NETProjectSystem.cpp 11 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Poco/Environment.h>
  23. #include <Atomic/Core/CoreEvents.h>
  24. #include <Atomic/IO/Log.h>
  25. #include <Atomic/IO/FileSystem.h>
  26. #include <Atomic/Resource/ResourceEvents.h>
  27. #include "../ToolSystem.h"
  28. #include "../Assets/AssetEvents.h"
  29. #include "../Assets/AssetDatabase.h"
  30. #include "../Project/Project.h"
  31. #include "../Project/ProjectEvents.h"
  32. #include "../Subprocess/SubprocessSystem.h"
  33. #include "NETProjectGen.h"
  34. #include "NETBuildSystem.h"
  35. #include "NETProjectSystem.h"
  36. namespace ToolCore
  37. {
  38. NETProjectSystem::NETProjectSystem(Context* context) :
  39. Object(context)
  40. {
  41. Initialize();
  42. }
  43. NETProjectSystem::~NETProjectSystem()
  44. {
  45. }
  46. void NETProjectSystem::Clear()
  47. {
  48. quietPeriod_ = 0.0f;
  49. solutionPath_.Clear();
  50. projectAssemblyPath_.Clear();
  51. solutionDirty_ = false;
  52. projectAssemblyDirty_ = false;
  53. }
  54. void NETProjectSystem::OpenSolution()
  55. {
  56. if (!idePath_.Length())
  57. return;
  58. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  59. if (!fileSystem->FileExists(solutionPath_))
  60. {
  61. if (!GenerateSolution())
  62. return;
  63. }
  64. OpenSourceFile(String::EMPTY);
  65. }
  66. void NETProjectSystem::OpenSourceFile(const String& sourceFilePath)
  67. {
  68. if (!idePath_.Length())
  69. return;
  70. String command = idePath_;
  71. StringVector args;
  72. if (ideSubprocess_.Expired())
  73. {
  74. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  75. ideSubprocess_ = 0;
  76. #ifdef ATOMIC_PLATFORM_OSX
  77. command = "open";
  78. args.Push("-W");
  79. args.Push("-a");
  80. args.Push(idePath_);
  81. #endif
  82. args.Push(solutionPath_);
  83. if (sourceFilePath.Length())
  84. args.Push(sourceFilePath);
  85. try
  86. {
  87. ideSubprocess_ = subs->Launch(command, args);
  88. }
  89. catch (Poco::SystemException)
  90. {
  91. ideSubprocess_ = 0;
  92. }
  93. }
  94. else
  95. {
  96. if (!sourceFilePath.Length())
  97. return;
  98. try
  99. {
  100. std::vector<std::string> args;
  101. #ifdef ATOMIC_PLATFORM_WINDOWS
  102. args.push_back("/edit");
  103. #elif defined ATOMIC_PLATFORM_OSX
  104. command = "open";
  105. args.push_back("-a");
  106. args.push_back(idePath_.CString());
  107. #elif defined ATOMIC_PLATFORM_LINUX
  108. args.push_back(idePath_.CString());
  109. #endif
  110. args.push_back(sourceFilePath.CString());
  111. Poco::Process::launch(command.CString(), args);
  112. }
  113. catch (Poco::SystemException)
  114. {
  115. }
  116. }
  117. }
  118. void NETProjectSystem::HandleNETBuildResult(StringHash eventType, VariantMap& eventData)
  119. {
  120. using namespace NETBuildResult;
  121. if (eventData[P_SUCCESS].GetBool())
  122. {
  123. ATOMIC_LOGINFOF("NETBuild Success for project");
  124. }
  125. else
  126. {
  127. const String& errorText = eventData[P_ERRORTEXT].GetString();
  128. ATOMIC_LOGERRORF("\n%s\n", errorText.CString());
  129. ATOMIC_LOGERRORF("NETBuild Error for project");
  130. }
  131. }
  132. void NETProjectSystem::BuildAtomicProject()
  133. {
  134. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  135. if (!fileSystem->FileExists(solutionPath_))
  136. {
  137. if (!GenerateSolution())
