unsigned lightMapID);
- Vector<SharedPtr<RadianceMap>> radMaps_;
- Vector<SharedPtr<LightMap>> lightMaps_;
- PODVector<RadianceMap*> workingSet_;
- };
- }
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