Model.cpp 27 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Core/Profiler.h"
  25. #include "../Graphics/Geometry.h"
  26. #include "../Graphics/IndexBuffer.h"
  27. #include "../Graphics/Model.h"
  28. #include "../Graphics/Graphics.h"
  29. #include "../Graphics/VertexBuffer.h"
  30. #include "../IO/Log.h"
  31. #include "../IO/File.h"
  32. #include "../DebugNew.h"
  33. namespace Atomic
  34. {
  35. unsigned LookupVertexBuffer(VertexBuffer* buffer, const Vector<SharedPtr<VertexBuffer> >& buffers)
  36. {
  37. for (unsigned i = 0; i < buffers.Size(); ++i)
  38. {
  39. if (buffers[i] == buffer)
  40. return i;
  41. }
  42. return 0;
  43. }
  44. unsigned LookupIndexBuffer(IndexBuffer* buffer, const Vector<SharedPtr<IndexBuffer> >& buffers)
  45. {
  46. for (unsigned i = 0; i < buffers.Size(); ++i)
  47. {
  48. if (buffers[i] == buffer)
  49. return i;
  50. }
  51. return 0;
  52. }
  53. Model::Model(Context* context) :
  54. Resource(context)
  55. {
  56. }
  57. Model::~Model()
  58. {
  59. }
  60. void Model::RegisterObject(Context* context)
  61. {
  62. context->RegisterFactory<Model>();
  63. }
  64. bool Model::BeginLoad(Deserializer& source)
  65. {
  66. // Check ID
  67. String fileID = source.ReadFileID();
  68. // ATOMIC BEGIN
  69. bool umdl = false;
  70. if (fileID == "UMDL" || fileID == "UMD2")
  71. umdl = true;
  72. if (!umdl && fileID != "AMDL" && fileID != "AMD2")
  73. {
  74. ATOMIC_LOGERROR(source.GetName() + " is not a valid model file");
  75. return false;
  76. }
  77. bool hasVertexDeclarations = (fileID == "UMD2" || fileID == "AMD2");
  78. geometryNames_.Clear();
  79. // ATOMIC END
  80. geometries_.Clear();
  81. geometryBoneMappings_.Clear();
  82. geometryCenters_.Clear();
  83. morphs_.Clear();
  84. vertexBuffers_.Clear();
  85. indexBuffers_.Clear();
  86. unsigned memoryUse = sizeof(Model);
  87. bool async = GetAsyncLoadState() == ASYNC_LOADING;
  88. // Read vertex buffers
  89. unsigned numVertexBuffers = source.ReadUInt();
  90. vertexBuffers_.Reserve(numVertexBuffers);
  91. morphRangeStarts_.Resize(numVertexBuffers);
  92. morphRangeCounts_.Resize(numVertexBuffers);
  93. loadVBData_.Resize(numVertexBuffers);
  94. for (unsigned i = 0; i < numVertexBuffers; ++i)
  95. {
  96. VertexBufferDesc& desc = loadVBData_[i];
  97. desc.vertexCount_ = source.ReadUInt();
  98. if (!hasVertexDeclarations)
  99. {
  100. unsigned elementMask = source.ReadUInt();
  101. desc.vertexElements_ = VertexBuffer::GetElements(elementMask);
  102. }
  103. else
  104. {
  105. desc.vertexElements_.Clear();
  106. unsigned numElements = source.ReadUInt();
  107. for (unsigned j = 0; j < numElements; ++j)
  108. {
  109. unsigned elementDesc = source.ReadUInt();
  110. VertexElementType type = (VertexElementType)(elementDesc & 0xff);
  111. VertexElementSemantic semantic = (VertexElementSemantic)((elementDesc >> 8) & 0xff);
  112. unsigned char index = (unsigned char)((elementDesc >> 16) & 0xff);
  113. desc.vertexElements_.Push(VertexElement(type, semantic, index));
  114. }
  115. }
  116. morphRangeStarts_[i] = source.ReadUInt();
  117. morphRangeCounts_[i] = source.ReadUInt();
  118. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  119. unsigned vertexSize = VertexBuffer::GetVertexSize(desc.vertexElements_);
  120. desc.dataSize_ = desc.vertexCount_ * vertexSize;
  121. // Prepare vertex buffer data to be uploaded during EndLoad()
  122. if (async)
  123. {
  124. desc.data_ = new unsigned char[desc.dataSize_];
  125. source.Read(desc.data_.Get(), desc.dataSize_);
  126. }
  127. else