  138. {
  139. ATOMIC_LOGERRORF("NETProjectSystem::BuildAtomicProject - solutionPath does not exist: %s", solutionPath_.CString());
  140. return;
  141. }
  142. }
  143. Project* project = GetSubsystem<ToolSystem>()->GetProject();
  144. NETBuildSystem* buildSystem = GetSubsystem<NETBuildSystem>();
  145. if (buildSystem)
  146. {
  147. NETBuild* build = buildSystem->BuildAtomicProject(project);
  148. if (build)
  149. {
  150. build->SubscribeToEvent(E_NETBUILDRESULT, ATOMIC_HANDLER(NETProjectSystem, HandleNETBuildResult));
  151. }
  152. }
  153. }
  154. bool NETProjectSystem::GenerateSolution()
  155. {
  156. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  157. Project* project = tsystem->GetProject();
  158. if (!project)
  159. {
  160. ATOMIC_LOGERRORF("NETProjectSystem::GenerateSolution - No Project Loaded");
  161. return false;
  162. }
  163. SharedPtr<NETProjectGen> gen(new NETProjectGen(context_));
  164. gen->SetScriptPlatform("WINDOWS");
  165. if (!gen->LoadProject(project))
  166. {
  167. ATOMIC_LOGERRORF("NETProjectSystem::GenerateSolution - Unable to Load Project");
  168. return false;
  169. }
  170. if (!gen->Generate())
  171. {
  172. ATOMIC_LOGERRORF("NETProjectSystem::GenerateSolution - Unable to Generate Project");
  173. return false;
  174. }
  175. return true;
  176. }
  177. void NETProjectSystem::HandleUpdate(StringHash eventType, VariantMap& eventData)
  178. {
  179. using namespace Update;
  180. float delta = eventData[P_TIMESTEP].GetFloat();
  181. quietPeriod_ -= delta;
  182. if (quietPeriod_ < 0.0f)
  183. quietPeriod_ = 0.0f;
  184. if (quietPeriod_ > 0.0f)
  185. return;
  186. if (solutionDirty_)
  187. {
  188. // set to false in case of error, we don't want to keep trying to
  189. // rebuild, TODO: better error handling
  190. solutionDirty_ = false;
  191. GenerateSolution();
  192. }
  193. if (projectAssemblyDirty_)
  194. {
  195. BuildAtomicProject();
  196. projectAssemblyDirty_ = false;
  197. }
  198. }
  199. void NETProjectSystem::HandleProjectLoaded(StringHash eventType, VariantMap& eventData)
  200. {
  201. using namespace ProjectLoaded;
  202. String projectPath = eventData[P_PROJECTPATH].GetString();
  203. if (GetExtension(projectPath) == ".atomic")
  204. projectPath = GetParentPath(projectPath);
  205. solutionPath_ = AddTrailingSlash(projectPath) + "AtomicNET/Solution/AtomicProject.sln";
  206. projectAssemblyPath_ = AddTrailingSlash(projectPath) + "Resources/AtomicProject.dll";
  207. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  208. // TODO: We need a better way of marking C# projects
  209. StringVector results;
  210. fileSystem->ScanDir(results, AddTrailingSlash(projectPath) + "Resources", "*.cs", SCAN_FILES, true);
  211. if (!results.Size())
  212. {
  213. fileSystem->ScanDir(results, AddTrailingSlash(projectPath) + "Resources", "*.dll", SCAN_FILES, true);
  214. if (!results.Size())
  215. return;
  216. }
  217. // if the solution or project assemblies don't exist mark as dirty
  218. if (!fileSystem->FileExists(solutionPath_))
  219. solutionDirty_ = true;
  220. if (!fileSystem->FileExists(projectAssemblyPath_))
  221. projectAssemblyDirty_ = true;
  222. }
  223. void NETProjectSystem::HandleAssetScanBegin(StringHash eventType, VariantMap& eventData)
  224. {
  225. }
