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- // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved
- // Copyright 2009-2017 Intel Corporation
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Embree.h"
- #include "Atomic/Math/Vector3.h"
- using namespace Atomic;
- namespace AtomicGlow
- {
- class BakeMesh;
- class LightRay
- {
- public:
- LightRay();
- ~LightRay();
- struct SamplePoint
- {
- SamplePoint()
- {
- Clear();
- }
- void Clear()
- {
- bakeMesh = 0;
- triangle = 0;
- radianceX = 0;
- radianceY = 0;
- position = normal = Vector3::ZERO;
- uv0 = uv0 = Vector2::ZERO;
- }
- BakeMesh* bakeMesh;
- unsigned triangle;
- // coords in radiance_
- unsigned radianceX;
- unsigned radianceY;
- Vector3 barycentric;
- Vector3 position;
- Vector3 normal;
- Vector2 uv0;
- Vector2 uv1;
- };
- void SetupRay(const Vector3& origin, const Vector3& dir, float tNear = 0.001f, float tFar = 99999.0f);
- void ClearHit();
- RTCRay rtcRay_;
- SamplePoint samplePoint_;
- };
- }
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