  128. {
  129. // If not async loading, use locking to avoid extra allocation & copy
  130. desc.data_.Reset(); // Make sure no previous data
  131. buffer->SetShadowed(true);
  132. buffer->SetSize(desc.vertexCount_, desc.vertexElements_);
  133. void* dest = buffer->Lock(0, desc.vertexCount_);
  134. source.Read(dest, desc.vertexCount_ * vertexSize);
  135. buffer->Unlock();
  136. }
  137. memoryUse += sizeof(VertexBuffer) + desc.vertexCount_ * vertexSize;
  138. vertexBuffers_.Push(buffer);
  139. }
  140. // Read index buffers
  141. unsigned numIndexBuffers = source.ReadUInt();
  142. indexBuffers_.Reserve(numIndexBuffers);
  143. loadIBData_.Resize(numIndexBuffers);
  144. for (unsigned i = 0; i < numIndexBuffers; ++i)
  145. {
  146. unsigned indexCount = source.ReadUInt();
  147. unsigned indexSize = source.ReadUInt();
  148. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  149. // Prepare index buffer data to be uploaded during EndLoad()
  150. if (async)
  151. {
  152. loadIBData_[i].indexCount_ = indexCount;
  153. loadIBData_[i].indexSize_ = indexSize;
  154. loadIBData_[i].dataSize_ = indexCount * indexSize;
  155. loadIBData_[i].data_ = new unsigned char[loadIBData_[i].dataSize_];
  156. source.Read(loadIBData_[i].data_.Get(), loadIBData_[i].dataSize_);
  157. }
  158. else
  159. {
  160. // If not async loading, use locking to avoid extra allocation & copy
  161. loadIBData_[i].data_.Reset(); // Make sure no previous data
  162. buffer->SetShadowed(true);
  163. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  164. void* dest = buffer->Lock(0, indexCount);
  165. source.Read(dest, indexCount * indexSize);
  166. buffer->Unlock();
  167. }
  168. memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
  169. indexBuffers_.Push(buffer);
  170. }
  171. // Read geometries
  172. unsigned numGeometries = source.ReadUInt();
  173. geometries_.Reserve(numGeometries);
  174. geometryBoneMappings_.Reserve(numGeometries);
  175. geometryCenters_.Reserve(numGeometries);
  176. loadGeometries_.Resize(numGeometries);
  177. for (unsigned i = 0; i < numGeometries; ++i)
  178. {
  179. // Read bone mappings
  180. unsigned boneMappingCount = source.ReadUInt();
  181. PODVector<unsigned> boneMapping(boneMappingCount);
  182. for (unsigned j = 0; j < boneMappingCount; ++j)
  183. boneMapping[j] = source.ReadUInt();
  184. geometryBoneMappings_.Push(boneMapping);
  185. unsigned numLodLevels = source.ReadUInt();
  186. Vector<SharedPtr<Geometry> > geometryLodLevels;
  187. geometryLodLevels.Reserve(numLodLevels);
  188. loadGeometries_[i].Resize(numLodLevels);
  189. for (unsigned j = 0; j < numLodLevels; ++j)
  190. {
  191. float distance = source.ReadFloat();
  192. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  193. unsigned vbRef = source.ReadUInt();
  194. unsigned ibRef = source.ReadUInt();
  195. unsigned indexStart = source.ReadUInt();
  196. unsigned indexCount = source.ReadUInt();
  197. if (vbRef >= vertexBuffers_.Size())
  198. {
  199. ATOMIC_LOGERROR("Vertex buffer index out of bounds");
  200. loadVBData_.Clear();
  201. loadIBData_.Clear();
  202. loadGeometries_.Clear();
  203. return false;
  204. }
  205. if (ibRef >= indexBuffers_.Size())
  206. {
  207. ATOMIC_LOGERROR("Index buffer index out of bounds");
  208. loadVBData_.Clear();
  209. loadIBData_.Clear();
  210. loadGeometries_.Clear();
  211. return false;
  212. }
  213. SharedPtr<Geometry> geometry(new Geometry(context_));
  214. geometry->SetLodDistance(distance);
  215. // Prepare geometry to be defined during EndLoad()
