BuildIOS.cpp 10 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/File.h>
  8. #include <Atomic/IO/FileSystem.h>
  9. #include <Atomic/Resource/ResourceCache.h>
  10. #include "../ToolSystem.h"
  11. #include "../ToolEnvironment.h"
  12. #include "../Project/Project.h"
  13. #include "../Project/ProjectBuildSettings.h"
  14. #include "../Subprocess/SubprocessSystem.h"
  15. #include "BuildIOS.h"
  16. #include "BuildEvents.h"
  17. #include "BuildSystem.h"
  18. namespace ToolCore
  19. {
  20. BuildIOS::BuildIOS(Context * context, Project *project) : BuildBase(context, project, PLATFORMID_IOS)
  21. {
  22. }
  23. BuildIOS::~BuildIOS()
  24. {
  25. }
  26. String BuildIOS::GenerateInfoPlist()
  27. {
  28. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  29. Project* project = tsystem->GetProject();
  30. ProjectBuildSettings* buildSettings = project->GetBuildSettings();
  31. IOSBuildSettings* iosSettings = buildSettings->GetIOSBuildSettings();
  32. String plist = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n";
  33. plist += "<!DOCTYPE plist PUBLIC \"-//Apple Computer//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n";
  34. plist += "<plist version=\"1.0\">\n";
  35. plist += "<dict>\n";
  36. plist += "<key>CFBundleDevelopmentRegion</key>\n";
  37. plist += "<string>English</string>\n";
  38. plist += "<key>CFBundleExecutable</key>\n";
  39. plist += "<string>AtomicPlayer</string>\n";
  40. plist += "<key>CFBundleGetInfoString</key>\n";
  41. plist += "<string>\"Atomic Player\"</string>\n";
  42. plist += "<key>CFBundleIconFile</key>\n";
  43. plist += "<string></string>\n";
  44. plist += "<key>CFBundleIdentifier</key>\n";
  45. plist.AppendWithFormat("<string>%s</string>\n", iosSettings->GetPackageName().CString());
  46. plist += "<key>CFBundleInfoDictionaryVersion</key>\n";
  47. plist += "<string>6.0</string>\n";
  48. plist += "<key>CFBundleLongVersionString</key>\n";
  49. plist += "<string></string>\n";
  50. plist += "<key>CFBundleName</key>\n";
  51. plist += "<string></string>\n";
  52. plist += "<key>CFBundlePackageType</key>\n";
  53. plist += "<string>APPL</string>\n";
  54. plist += "<key>CFBundleShortVersionString</key>\n";
  55. plist += "<string></string>\n";
  56. plist += "<key>CFBundleSignature</key>\n";
  57. plist += "<string>????</string>\n";
  58. plist += "<key>CFBundleVersion</key>\n";
  59. plist += "<string></string>\n";
  60. plist += "<key>CSResourcesFileMapped</key>\n";
  61. plist += "<true/>\n";
  62. plist += "<key>LSRequiresCarbon</key>\n";
  63. plist += "<true/>\n";
  64. plist += "<key>NSHumanReadableCopyright</key>\n";
  65. plist += "<string>\"(c) Your Company\"</string>\n";
  66. plist += "<key>CFBundleIconFiles</key>\n";
  67. plist += "<array>\n";
  68. plist += "<string></string>\n";
  69. plist += "</array>\n";
  70. plist += "</dict>\n";
  71. plist += "</plist>\n";
  72. return plist;
  73. }
  74. String BuildIOS::GenerateEntitlements()
  75. {
  76. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  77. Project* project = tsystem->GetProject();
  78. ProjectBuildSettings* buildSettings = project->GetBuildSettings();
  79. IOSBuildSettings* iosSettings = buildSettings->GetIOSBuildSettings();
  80. String app_identifer = iosSettings->GetAppIDPrefix() + ".";
  81. app_identifer += iosSettings->GetPackageName();
  82. String team_identifier = iosSettings->GetAppIDPrefix();
  83. String keychain_access_group = app_identifer;
  84. String entitlements = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n";
  85. entitlements += "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n";
  86. entitlements += "<plist version=\"1.0\">\n";
  87. entitlements += "<dict>\n";
  88. entitlements += "<key>application-identifier</key>\n";
  89. entitlements.AppendWithFormat("<string>%s</string>\n", app_identifer.CString());
  90. entitlements += "<key>com.apple.developer.team-identifier</key>\n";
  91. entitlements.AppendWithFormat("<string>%s</string>\n", team_identifier.CString());
  92. entitlements += "<key>get-task-allow</key>\n";
  93. entitlements += "<true/>\n";
  94. entitlements += "<key>keychain-access-groups</key>\n";
  95. entitlements += "<array>\n";
  96. entitlements.AppendWithFormat("<string>%s</string>\n", keychain_access_group.CString());
  97. entitlements += "</array>\n";
  98. entitlements += "</dict>\n";
  99. entitlements += "</plist>\n";
  100. return entitlements;
  101. }
  102. void BuildIOS::Initialize()
  103. {
  104. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  105. Project* project = tsystem->GetProject();
  106. Vector<String> defaultResourcePaths;
  107. GetDefaultResourcePaths(defaultResourcePaths);
  108. String projectResources = project->GetResourcePath();
  109. for (unsigned i = 0; i < defaultResourcePaths.Size(); i++)
  110. {
  111. AddResourceDir(defaultResourcePaths[i]);
  112. }
  113. // TODO: smart filtering of cache
  114. AddResourceDir(project->GetProjectPath() + "Cache/");
  115. AddResourceDir(projectResources);
  116. BuildResourceEntries();
  117. }
  118. void BuildIOS::RunConvertPList()
  119. {
  120. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  121. Vector<String> args = String("-convert binary1 ./AtomicPlayer.app/Info.plist").Split(' ');
  122. currentBuildPhase_ = ConvertPList;
  123. Subprocess* subprocess = subs->Launch("/usr/bin/plutil", args, buildPath_);
  124. if (!subprocess)
  125. {
  126. FailBuild("BuildFailed::RunConvertPList");
