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- using System;
- using System.Runtime.InteropServices;
- using System.Collections.Generic;
- namespace AtomicEngine
- {
- // Want to be able to inherit from CSComponent, ScriptObject, and the various UI classes
- // This means that the managed side needs to be kept alive as will have object state
- // and we might get these back from native code in a variety of ways
- // a inherited instance must have a GCHandle to keep it alive
- // it must also at some point along constructor chain create the backing native
- // can we detect a native class?
- // we shouldn't go off IntPtr here, as a pointer could be reused native before recycles
- static class NativeCore
- {
- // given an existing instance classID, construct the managed instance, with downcast support (ask for Component, get StaticModel for example)
- public static Dictionary<IntPtr, Func<IntPtr, RefCounted>> nativeClassIDToManagedConstructor = new Dictionary<IntPtr, Func<IntPtr, RefCounted>>();
- // native engine types, instances of these types can be trivially recreated managed side
- private static Dictionary<Type, Type> nativeTypes = new Dictionary<Type, Type> ();
- // RefID -> WeakReference of managed instance
- public static Dictionary<uint, WeakReference> nativeLookup = new Dictionary<uint, WeakReference> ();
- public static bool GetNativeType (Type type)
- {
- return nativeTypes.ContainsKey (type);
- }
-
- public static void RegisterNativeType (Type type)
- {
- nativeTypes.Add (type, type);
- }
- public static IntPtr RegisterNative (IntPtr native, RefCounted r)
- {
- r.nativeInstance = native;
- var w = new WeakReference (r);
- NativeCore.nativeLookup [r.RefID] = w;
- r.AddRef();
- return native;
- }
- public static void ReleaseExpiredNativeReferences()
- {
- List<uint> released = new List<uint> ();
- foreach(KeyValuePair<uint, WeakReference> entry in nativeLookup)
- {
- if (entry.Value.Target == null || !entry.Value.IsAlive) {
- released.Add (entry.Key);
- } else {
- }
- }
- foreach (uint id in released) {
- // use safe release
- RefCounted.SafeReleaseRef (id);
- nativeLookup.Remove (id);
- }
- }
- // wraps an existing native instance, with downcast support
- public static T WrapNative<T> (IntPtr native) where T:RefCounted
- {
- if (native == IntPtr.Zero)
- return null;
- // instance id
- uint id = csb_Atomic_RefCounted_GetRefID (native);
- WeakReference w;
- // first see if we're already available
- if (nativeLookup.TryGetValue (id, out w)) {
- if (w.IsAlive) {
- // we're alive!
- return (T)w.Target;
- } else {
- // we were seen before, but have since been GC'd, remove!
- nativeLookup.Remove (id);
- }
- }
- IntPtr classID = RefCounted.csb_Atomic_RefCounted_GetClassID (native);
- // and store, with downcast support for instance Component -> StaticModel
- // we never want to hit this path for script inherited natives
- RefCounted r = nativeClassIDToManagedConstructor[classID](native);
- w = new WeakReference (r);
- NativeCore.nativeLookup [id] = w;
- // store a ref, so native side will not be released while we still have a reference in managed code
- r.AddRef();
- return (T) r;
- }
- [DllImport (Constants.LIBNAME, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
- private static extern uint csb_Atomic_RefCounted_GetRefID(IntPtr self);
- }
- }
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