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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicEditor
- #pragma once
- #include "AEWidget.h"
- using namespace Atomic;
- using namespace tb;
- // replaces resource frame while playing
- namespace AtomicEditor
- {
- class PlayerWidget: public AEWidget
- {
- OBJECT(PlayerWidget);
- public:
- PlayerWidget(Context* context);
- virtual ~PlayerWidget();
- bool OnEvent(const TBWidgetEvent &ev);
- };
- }
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