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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicEditor
- #include "AtomicEditor.h"
- #include <TurboBadger/tb_layout.h>
- #include <Atomic/Core/Context.h>
- #include <Atomic/IO/Log.h>
- #include <Atomic/UI/TBUI.h>
- #include "UIBuildSettingsWindows.h"
- namespace AtomicEditor
- {
- UIBuildSettingsWindows::UIBuildSettingsWindows(Context* context) :
- AEWidget(context)
- {
- TBUI* tbui = GetSubsystem<TBUI>();
- tbui->LoadResourceFile(delegate_, "AtomicEditor/editor/ui/buildsettings_windows.tb.txt");
- }
- UIBuildSettingsWindows::~UIBuildSettingsWindows()
- {
- }
- bool UIBuildSettingsWindows::OnEvent(const TBWidgetEvent &ev)
- {
- return false;
- }
- }
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