  226. void NETProjectSystem::HandleAssetScanEnd(StringHash eventType, VariantMap& eventData)
  227. {
  228. if (solutionDirty_)
  229. {
  230. // set to false in case of error, we don't want to keep trying to
  231. // rebuild, TODO: better error handling
  232. solutionDirty_ = false;
  233. GenerateSolution();
  234. }
  235. }
  236. void NETProjectSystem::HandleProjectUnloaded(StringHash eventType, VariantMap& eventData)
  237. {
  238. Clear();
  239. }
  240. void NETProjectSystem::HandleFileChanged(StringHash eventType, VariantMap& eventData)
  241. {
  242. }
  243. void NETProjectSystem::HandleAssetNew(StringHash eventType, VariantMap& eventData)
  244. {
  245. using namespace ResourceAdded;
  246. const String& guid = eventData[P_GUID].ToString();
  247. Asset* asset = GetSubsystem<AssetDatabase>()->GetAssetByGUID(guid);
  248. if (asset->GetExtension() == ".cs")
  249. solutionDirty_ = true;
  250. }
  251. void NETProjectSystem::HandleResourceAdded(StringHash eventType, VariantMap& eventData)
  252. {
  253. }
  254. void NETProjectSystem::HandleResourceRemoved(StringHash eventType, VariantMap& eventData)
  255. {
  256. }
  257. void NETProjectSystem::HandleAssetRenamed(StringHash eventType, VariantMap& eventData)
  258. {
  259. }
  260. void NETProjectSystem::HandleAssetMoved(StringHash eventType, VariantMap& eventData)
  261. {
  262. }
  263. void NETProjectSystem::Initialize()
  264. {
  265. Clear();
  266. SubscribeToEvent(E_UPDATE, ATOMIC_HANDLER(NETProjectSystem, HandleUpdate));
  267. SubscribeToEvent(E_PROJECTLOADED, ATOMIC_HANDLER(NETProjectSystem, HandleProjectLoaded));
  268. SubscribeToEvent(E_PROJECTUNLOADED, ATOMIC_HANDLER(NETProjectSystem, HandleProjectUnloaded));
  269. SubscribeToEvent(E_ASSETSCANBEGIN, ATOMIC_HANDLER(NETProjectSystem, HandleAssetScanBegin));
  270. SubscribeToEvent(E_ASSETSCANEND, ATOMIC_HANDLER(NETProjectSystem, HandleAssetScanEnd));
  271. SubscribeToEvent(E_FILECHANGED, ATOMIC_HANDLER(NETProjectSystem, HandleFileChanged));
  272. SubscribeToEvent(E_RESOURCEADDED, ATOMIC_HANDLER(NETProjectSystem, HandleResourceAdded));
  273. SubscribeToEvent(E_RESOURCEREMOVED, ATOMIC_HANDLER(NETProjectSystem, HandleResourceRemoved));
  274. SubscribeToEvent(E_ASSETNEW, ATOMIC_HANDLER(NETProjectSystem, HandleAssetNew));
  275. SubscribeToEvent(E_ASSETRENAMED, ATOMIC_HANDLER(NETProjectSystem, HandleAssetRenamed));
  276. SubscribeToEvent(E_ASSETMOVED, ATOMIC_HANDLER(NETProjectSystem, HandleAssetMoved));
  277. #ifdef ATOMIC_PLATFORM_WINDOWS
  278. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  279. // Query for Visual Studio 2015 path
  280. idePath_ = Poco::Environment::get("VS140COMNTOOLS").c_str();
  281. if (idePath_.Length())
  282. {
  283. idePath_.Replace("Tools\\", "IDE\\devenv.exe");
  284. if (!fileSystem->FileExists(idePath_))
  285. idePath_.Clear();
  286. }
  287. #elif defined ATOMIC_PLATFORM_OSX
  288. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  289. if (fileSystem->DirExists("/Applications/Xamarin Studio.app"))
  290. {
  291. idePath_ = "/Applications/Xamarin Studio.app/Contents/MacOS/XamarinStudio";
  292. }
  293. #elif defined ATOMIC_PLATFORM_LINUX
  294. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  295. if (fileSystem->FileExists("/usr/bin/monodevelop"))
  296. {
  297. idePath_ = "/usr/bin/monodevelop";
  298. }
  299. #endif
  300. }
  301. }