  216. loadGeometries_[i][j].type_ = type;
  217. loadGeometries_[i][j].vbRef_ = vbRef;
  218. loadGeometries_[i][j].ibRef_ = ibRef;
  219. loadGeometries_[i][j].indexStart_ = indexStart;
  220. loadGeometries_[i][j].indexCount_ = indexCount;
  221. geometryLodLevels.Push(geometry);
  222. memoryUse += sizeof(Geometry);
  223. }
  224. geometries_.Push(geometryLodLevels);
  225. }
  226. // Read morphs
  227. unsigned numMorphs = source.ReadUInt();
  228. morphs_.Reserve(numMorphs);
  229. for (unsigned i = 0; i < numMorphs; ++i)
  230. {
  231. ModelMorph newMorph;
  232. newMorph.name_ = source.ReadString();
  233. newMorph.nameHash_ = newMorph.name_;
  234. newMorph.weight_ = 0.0f;
  235. unsigned numBuffers = source.ReadUInt();
  236. for (unsigned j = 0; j < numBuffers; ++j)
  237. {
  238. VertexBufferMorph newBuffer;
  239. unsigned bufferIndex = source.ReadUInt();
  240. newBuffer.elementMask_ = source.ReadUInt();
  241. newBuffer.vertexCount_ = source.ReadUInt();
  242. // Base size: size of each vertex index
  243. unsigned vertexSize = sizeof(unsigned);
  244. // Add size of individual elements
  245. if (newBuffer.elementMask_ & MASK_POSITION)
  246. vertexSize += sizeof(Vector3);
  247. if (newBuffer.elementMask_ & MASK_NORMAL)
  248. vertexSize += sizeof(Vector3);
  249. if (newBuffer.elementMask_ & MASK_TANGENT)
  250. vertexSize += sizeof(Vector3);
  251. newBuffer.dataSize_ = newBuffer.vertexCount_ * vertexSize;
  252. newBuffer.morphData_ = new unsigned char[newBuffer.dataSize_];
  253. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  254. newMorph.buffers_[bufferIndex] = newBuffer;
  255. memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
  256. }
  257. morphs_.Push(newMorph);
  258. memoryUse += sizeof(ModelMorph);
  259. }
  260. // Read skeleton
  261. skeleton_.Load(source);
  262. memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
  263. // Read bounding box
  264. boundingBox_ = source.ReadBoundingBox();
  265. // Read geometry centers
  266. for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
  267. geometryCenters_.Push(source.ReadVector3());
  268. while (geometryCenters_.Size() < geometries_.Size())
  269. geometryCenters_.Push(Vector3::ZERO);
  270. memoryUse += sizeof(Vector3) * geometries_.Size();
  271. // ATOMIC BEGIN
  272. if (umdl)
  273. {
  274. SetMemoryUse(memoryUse);
  275. return true;
  276. }
  277. // MODEL_VERSION
  278. unsigned version = source.ReadUInt();
  279. // Read geometry names
  280. geometryNames_.Resize(geometries_.Size());
  281. for (unsigned i = 0; i < geometries_.Size(); ++i)
  282. {
  283. geometryNames_[i] = source.ReadString();
  284. }
  285. SetMemoryUse(memoryUse);
  286. // ATOMIC END
  287. return true;
  288. }
  289. bool Model::EndLoad()
  290. {
  291. // Upload vertex buffer data
  292. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  293. {
  294. VertexBuffer* buffer = vertexBuffers_[i];
  295. VertexBufferDesc& desc = loadVBData_[i];
  296. if (desc.data_)
  297. {
  298. buffer->SetShadowed(true);
  299. buffer->SetSize(desc.vertexCount_, desc.vertexElements_);
  300. buffer->SetData(desc.data_.Get());
  301. }
  302. }
  303. // Upload index buffer data
  304. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  305. {
  306. IndexBuffer* buffer = indexBuffers_[i];
  307. IndexBufferDesc& desc = loadIBData_[i];
  308. if (desc.data_)
  309. {
  310. buffer->SetShadowed(true);
  311. buffer->SetSize(desc.indexCount_, desc.indexSize_ > sizeof(unsigned short));
  312. buffer->SetData(desc.data_.Get());
  313. }
  314. }
  315. // Set up geometries
