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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicEditor
- // BEGIN LICENSE MANAGEMENT
- #include "AtomicEditor.h"
- #include <TurboBadger/tb_window.h>
- #include <TurboBadger/tb_select.h>
- #include <TurboBadger/tb_editfield.h>
- #include <Atomic/Core/Context.h>
- #include <Atomic/UI/TBUI.h>
- #include "Resources/AEResourceOps.h"
- #include "AEPreferences.h"
- #include "AEEditor.h"
- #include "AEEvents.h"
- #include "Project/AEProject.h"
- #include "Project/ProjectUtils.h"
- #include "AELicenseSystem.h"
- #include "UIManageLicense.h"
- namespace AtomicEditor
- {
- // UIBuildSettings------------------------------------------------
- UIManageLicense::UIManageLicense(Context* context):
- UIModalOpWindow(context)
- {
- Editor* editor = GetSubsystem<Editor>();
- Project* project = editor->GetProject();
- TBUI* tbui = GetSubsystem<TBUI>();
- window_->SetText("Manage License");
- tbui->LoadResourceFile(window_->GetContentRoot(), "AtomicEditor/editor/ui/managelicense.tb.txt");
- window_->ResizeToFitContent();
- Center();
- progressModal_ = new ProgressModal(context_, "Manage License", "");
- }
- UIManageLicense::~UIManageLicense()
- {
- }
- bool UIManageLicense::OnEvent(const TBWidgetEvent &ev)
- {
- Editor* editor = GetSubsystem<Editor>();
- UIModalOps* modelOps = GetSubsystem<UIModalOps>();
- LicenseSystem* licenseSystem = GetSubsystem<LicenseSystem>();
- if (ev.type == EVENT_TYPE_CLICK)
- {
- if (ev.target->GetID() == TBIDC("return_activation"))
- {
- if (editor->IsProjectLoaded())
- {
- editor->PostModalError("Close Project", "Please close the current project before deactiving license");
- }
- else
- {
- request_ = licenseSystem->Deactivate();
- SubscribeToEvent(request_, E_CURLCOMPLETE, HANDLER(UIManageLicense, HandleCurlComplete));
- progressModal_->SetMessage("Returning license, please wait...");
- progressModal_->Show();
- }
- return true;
- }
- }
- return false;
- }
- void UIManageLicense::HandleCurlComplete(StringHash eventType, VariantMap& eventData)
- {
- progressModal_->Hide();
- }
- }
- // END LICENSE MANAGEMENT
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