  127. return;
  128. }
  129. VariantMap buildOutput;
  130. buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Starting iOS Deployment</color>\n\n";
  131. SendEvent(E_BUILDOUTPUT, buildOutput);
  132. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildIOS, HandleConvertPListComplete));
  133. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildBase, HandleSubprocessOutputEvent));
  134. }
  135. void BuildIOS::HandleConvertPListComplete(StringHash eventType, VariantMap& eventData)
  136. {
  137. int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
  138. if (!code)
  139. {
  140. RunCodeSign();
  141. }
  142. else
  143. {
  144. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  145. buildSystem->BuildComplete(PLATFORMID_IOS, buildPath_, false);
  146. }
  147. }
  148. void BuildIOS::RunCodeSign()
  149. {
  150. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  151. Vector<String> args;
  152. args.Push("--force");
  153. args.Push("--sign");
  154. args.Push("iPhone Developer");
  155. args.Push("--entitlements");
  156. args.Push("./AtomicPlayer.app.xcent");
  157. args.Push("./AtomicPlayer.app");
  158. Poco::Process::Env env;
  159. env["CODESIGN_ALLOCATE"] = "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate";
  160. currentBuildPhase_ = CodeSign;
  161. Subprocess* subprocess = subs->Launch("/usr/bin/codesign", args, buildPath_, env);
  162. if (!subprocess)
  163. {
  164. FailBuild("BuildFailed::RunCodeSign");
  165. return;
  166. }
  167. VariantMap buildOutput;
  168. buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Code Signing iOS Deployment</color>\n\n";
  169. SendEvent(E_BUILDOUTPUT, buildOutput);
  170. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildIOS, HandleCodeSignComplete));
  171. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildBase, HandleSubprocessOutputEvent));
  172. }
  173. void BuildIOS::HandleCodeSignComplete(StringHash eventType, VariantMap& eventData)
  174. {
  175. int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
  176. if (!code)
  177. {
  178. RunDeploy();
  179. }
  180. else
  181. {
  182. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  183. buildSystem->BuildComplete(PLATFORMID_IOS, buildPath_, false);
  184. }
  185. }
  186. void BuildIOS::RunDeploy()
  187. {
  188. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  189. ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
  190. String iosDeploy = tenv->GetIOSDeployBinary();
  191. Vector<String> args;
  192. // https://github.com/phonegap/ios-deploy/issues/152
  193. // args.Push("--uninstall");
  194. args.Push("--bundle");
  195. args.Push("./AtomicPlayer.app");
  196. currentBuildPhase_ = Deploy;
  197. Subprocess* subprocess = subs->Launch(iosDeploy.CString(), args, buildPath_);
  198. if (!subprocess)
  199. {
  200. FailBuild("BuildFailed::RunDeploy");
  201. return;
  202. }
  203. VariantMap buildOutput;
  204. buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Deploying to iOS Device</color>\n\n";
  205. SendEvent(E_BUILDOUTPUT, buildOutput);
  206. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildIOS, HandleDeployComplete));
  207. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildBase, HandleSubprocessOutputEvent));
  208. }
  209. void BuildIOS::HandleDeployComplete(StringHash eventType, VariantMap& eventData)
  210. {
  211. int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
  212. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  213. buildSystem->BuildComplete(PLATFORMID_IOS, buildPath_, true);
  214. }
  215. void BuildIOS::Build(const String& buildPath)
  216. {
  217. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  218. ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
  219. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  220. Project* project = tsystem->GetProject();
  221. ProjectBuildSettings* buildSettings = project->GetBuildSettings();
  222. IOSBuildSettings* iosSettings = buildSettings->GetIOSBuildSettings();
  223. buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder();
  224. Initialize();
  225. if (fileSystem->DirExists(buildPath_))
  226. fileSystem->RemoveDir(buildPath_, true);
  227. String buildSourceDir = tenv->GetToolDataDir();
  228. String buildAppSourceDir = buildSourceDir + "Deployment/IOS/AtomicPlayer.app";
  229. fileSystem->CreateDir(buildPath_);
  230. String buildDestDist = buildPath_ + "/AtomicPlayer.app";
  231. fileSystem->CreateDir(buildDestDist);
  232. String resourcePackagePath = buildDestDist + "/AtomicResources" + PAK_EXTENSION;
  233. GenerateResourcePackage(resourcePackagePath);
  234. fileSystem->Copy(buildAppSourceDir + "/AtomicPlayer", buildDestDist + "/AtomicPlayer");
  235. fileSystem->Copy(buildAppSourceDir + "/PkgInfo", buildDestDist + "/PkgInfo");
  236. fileSystem->Copy(iosSettings->GetProvisionFile(), buildDestDist + "/embedded.mobileprovision");
  237. String entitlements = GenerateEntitlements();
  238. String plist = GenerateInfoPlist();
  239. File file(context_, buildPath_ + "/AtomicPlayer.app.xcent", FILE_WRITE);
  240. if (file.IsOpen())
  241. {
  242. file.Write(entitlements.CString(), entitlements.Length());
  243. file.Close();
  244. }
  245. File pfile(context_, buildDestDist + "/Info.plist", FILE_WRITE);
  246. if (pfile.IsOpen())
  247. {
  248. pfile.Write(plist.CString(), plist.Length());
  249. pfile.Close();
  250. }
  251. RunConvertPList();
  252. }
  253. }