  316. for (unsigned i = 0; i < geometries_.Size(); ++i)
  317. {
  318. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  319. {
  320. Geometry* geometry = geometries_[i][j];
  321. GeometryDesc& desc = loadGeometries_[i][j];
  322. geometry->SetVertexBuffer(0, vertexBuffers_[desc.vbRef_]);
  323. geometry->SetIndexBuffer(indexBuffers_[desc.ibRef_]);
  324. geometry->SetDrawRange(desc.type_, desc.indexStart_, desc.indexCount_);
  325. }
  326. }
  327. loadVBData_.Clear();
  328. loadIBData_.Clear();
  329. loadGeometries_.Clear();
  330. return true;
  331. }
  332. bool Model::Save(Serializer& dest) const
  333. {
  334. // ATOMIC BEGIN
  335. // Write ID
  336. if (!dest.WriteFileID("AMD2"))
  337. return false;
  338. // ATOMIC END
  339. // Write vertex buffers
  340. dest.WriteUInt(vertexBuffers_.Size());
  341. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  342. {
  343. VertexBuffer* buffer = vertexBuffers_[i];
  344. dest.WriteUInt(buffer->GetVertexCount());
  345. const PODVector<VertexElement>& elements = buffer->GetElements();
  346. dest.WriteUInt(elements.Size());
  347. for (unsigned j = 0; j < elements.Size(); ++j)
  348. {
  349. unsigned elementDesc = ((unsigned)elements[j].type_) |
  350. (((unsigned)elements[j].semantic_) << 8) |
  351. (((unsigned)elements[j].index_) << 16);
  352. dest.WriteUInt(elementDesc);
  353. }
  354. dest.WriteUInt(morphRangeStarts_[i]);
  355. dest.WriteUInt(morphRangeCounts_[i]);
  356. dest.Write(buffer->GetShadowData(), buffer->GetVertexCount() * buffer->GetVertexSize());
  357. }
  358. // Write index buffers
  359. dest.WriteUInt(indexBuffers_.Size());
  360. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  361. {
  362. IndexBuffer* buffer = indexBuffers_[i];
  363. dest.WriteUInt(buffer->GetIndexCount());
  364. dest.WriteUInt(buffer->GetIndexSize());
  365. dest.Write(buffer->GetShadowData(), buffer->GetIndexCount() * buffer->GetIndexSize());
  366. }
  367. // Write geometries
  368. dest.WriteUInt(geometries_.Size());
  369. for (unsigned i = 0; i < geometries_.Size(); ++i)
  370. {
  371. // Write bone mappings
  372. dest.WriteUInt(geometryBoneMappings_[i].Size());
  373. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  374. dest.WriteUInt(geometryBoneMappings_[i][j]);
  375. // Write the LOD levels
  376. dest.WriteUInt(geometries_[i].Size());
  377. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  378. {
  379. Geometry* geometry = geometries_[i][j];
  380. dest.WriteFloat(geometry->GetLodDistance());
  381. dest.WriteUInt(geometry->GetPrimitiveType());
  382. dest.WriteUInt(LookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers_));
  383. dest.WriteUInt(LookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers_));
  384. dest.WriteUInt(geometry->GetIndexStart());
  385. dest.WriteUInt(geometry->GetIndexCount());
  386. }
  387. }
  388. // Write morphs
  389. dest.WriteUInt(morphs_.Size());
  390. for (unsigned i = 0; i < morphs_.Size(); ++i)
  391. {
  392. dest.WriteString(morphs_[i].name_);
  393. dest.WriteUInt(morphs_[i].buffers_.Size());
  394. // Write morph vertex buffers
  395. for (HashMap<unsigned, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  396. j != morphs_[i].buffers_.End(); ++j)
  397. {
  398. dest.WriteUInt(j->first_);
  399. dest.WriteUInt(j->second_.elementMask_);
  400. dest.WriteUInt(j->second_.vertexCount_);
  401. // Base size: size of each vertex index
  402. unsigned vertexSize = sizeof(unsigned);
  403. // Add size of individual elements
  404. if (j->second_.elementMask_ & MASK_POSITION)
