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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include "ResourceEditor.h"
- #include <TurboBadger/tb_editfield.h>
- #include <TurboBadger/tb_style_edit.h>
- #include <TurboBadger/tb_select.h>
- using namespace Atomic;
- using namespace tb;
- namespace AtomicEditor
- {
- class JSAutocomplete;
- class JSResourceEditor: public ResourceEditor, public TBStyleEditTextChangeListener
- {
- OBJECT(JSResourceEditor);
- public:
- JSResourceEditor(Context* context, const String& fullpath, UITabContainer* container);
- virtual ~JSResourceEditor();
- bool OnEvent(const TBWidgetEvent &ev);
- bool FindText(const String& findText, unsigned flags);
- void FindTextClose();
- void OnChange(TBStyleEdit* styleEdit);
- void HandleUpdate(StringHash eventType, VariantMap& eventData);
- void GotoTokenPos(int tokenPos);
- void GotoLineNumber(int lineNumber);
- void SetFocus();
- bool HasUnsavedModifications();
- bool Save();
- private:
- bool ParseJavascriptToJSON(const char* source, String& json, bool loose = true);
- bool BeautifyJavascript(const char* source, String& output);
- void UpdateLineNumbers();
- tb::TBStyleEdit* styleEdit_;
- tb::TBSelectList* lineNumberList_;
- TBEditField* editField_;
- JSAutocomplete* autocomplete_;
- float textDelta_;
- bool textDirty_;
- bool modified_;
- int currentFindPos_;
- };
- }
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