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- set (JAVASCRIPT_BINDINGS_PLATFORM "WINDOWS")
- include(AtomicDesktop)
- #set (CMAKE_DEBUG_POSTFIX _d)
- set (ATOMIC_NODE_JAKE Build/Windows/node/node.exe Build/node_modules/jake/bin/cli.js -f Build\\Scripts\\Bootstrap.js)
- if( CMAKE_SIZEOF_VOID_P EQUAL 8 )
- set (D3DCOMPILER_47_DLL ${ATOMIC_SOURCE_DIR}/Build/Windows/Binaries/x64/D3DCompiler_47.dll)
- else()
- set (D3DCOMPILER_47_DLL ${ATOMIC_SOURCE_DIR}/Build/Windows/Binaries/x86/D3DCompiler_47.dll)
- endif()
- add_definitions_exported(-DATOMIC_PLATFORM_WINDOWS -DATOMIC_TBUI )
- add_definitions(-D_CRT_SECURE_NO_WARNINGS )
- add_link_libraries_exported(MojoShader user32 gdi32 winmm imm32 ole32 oleaut32 version uuid Ws2_32)
- if (ATOMIC_D3D11) #DirectX 11
- add_definitions_exported(-DATOMIC_D3D11)
- add_link_libraries_exported(d3d11 d3dcompiler dxguid)
- elseif(ATOMIC_OPENGL) #OpenGL
- find_package(OpenGL REQUIRED)
- include_directories(${OpenGL_INCLUDE_DIRS})
- link_directories(${OpenGL_LIBRARY_DIRS})
- add_definitions(${OpenGL_DEFINITIONS})
- add_definitions (-DATOMIC_OPENGL -DGLEW_STATIC)
- list (APPEND ATOMIC_LINK_LIBRARIES GLEW opengl32 glu32)
- else() #DirectX 9
- add_link_libraries_exported(d3d9 d3dcompiler)
- endif()
- # removes dependency on D3DCompiler dll for Atomic Direct3D9 builds which don't require it
- # (binaries that never initialize the Direct3D9 graphics subsystem)
- if (ATOMIC_D3D9SHADERCOMPILER_DISABLE)
- add_definitions_exported(-DATOMIC_D3D9SHADERCOMPILER_DISABLE)
- endif()
- # compile with static runtime
- set( CompilerFlags CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_RELWITHDEBINFO CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_RELWITHDEBINFO )
- foreach(CompilerFlag ${CompilerFlags})
- string(REPLACE "/MD" "/MT" ${CompilerFlag} "${${CompilerFlag}}")
- endforeach()
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