  405. vertexSize += sizeof(Vector3);
  406. if (j->second_.elementMask_ & MASK_NORMAL)
  407. vertexSize += sizeof(Vector3);
  408. if (j->second_.elementMask_ & MASK_TANGENT)
  409. vertexSize += sizeof(Vector3);
  410. dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
  411. }
  412. }
  413. // Write skeleton
  414. skeleton_.Save(dest);
  415. // Write bounding box
  416. dest.WriteBoundingBox(boundingBox_);
  417. // Write geometry centers
  418. for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
  419. dest.WriteVector3(geometryCenters_[i]);
  420. // ATOMIC BEGIN
  421. dest.WriteUInt(MODEL_VERSION);
  422. // Write geometry names
  423. for (unsigned i = 0; i < geometryNames_.Size(); ++i)
  424. dest.WriteString(geometryNames_[i]);
  425. // ATOMIC END
  426. return true;
  427. }
  428. void Model::SetBoundingBox(const BoundingBox& box)
  429. {
  430. boundingBox_ = box;
  431. }
  432. bool Model::SetVertexBuffers(const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>& morphRangeStarts,
  433. const PODVector<unsigned>& morphRangeCounts)
  434. {
  435. for (unsigned i = 0; i < buffers.Size(); ++i)
  436. {
  437. if (!buffers[i])
  438. {
  439. ATOMIC_LOGERROR("Null model vertex buffers specified");
  440. return false;
  441. }
  442. if (!buffers[i]->IsShadowed())
  443. {
  444. ATOMIC_LOGERROR("Model vertex buffers must be shadowed");
  445. return false;
  446. }
  447. }
  448. vertexBuffers_ = buffers;
  449. morphRangeStarts_.Resize(buffers.Size());
  450. morphRangeCounts_.Resize(buffers.Size());
  451. // If morph ranges are not specified for buffers, assume to be zero
  452. for (unsigned i = 0; i < buffers.Size(); ++i)
  453. {
  454. morphRangeStarts_[i] = i < morphRangeStarts.Size() ? morphRangeStarts[i] : 0;
  455. morphRangeCounts_[i] = i < morphRangeCounts.Size() ? morphRangeCounts[i] : 0;
  456. }
  457. return true;
  458. }
  459. bool Model::SetIndexBuffers(const Vector<SharedPtr<IndexBuffer> >& buffers)
  460. {
  461. for (unsigned i = 0; i < buffers.Size(); ++i)
  462. {
  463. if (!buffers[i])
  464. {
  465. ATOMIC_LOGERROR("Null model index buffers specified");
  466. return false;
  467. }
  468. if (!buffers[i]->IsShadowed())
  469. {
  470. ATOMIC_LOGERROR("Model index buffers must be shadowed");
  471. return false;
  472. }
  473. }
  474. indexBuffers_ = buffers;
  475. return true;
  476. }
  477. void Model::SetNumGeometries(unsigned num)
  478. {
  479. geometries_.Resize(num);
  480. geometryBoneMappings_.Resize(num);
  481. geometryCenters_.Resize(num);
  482. // ATOMIC BEGIN
  483. geometryNames_.Resize(num);
  484. // ATOMIC END
  485. // For easier creation of from-scratch geometry, ensure that all geometries start with at least 1 LOD level (0 makes no sense)
  486. for (unsigned i = 0; i < geometries_.Size(); ++i)
  487. {
  488. if (geometries_[i].Empty())
  489. geometries_[i].Resize(1);
  490. }
  491. }
  492. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  493. {
  494. if (index >= geometries_.Size())
  495. {
  496. ATOMIC_LOGERROR("Geometry index out of bounds");
  497. return false;
  498. }
  499. if (!num)
  500. {
  501. ATOMIC_LOGERROR("Zero LOD levels not allowed");
  502. return false;
  503. }
  504. geometries_[index].Resize(num);
  505. return true;
  506. }
  507. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  508. {
  509. if (index >= geometries_.Size())
  510. {
  511. ATOMIC_LOGERROR("Geometry index out of bounds");
  512. return false;
  513. }
  514. if (lodLevel >= geometries_[index].Size())
  515. {
