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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include "BuildBase.h"
- namespace ToolCore
- {
- class Project;
- class PlatformAndroid;
- class BuildAndroid : public BuildBase
- {
- OBJECT(BuildAndroid);
- public:
- BuildAndroid(Context* context, Project* project);
- virtual ~BuildAndroid();
- void Build(const String& buildPath);
- String GetBuildSubfolder() { return "Android-Build"; }
- protected:
- enum BuildPhase
- {
- AndroidUpdateProject,
- AntBuildDebug,
- ADBListDevices,
- ADBInstall,
- ADBStartActivity
- };
- void RunAntDebug();
- void HandleAntDebugComplete(StringHash eventType, VariantMap& eventData);
- void RunADBListDevices();
- void HandleADBListDevicesOutputEvent(StringHash eventType, VariantMap& eventData);
- void HandleADBListDevicesComplete(StringHash eventType, VariantMap& eventData);
- void RunADBInstall();
- void HandleRunADBInstallComplete(StringHash eventType, VariantMap& eventData);
- void RunADBStartActivity();
- void HandleADBStartActivityComplete(StringHash eventType, VariantMap& eventData);
- void SendBuildFailure(const String& message);
- BuildPhase currentBuildPhase_;
- void Initialize();
- PlatformAndroid* platformAndroid_;
- String deviceListText_;
- };
- }
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