CSComponent.h 3.2 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include <Atomic/Script/ScriptComponent.h>
  25. #include "NETAssemblyFile.h"
  26. namespace Atomic
  27. {
  28. enum CSComponentMethod
  29. {
  30. CSComponentMethod_Start,
  31. CSComponentMethod_DelayedStart,
  32. CSComponentMethod_Update,
  33. CSComponentMethod_PostUpdate,
  34. CSComponentMethod_FixedUpdate,
  35. CSComponentMethod_PostFixedUpdate
  36. };
  37. /// Helper base class for user-defined game logic components that hooks up to update events and forwards them to virtual functions similar to ScriptInstance class.
  38. class ATOMIC_API CSComponent : public ScriptComponent
  39. {
  40. friend class CSComponentFactory;
  41. enum EventFlags
  42. {
  43. USE_UPDATE = 0x1,
  44. USE_POSTUPDATE = 0x2,
  45. USE_FIXEDUPDATE = 0x4,
  46. USE_FIXEDPOSTUPDATE = 0x8
  47. };
  48. OBJECT(CSComponent);
  49. BASEOBJECT(ScriptComponent);
  50. public:
  51. /// Construct.
  52. CSComponent(Context* context);
  53. /// Destruct.
  54. virtual ~CSComponent();
  55. /// Register object factory.
  56. static void RegisterObject(Context* context);
  57. bool Load(Deserializer& source, bool setInstanceDefault);
  58. bool LoadXML(const XMLElement& source, bool setInstanceDefault);
  59. void ApplyAttributes();
  60. /// Handle enabled/disabled state change. Changes update event subscription.
  61. virtual void OnSetEnabled();
  62. void ApplyFieldValues();
  63. VariantMap& GetFieldValues() { return fieldValues_; }
  64. void SetComponentClassName(const String& name) { componentClassName_ = name; }
  65. const String& GetComponentClassName() const { return componentClassName_; }
  66. virtual ScriptComponentFile* GetComponentFile() { return assemblyFile_; }
  67. NETAssemblyFile* GetAssemblyFile() { return assemblyFile_; }
  68. void SetAssemblyFile(NETAssemblyFile* assemblyFile);
  69. ResourceRef GetAssemblyFileAttr() const;
  70. void SetAssemblyFileAttr(const ResourceRef& value);
  71. protected:
  72. /// Handle scene node being assigned at creation.
  73. virtual void OnNodeSet(Node* node);
  74. /// Handle scene being assigned.
  75. virtual void OnSceneSet(Scene* scene);
  76. private:
  77. String componentClassName_;
  78. SharedPtr<NETAssemblyFile> assemblyFile_;
  79. };
  80. }