  516. ATOMIC_LOGERROR("LOD level index out of bounds");
  517. return false;
  518. }
  519. geometries_[index][lodLevel] = geometry;
  520. return true;
  521. }
  522. bool Model::SetGeometryCenter(unsigned index, const Vector3& center)
  523. {
  524. if (index >= geometryCenters_.Size())
  525. {
  526. ATOMIC_LOGERROR("Geometry index out of bounds");
  527. return false;
  528. }
  529. geometryCenters_[index] = center;
  530. return true;
  531. }
  532. void Model::SetSkeleton(const Skeleton& skeleton)
  533. {
  534. skeleton_ = skeleton;
  535. }
  536. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  537. {
  538. geometryBoneMappings_ = geometryBoneMappings;
  539. }
  540. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  541. {
  542. morphs_ = morphs;
  543. }
  544. SharedPtr<Model> Model::Clone(const String& cloneName) const
  545. {
  546. SharedPtr<Model> ret(new Model(context_));
  547. ret->SetName(cloneName);
  548. ret->boundingBox_ = boundingBox_;
  549. ret->skeleton_ = skeleton_;
  550. ret->geometryBoneMappings_ = geometryBoneMappings_;
  551. ret->geometryCenters_ = geometryCenters_;
  552. ret->morphs_ = morphs_;
  553. ret->morphRangeStarts_ = morphRangeStarts_;
  554. ret->morphRangeCounts_ = morphRangeCounts_;
  555. // Deep copy vertex/index buffers
  556. HashMap<VertexBuffer*, VertexBuffer*> vbMapping;
  557. for (Vector<SharedPtr<VertexBuffer> >::ConstIterator i = vertexBuffers_.Begin(); i != vertexBuffers_.End(); ++i)
  558. {
  559. VertexBuffer* origBuffer = *i;
  560. SharedPtr<VertexBuffer> cloneBuffer;
  561. if (origBuffer)
  562. {
  563. cloneBuffer = new VertexBuffer(context_);
  564. cloneBuffer->SetSize(origBuffer->GetVertexCount(), origBuffer->GetElementMask(), origBuffer->IsDynamic());
  565. cloneBuffer->SetShadowed(origBuffer->IsShadowed());
  566. if (origBuffer->IsShadowed())
  567. cloneBuffer->SetData(origBuffer->GetShadowData());
  568. else
  569. {
  570. void* origData = origBuffer->Lock(0, origBuffer->GetVertexCount());
  571. if (origData)
  572. cloneBuffer->SetData(origData);
  573. else
  574. ATOMIC_LOGERROR("Failed to lock original vertex buffer for copying");
  575. }
  576. vbMapping[origBuffer] = cloneBuffer;
  577. }
  578. ret->vertexBuffers_.Push(cloneBuffer);
  579. }
  580. HashMap<IndexBuffer*, IndexBuffer*> ibMapping;
  581. for (Vector<SharedPtr<IndexBuffer> >::ConstIterator i = indexBuffers_.Begin(); i != indexBuffers_.End(); ++i)
  582. {
  583. IndexBuffer* origBuffer = *i;
  584. SharedPtr<IndexBuffer> cloneBuffer;
  585. if (origBuffer)
  586. {
  587. cloneBuffer = new IndexBuffer(context_);
  588. cloneBuffer->SetSize(origBuffer->GetIndexCount(), origBuffer->GetIndexSize() == sizeof(unsigned),
  589. origBuffer->IsDynamic());
  590. cloneBuffer->SetShadowed(origBuffer->IsShadowed());
  591. if (origBuffer->IsShadowed())
  592. cloneBuffer->SetData(origBuffer->GetShadowData());
  593. else
  594. {
  595. void* origData = origBuffer->Lock(0, origBuffer->GetIndexCount());
  596. if (origData)
  597. cloneBuffer->SetData(origData);
  598. else
  599. ATOMIC_LOGERROR("Failed to lock original index buffer for copying");
  600. }
  601. ibMapping[origBuffer] = cloneBuffer;
  602. }
  603. ret->indexBuffers_.Push(cloneBuffer);
  604. }
  605. // ATOMIC BEGIN
  606. ret->geometryNames_.Resize(geometryNames_.Size());
  607. // ATOMIC END
  608. // Deep copy all the geometry LOD levels and refer to the copied vertex/index buffers
  609. ret->geometries_.Resize(geometries_.Size());
  610. for (unsigned i = 0; i < geometries_.Size(); ++i)
  611. {
