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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #include <Atomic/IO/FileSystem.h>
- #include <Atomic/Resource/ResourceCache.h>
- #include "../ToolSystem.h"
- #include "../ToolEnvironment.h"
- #include "../Project/Project.h"
- #include "BuildEvents.h"
- #include "BuildSystem.h"
- #include "BuildMac.h"
- namespace ToolCore
- {
- BuildMac::BuildMac(Context * context, Project *project) : BuildBase(context, project, PLATFORMID_MAC)
- {
- }
- BuildMac::~BuildMac()
- {
- }
- void BuildMac::Initialize()
- {
- ToolSystem* tsystem = GetSubsystem<ToolSystem>();
- Project* project = tsystem->GetProject();
- Vector<String> defaultResourcePaths;
- GetDefaultResourcePaths(defaultResourcePaths);
- String projectResources = project->GetResourcePath();
- for (unsigned i = 0; i < defaultResourcePaths.Size(); i++)
- {
- AddResourceDir(defaultResourcePaths[i]);
- }
- // TODO: smart filtering of cache
- AddResourceDir(project->GetProjectPath() + "Cache/");
- AddResourceDir(projectResources);
- BuildResourceEntries();
- }
- void BuildMac::Build(const String& buildPath)
- {
- ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
- buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder();
- BuildLog("Starting Mac Deployment");
- Initialize();
- BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
- if (!BuildRemoveDirectory(buildPath_))
- return;
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- String appSrcPath = tenv->GetPlayerAppFolder();
- if (!BuildCreateDirectory(buildPath_))
- return;
- buildPath_ += "/AtomicPlayer.app";
- if (!BuildCreateDirectory(buildPath_))
- return;
- if (!BuildCreateDirectory(buildPath_ + "/Contents"))
- return;
- if (!BuildCreateDirectory(buildPath_ + "/Contents/MacOS"))
- return;
- if (!BuildCreateDirectory(buildPath_ + "/Contents/Resources"))
- return;
- String resourcePackagePath = buildPath_ + "/Contents/Resources/AtomicResources" + PAK_EXTENSION;
- GenerateResourcePackage(resourcePackagePath);
- if (!BuildCopyFile(appSrcPath + "/Contents/Resources/Atomic.icns", buildPath_ + "/Contents/Resources/Atomic.icns"))
- return;
- if (!BuildCopyFile(appSrcPath + "/Contents/Info.plist", buildPath_ + "/Contents/Info.plist"))
- return;
- if (!BuildCopyFile(appSrcPath + "/Contents/MacOS/AtomicPlayer", buildPath_ + "/Contents/MacOS/AtomicPlayer"))
- return;
- #ifdef ATOMIC_PLATFORM_OSX
- Vector<String> args;
- args.Push("+x");
- args.Push(buildPath_ + "/Contents/MacOS/AtomicPlayer");
- fileSystem->SystemRun("chmod", args);
- #endif
- BuildLog("Mac Deployment Complete");
- buildPath_ = buildPath + "/Mac-Build";
- buildSystem->BuildComplete(PLATFORMID_MAC, buildPath_);
- }
- }
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