RadianceMap.h 1.8 KB

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  1. // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved
  2. //
  3. // Permission is hereby granted, free of charge, to any person obtaining a copy
  4. // of this software and associated documentation files (the "Software"), to deal
  5. // in the Software without restriction, including without limitation the rights
  6. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. // copies of the Software, and to permit persons to whom the Software is
  8. // furnished to do so, subject to the following conditions:
  9. //
  10. // The above copyright notice and this permission notice shall be included in
  11. // all copies or substantial portions of the Software.
  12. //
  13. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  14. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  15. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  16. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  17. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  18. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  19. // THE SOFTWARE.
  20. //
  21. #pragma once
  22. #include <Atomic/Resource/Image.h>
  23. namespace AtomicGlow
  24. {
  25. class BakeMesh;
  26. using namespace Atomic;
  27. class RadianceMap : public Object
  28. {
  29. ATOMIC_OBJECT(RadianceMap, Object)
  30. public:
  31. RadianceMap(Context* context, BakeMesh* bakeMesh);
  32. virtual ~RadianceMap();
  33. int GetWidth() const { return image_.Null() ? 0 : image_->GetWidth(); }
  34. int GetHeight() const { return image_.Null() ? 0 : image_->GetHeight(); }
  35. SharedPtr<BakeMesh> bakeMesh_;
  36. SharedPtr<Image> image_;
  37. bool packed_;
  38. private:
  39. bool CheckValidPixel(int x, int y, Color& color);
  40. bool FillInvalidPixels(int searchDistance = 1);
  41. void Blur();
  42. bool Downsample();
  43. };
  44. }