  612. ret->geometries_[i].Resize(geometries_[i].Size());
  613. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  614. {
  615. // ATOMIC BEGIN
  616. if (ret->geometryNames_.Size())
  617. ret->geometryNames_[i] = geometryNames_[i];
  618. // ATOMIC END
  619. SharedPtr<Geometry> cloneGeometry;
  620. Geometry* origGeometry = geometries_[i][j];
  621. if (origGeometry)
  622. {
  623. cloneGeometry = new Geometry(context_);
  624. cloneGeometry->SetIndexBuffer(ibMapping[origGeometry->GetIndexBuffer()]);
  625. unsigned numVbs = origGeometry->GetNumVertexBuffers();
  626. for (unsigned k = 0; k < numVbs; ++k)
  627. {
  628. cloneGeometry->SetVertexBuffer(k, vbMapping[origGeometry->GetVertexBuffer(k)]);
  629. }
  630. cloneGeometry->SetDrawRange(origGeometry->GetPrimitiveType(), origGeometry->GetIndexStart(),
  631. origGeometry->GetIndexCount(), origGeometry->GetVertexStart(), origGeometry->GetVertexCount(), false);
  632. cloneGeometry->SetLodDistance(origGeometry->GetLodDistance());
  633. }
  634. ret->geometries_[i][j] = cloneGeometry;
  635. }
  636. }
  637. // Deep copy the morph data (if any) to allow modifying it
  638. for (Vector<ModelMorph>::Iterator i = ret->morphs_.Begin(); i != ret->morphs_.End(); ++i)
  639. {
  640. ModelMorph& morph = *i;
  641. for (HashMap<unsigned, VertexBufferMorph>::Iterator j = morph.buffers_.Begin(); j != morph.buffers_.End(); ++j)
  642. {
  643. VertexBufferMorph& vbMorph = j->second_;
  644. if (vbMorph.dataSize_)
  645. {
  646. SharedArrayPtr<unsigned char> cloneData(new unsigned char[vbMorph.dataSize_]);
  647. memcpy(cloneData.Get(), vbMorph.morphData_.Get(), vbMorph.dataSize_);
  648. vbMorph.morphData_ = cloneData;
  649. }
  650. }
  651. }
  652. ret->SetMemoryUse(GetMemoryUse());
  653. return ret;
  654. }
  655. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  656. {
  657. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  658. }
  659. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  660. {
  661. if (index >= geometries_.Size() || geometries_[index].Empty())
  662. return 0;
  663. if (lodLevel >= geometries_[index].Size())
  664. lodLevel = geometries_[index].Size() - 1;
  665. return geometries_[index][lodLevel];
  666. }
  667. const ModelMorph* Model::GetMorph(unsigned index) const
  668. {
  669. return index < morphs_.Size() ? &morphs_[index] : 0;
  670. }
  671. const ModelMorph* Model::GetMorph(const String& name) const
  672. {
  673. return GetMorph(StringHash(name));
  674. }
  675. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  676. {
  677. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  678. {
  679. if (i->nameHash_ == nameHash)
  680. return &(*i);
  681. }
  682. return 0;
  683. }
  684. unsigned Model::GetMorphRangeStart(unsigned bufferIndex) const
  685. {
  686. return bufferIndex < vertexBuffers_.Size() ? morphRangeStarts_[bufferIndex] : 0;
  687. }
  688. unsigned Model::GetMorphRangeCount(unsigned bufferIndex) const
  689. {
  690. return bufferIndex < vertexBuffers_.Size() ? morphRangeCounts_[bufferIndex] : 0;
  691. }
  692. // ATOMIC BEGIN
  693. bool Model::SetGeometryName(unsigned index, const String& name)
  694. {
  695. if (index >= geometryNames_.Size())
  696. {
  697. ATOMIC_LOGERROR("Geometry name index out of bounds");
  698. return false;
  699. }
  700. geometryNames_[index] = name;
  701. return true;
  702. }
  703. const String& Model::GetGeometryName(unsigned index) const
  704. {
  705. if (index >= geometryNames_.Size())
  706. return String::EMPTY;
  707. return geometryNames_[index];
  708. }
  709. // ATOMIC END
  710. }